Peacebringer: Difference between revisions

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[[Image:archetypeicon_peacebringer.png|left]]
[[Image:archetypeicon_peacebringer.png|left]]
'''Peacebringers''' are formed from the fusion of an alien energy being called a Kheldian and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms.  Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
'''Peacebringers''' are formed from the fusion of an alien energy being called a Kheldian and a willing host. Peacebringers have solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms.  Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.


Peacebringers are, along with [[Warshade]]s, one of the two epic archetypes, only available to players who have reached level 50 with at least one '''Hero'''. Reaching level 50 as a Villain will NOT unlock Peacebringers, despite the message you may receive ingame.  All Peacebringers are of [[Natural]] origin.
Peacebringers are, along with [[Warshade]]s, one of the two epic archetypes, only available to players who have reached level 50 with at least one '''Hero'''. Reaching level 50 as a Villain will NOT unlock Peacebringers, despite the message you may receive ingame.  All Peacebringers are of [[Natural]] origin.

Revision as of 00:00, 13 April 2007

Overview

Archetypeicon peacebringer.png

Peacebringers are formed from the fusion of an alien energy being called a Kheldian and a willing host. Peacebringers have solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms. Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.

Peacebringers are, along with Warshades, one of the two epic archetypes, only available to players who have reached level 50 with at least one Hero. Reaching level 50 as a Villain will NOT unlock Peacebringers, despite the message you may receive ingame. All Peacebringers are of Natural origin.

The Peacebringer's powersets are:

Primary: Offense
Secondary: Defense

The Peacebringer has low hit points and medium damage.

Weakness

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun (Ranged, Negative/Nicti) Foe -Recharge, -Speed
Kheldians and Nictus Players, and indeed Kheldian or Nictus Mobs, are susceptable to Quantum array rifles, or also known as Void Rifles. Two of these shots are usually enough to kill a player Peacebringer or Warshade, regardless of the form they are in.

Powersets

Peacebringers only have access to one Primary and one Secondary powerset. They do not have access to the Flight and Teleportation Power Pools. They also have no Epic Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.

Primary Powersets

A Peacebringer's primary powerset is designed specifically for offense. It is:

Secondary Powersets

A Peacebringer's secondary powerset is designed for defense. It is:

Inherent Powers

External Links