Patch Notes/2009-09-30: Difference between revisions
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=09.30.2009 Version 1600.20090918.4T2= | =09.30.2009 Version 1600.20090918.4T2= | ||
==COMBINED== | == COMBINED == | ||
===Badges=== | === Badges === | ||
* Corrected a typo in the Leader badge's description. | * Corrected a typo in the Leader badge's description. | ||
* The Demonic Accolade will now correctly grant to players who have the required badges. | * The Demonic Accolade will now correctly grant to players who have the required badges. | ||
* Fixed a bug in the Celebrant badge that caused the description from another badge to be present in its description text. | * Fixed a bug in the Celebrant badge that caused the description from another badge to be present in its description text. | ||
===General=== | === General === | ||
* Electrical Melee (all ATs) - Jacob's Ladder should look correct on male, female, and huge models now | * Electrical Melee (all ATs) - Jacob's Ladder should look correct on male, female, and huge models now | ||
* Fixes various issues with slide animations not playing consistently (includes sliding on snow/ice as well as Prestige Power Slide) | * Fixes various issues with slide animations not playing consistently (includes sliding on snow/ice as well as Prestige Power Slide) | ||
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* The Day Job power Warden Baton should now play the correct draw animation consistently. | * The Day Job power Warden Baton should now play the correct draw animation consistently. | ||
===Invention=== | === Invention === | ||
* Obliteration will now sell for the proper amount of influence/infamy during a respec. | * Obliteration will now sell for the proper amount of influence/infamy during a respec. | ||
===Macintosh Client=== | === Macintosh Client === | ||
* Updated Macintosh client to be optimized for Mac OS X Snow Leopard. | * Updated Macintosh client to be optimized for Mac OS X Snow Leopard. | ||
* Unofficial Mac OS X Tiger support has been deprecated, and users who previously ran City of Heroes under Tiger will no longer be able to run the game. | * Unofficial Mac OS X Tiger support has been deprecated, and users who previously ran City of Heroes under Tiger will no longer be able to run the game. | ||
* Note: This was previously announced in this forum announcement: http://boards.cityofheroes.com/showthread.php?t=189563 | * Note: This was previously announced in this forum announcement: [http://web.archive.org/web/20120903222118/http://boards.cityofheroes.com/showthread.php?t=189563] | ||
* Fixed a client-side crash related to enabling the 3D Sound audio option. | * Fixed a client-side crash related to enabling the 3D Sound audio option. | ||
* Addressed a (Macintosh) memory leak related to Mouse movement. | * Addressed a (Macintosh) memory leak related to Mouse movement. | ||
===Mission Architect=== | === Mission Architect === | ||
* Custom Critters - Earth Assault now available for primary and secondary selection. Due to stance issues it utilizes versions of Stone Fist animations instead of hammer animations. | * Custom Critters - Earth Assault now available for primary and secondary selection. Due to stance issues it utilizes versions of Stone Fist animations instead of hammer animations. | ||
* Clockwork Kingdom map can be used once again within Architect. | * Clockwork Kingdom map can be used once again within Architect. | ||
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* Custom Critters - Kinetics - Transference and Transfusion have switched availability. Transference is now a minion - hard ability, and Transfusion is a LT - standard ability. | * Custom Critters - Kinetics - Transference and Transfusion have switched availability. Transference is now a minion - hard ability, and Transfusion is a LT - standard ability. | ||
===Powers Customization=== | === Powers Customization === | ||
* Corrected orientation of the crystal theme's Stone Mallet. | * Corrected orientation of the crystal theme's Stone Mallet. | ||
* Made Sonic Dispersion's Clarity completely tintable. (The continuing effect on the head was previously the default orange.) | * Made Sonic Dispersion's Clarity completely tintable. (The continuing effect on the head was previously the default orange.) | ||
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* Scrapper - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible. | * Scrapper - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible. | ||
===PVP=== | === PVP === | ||
* Removed travel suppression from self buffing accolades. Including: Vanguard medal, Geas of the Kind Ones, Eye of the Magus, Demonic Aura, Megalomaniac, and Force of Nature. | * Removed travel suppression from self buffing accolades. Including: Vanguard medal, Geas of the Kind Ones, Eye of the Magus, Demonic Aura, Megalomaniac, and Force of Nature. | ||
* Scrapper - Super Reflexes - Practiced Brawler's protection versus debuff effects should last the full 120 second duration. | * Scrapper - Super Reflexes - Practiced Brawler's protection versus debuff effects should last the full 120 second duration. | ||
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* Stalker - Electric Armor - Conductive Shield should no longer suppress resistances in PVP zones. | * Stalker - Electric Armor - Conductive Shield should no longer suppress resistances in PVP zones. | ||
===Rewards=== | === Rewards === | ||
* Fixed bug was causing drop rates to be slightly too low. | * Fixed bug was causing drop rates to be slightly too low. | ||
===Tasks=== | === Tasks === | ||
* Added teleport protection to the Mitochondria in the Lady Grey Task Force. | * Added teleport protection to the Mitochondria in the Lady Grey Task Force. | ||
* Level 54 Archvillains / Heroes should now appear in Task / Strike Forces again. | * Level 54 Archvillains / Heroes should now appear in Task / Strike Forces again. | ||
* Added restrictions to prevent player difficulty from affecting Task / Strike Forces | * Added restrictions to prevent player difficulty from affecting Task / Strike Forces | ||
===Zone Events=== | === Zone Events === | ||
* Zombie Apocalypse: Fixed a bug that caused the zombies to be too fragile. They are now back to their old selves again. | * Zombie Apocalypse: Fixed a bug that caused the zombies to be too fragile. They are now back to their old selves again. | ||
==CITY OF HEROES== | == CITY OF HEROES == | ||
===Powers=== | === Powers === | ||
====Controllers==== | ==== Controllers ==== | ||
* Plant Control - Fly Trap summon should play its spawn animation. | * Plant Control - Fly Trap summon should play its spawn animation. | ||
====Peacebringers and Warshades==== | ==== Peacebringers and Warshades ==== | ||
* Kheldians in Nova form will no longer be impaled by the Nemesis Staff, Blackwand, or Ghost Slaying Axe. | * Kheldians in Nova form will no longer be impaled by the Nemesis Staff, Blackwand, or Ghost Slaying Axe. | ||
====Scrappers==== | ==== Scrappers ==== | ||
* Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers. | * Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers. | ||
* Darkness Mastery - Night Fall: This power should no longer state it accepts To Hit Buff enhancement sets and should correctly accept To Hit Debuff and Accuracy To Hit Debuff sets. | * Darkness Mastery - Night Fall: This power should no longer state it accepts To Hit Buff enhancement sets and should correctly accept To Hit Debuff and Accuracy To Hit Debuff sets. | ||
====Tankers==== | ==== Tankers ==== | ||
* Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers. | * Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers. | ||
===Tasks=== | === Tasks === | ||
* Croatoa: Katie Hannon Task Force - Fixed a bug that would sometimes cause Katie to stop following players. | * Croatoa: Katie Hannon Task Force - Fixed a bug that would sometimes cause Katie to stop following players. | ||
* Striga Isle: Fixed bug in Ernesto Hess Task Force that sometimes made the computers untargetable in missions 3, 4 and 5 or made them spawn inside geometry (walls). | * Striga Isle: Fixed bug in Ernesto Hess Task Force that sometimes made the computers untargetable in missions 3, 4 and 5 or made them spawn inside geometry (walls). | ||
==CITY OF VILLAINS== | == CITY OF VILLAINS == | ||
===Badges=== | === Badges === | ||
* Credit for the Untouchable badge should now be correctly earned for defeating all levels of Family Consiglieres in the Rogue Isles. | * Credit for the Untouchable badge should now be correctly earned for defeating all levels of Family Consiglieres in the Rogue Isles. | ||
* The Master of 5th Column Strike Force Badge is now granting correctly. | * The Master of 5th Column Strike Force Badge is now granting correctly. | ||
===Powers=== | === Powers === | ||
====Brutes==== | ==== Brutes ==== | ||
* Claws - Swipe: Decreased this power's damage scale from .89 to .83 | * Claws - Swipe: Decreased this power's damage scale from .89 to .83 | ||
* Claws - Strike: Decreased this power's damage scale from 1.35 to 1.24 | * Claws - Strike: Decreased this power's damage scale from 1.35 to 1.24 | ||
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* Electric Armor - This power set's description should no longer state that it doesn't have any healing powers. | * Electric Armor - This power set's description should no longer state that it doesn't have any healing powers. | ||
====Corruptors==== | ==== Corruptors ==== | ||
* Trick Arrow - All powers in this set had their endurance cost decreased to correctly use Corruptor endurance cost modifiers instead of Mastermind costs. | * Trick Arrow - All powers in this set had their endurance cost decreased to correctly use Corruptor endurance cost modifiers instead of Mastermind costs. | ||
* Trick Arrow - Poison Gas Arrow: This power was incorrectly using melee tables, it will now correctly refer to ranged tables. The end result is that this power's damage debuff effect was increased slightly. | * Trick Arrow - Poison Gas Arrow: This power was incorrectly using melee tables, it will now correctly refer to ranged tables. The end result is that this power's damage debuff effect was increased slightly. | ||
====Dominators==== | ==== Dominators ==== | ||
* Earth Assault - Seismic Smash: This power's hold effect is now enhanced by Domination. Corrected normal hold magnitude to 3. | * Earth Assault - Seismic Smash: This power's hold effect is now enhanced by Domination. Corrected normal hold magnitude to 3. | ||
* Earth Assault - Fissure - This power's hold effect is now enhanced by Domination. | * Earth Assault - Fissure - This power's hold effect is now enhanced by Domination. | ||
* Plant Control - Fly Trap summon should play its spawn animation. | * Plant Control - Fly Trap summon should play its spawn animation. | ||
====Masterminds==== | ==== Masterminds ==== | ||
* Pain Domination - Suppress Pain will no longer root the player while activating. | * Pain Domination - Suppress Pain will no longer root the player while activating. | ||
====Soldiers of Arachnos and Widows==== | ==== Soldiers of Arachnos and Widows ==== | ||
* Mace Mastery - Shatter Armor - Added generic Resist Debuff visual effects. | * Mace Mastery - Shatter Armor - Added generic Resist Debuff visual effects. | ||
====Stalkers==== | ==== Stalkers ==== | ||
* Electric Melee - the Stalker version of Lightning Rod received a moderate damage increase. | * Electric Melee - the Stalker version of Lightning Rod received a moderate damage increase. | ||
{{ | {{Navbox Patch Notes}} | ||
[[Category:Patch Notes]] | [[Category:Patch Notes]] |
Latest revision as of 06:14, 2 December 2013
09.30.2009 Version 1600.20090918.4T2
COMBINED
Badges
- Corrected a typo in the Leader badge's description.
- The Demonic Accolade will now correctly grant to players who have the required badges.
- Fixed a bug in the Celebrant badge that caused the description from another badge to be present in its description text.
General
- Electrical Melee (all ATs) - Jacob's Ladder should look correct on male, female, and huge models now
- Fixes various issues with slide animations not playing consistently (includes sliding on snow/ice as well as Prestige Power Slide)
- Archery (all ATs) - Snap Shot will play the attack animation again.
- Flight animations should be reliably interrupted by attack animations.
- The Day Job power Warden Baton should now play the correct draw animation consistently.
Invention
- Obliteration will now sell for the proper amount of influence/infamy during a respec.
Macintosh Client
- Updated Macintosh client to be optimized for Mac OS X Snow Leopard.
- Unofficial Mac OS X Tiger support has been deprecated, and users who previously ran City of Heroes under Tiger will no longer be able to run the game.
- Note: This was previously announced in this forum announcement: [1]
- Fixed a client-side crash related to enabling the 3D Sound audio option.
- Addressed a (Macintosh) memory leak related to Mouse movement.
Mission Architect
- Custom Critters - Earth Assault now available for primary and secondary selection. Due to stance issues it utilizes versions of Stone Fist animations instead of hammer animations.
- Clockwork Kingdom map can be used once again within Architect.
- Custom Critters - Claws and Stone Armor are now mutually exclusive at character creation due to animation issues
- Custom Critters - Kinetics - Transference and Transfusion have switched availability. Transference is now a minion - hard ability, and Transfusion is a LT - standard ability.
Powers Customization
- Corrected orientation of the crystal theme's Stone Mallet.
- Made Sonic Dispersion's Clarity completely tintable. (The continuing effect on the head was previously the default orange.)
- The Sound effect for Gravity Control - Wormhole has been restored for the 'Bright' and 'Dark' versions of the customizable
- Cold Domination - Snow Storm (All ATs) should properly play on the target now, instead of the caster.
- Dark Armor now has a "No Fade or Pulse" theme, which will allow players customizable FX without the dark light pulses of various powers or transparency in Cloak of Darkness
- Pain Domination has been revised to better reflect selected colors.
- The brown 'tints' in customized Earth Control should now be gone.
- Fixed the default Ice Weapon to call the default Ice Sword instead of the Greater Ice Sword. (Both swords are still options in all Ice Sword attacks.)
- Effects on the default Ice Sword should now align properly.
- The second Lava theme in the tailor's dropdown menu should now be gone.
- Plant Control's customized Spore Burst for the Controller AT should now reference the correct, tintable continuing effect.
- The default themes for Electrical Melee and Electrical Armor for Scrappers and Tankers now have a consistent and thematically appropriate color.
- No FX themes now available for all versions of Super Reflexes, Regeneration, Willpower and Dull Pain.
- The Metal Spines on the lower left leg for female players now fits properly on the model
- Stalker - Spines - Impale hit FX should tint properly
- Tanker - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
- Brute - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
- Scrapper - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
PVP
- Removed travel suppression from self buffing accolades. Including: Vanguard medal, Geas of the Kind Ones, Eye of the Magus, Demonic Aura, Megalomaniac, and Force of Nature.
- Scrapper - Super Reflexes - Practiced Brawler's protection versus debuff effects should last the full 120 second duration.
- Stalker - Willpower - Mind over Body should no longer suppress resistances while in PVP zones.
- Stalker - Electric Armor - Charged Armor should no longer suppress resistances in PVP zones.
- Stalker - Electric Armor - Conductive Shield should no longer suppress resistances in PVP zones.
Rewards
- Fixed bug was causing drop rates to be slightly too low.
Tasks
- Added teleport protection to the Mitochondria in the Lady Grey Task Force.
- Level 54 Archvillains / Heroes should now appear in Task / Strike Forces again.
- Added restrictions to prevent player difficulty from affecting Task / Strike Forces
Zone Events
- Zombie Apocalypse: Fixed a bug that caused the zombies to be too fragile. They are now back to their old selves again.
CITY OF HEROES
Powers
Controllers
- Plant Control - Fly Trap summon should play its spawn animation.
Peacebringers and Warshades
- Kheldians in Nova form will no longer be impaled by the Nemesis Staff, Blackwand, or Ghost Slaying Axe.
Scrappers
- Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers.
- Darkness Mastery - Night Fall: This power should no longer state it accepts To Hit Buff enhancement sets and should correctly accept To Hit Debuff and Accuracy To Hit Debuff sets.
Tankers
- Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers.
Tasks
- Croatoa: Katie Hannon Task Force - Fixed a bug that would sometimes cause Katie to stop following players.
- Striga Isle: Fixed bug in Ernesto Hess Task Force that sometimes made the computers untargetable in missions 3, 4 and 5 or made them spawn inside geometry (walls).
CITY OF VILLAINS
Badges
- Credit for the Untouchable badge should now be correctly earned for defeating all levels of Family Consiglieres in the Rogue Isles.
- The Master of 5th Column Strike Force Badge is now granting correctly.
Powers
Brutes
- Claws - Swipe: Decreased this power's damage scale from .89 to .83
- Claws - Strike: Decreased this power's damage scale from 1.35 to 1.24
- Claws - Slash: Decreased this power's damage scale from 1.64 to 1.48
- Claws - Focus: Decreased this power's damage scale from 1.66 to 1.51
- Claws - Eviscerate: Decreased this power's damage scale from 2.4 to 2.181
- Claws - Shockwave: Decreased this power's damage scale from 1.25 to 1.13
- Electric Armor - This power set's description should no longer state that it doesn't have any healing powers.
Corruptors
- Trick Arrow - All powers in this set had their endurance cost decreased to correctly use Corruptor endurance cost modifiers instead of Mastermind costs.
- Trick Arrow - Poison Gas Arrow: This power was incorrectly using melee tables, it will now correctly refer to ranged tables. The end result is that this power's damage debuff effect was increased slightly.
Dominators
- Earth Assault - Seismic Smash: This power's hold effect is now enhanced by Domination. Corrected normal hold magnitude to 3.
- Earth Assault - Fissure - This power's hold effect is now enhanced by Domination.
- Plant Control - Fly Trap summon should play its spawn animation.
Masterminds
- Pain Domination - Suppress Pain will no longer root the player while activating.
Soldiers of Arachnos and Widows
- Mace Mastery - Shatter Armor - Added generic Resist Debuff visual effects.
Stalkers
- Electric Melee - the Stalker version of Lightning Rod received a moderate damage increase.