Peacebringer: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Alex Hopkinson (historical)
m (TOC right)
imported>Konoko (historical)
(reach level 50 as a hero, not a villain)
Line 5: Line 5:
'''Peacebringers''' are formed from the fusion of an alien energy being called a Kheldian and a willing host.  While Peacebringers take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms.  Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
'''Peacebringers''' are formed from the fusion of an alien energy being called a Kheldian and a willing host.  While Peacebringers take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms.  Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.


Peacebringers are, along with [[Warshade]]s, one of the two epic archetypes, only available to players who have reached level 50 with at least one character.  All Peacebringers are of [[Natural]] origin.
Peacebringers are, along with [[Warshade]]s, one of the two epic archetypes, only available to players who have reached level 50 with at least one '''Hero'''. Reaching level 50 as a Villain will NOT unlock Peacebringers, despite the message you may recieve ingame.  All Peacebringers are of [[Natural]] origin.


The Peacebringer's powersets are:
The Peacebringer's powersets are:

Revision as of 22:45, 24 October 2006

Overview

Archetypeicon peacebringer.png

Peacebringers are formed from the fusion of an alien energy being called a Kheldian and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms. Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.

Peacebringers are, along with Warshades, one of the two epic archetypes, only available to players who have reached level 50 with at least one Hero. Reaching level 50 as a Villain will NOT unlock Peacebringers, despite the message you may recieve ingame. All Peacebringers are of Natural origin.

The Peacebringer's powersets are:

Primary: Offense
Secondary: Defense

The Peacebringer has low hit points and medium damage.

Powersets

Primary Powersets

A Peacebringer's primary powerset is designed specifically for offense. It is:

Secondary Powersets

A Peacebringer's secondary powerset is designed for defense. It is:

External Links