Power 10 Enhancements: Difference between revisions

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Power 10 refers to ten enhancements that were the only enhancements that most stores would sell prior to [[Issue 6]].  Before Issue 6, the only way to get non-power 10 dual origin and single origin enhancements before reaching level 30 was through contacts.
== Overview ==
At the launch of CoH, Dual- and Single-Origin [[Enhancements]] from the '''Power 10''' could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from [[Contacts]], then eliminated in [[Issue 6]] by doing away with the distinction and offering all Enhancement types for sale together.


The power 10 enhancement types are:
However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact.
 
== Enhancements ==
The '''Power 10''' refers to the following ten Enhancement types:


* Enhance accuracy
* Enhance accuracy
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* Enhance hold duration
* Enhance hold duration
* Enhance range
* Enhance range
* Increase attack rate
* Increase attack rate (recharge)
* Enhance damage resistance
* Enhance damage resistance
* Enhance disorient duration
* Enhance disorient duration


[[Category:Definition]]
[[Category:Enhancements]]
[[Category:enhancements]]

Latest revision as of 03:01, 10 June 2009

Overview

At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from Contacts, then eliminated in Issue 6 by doing away with the distinction and offering all Enhancement types for sale together.

However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact.

Enhancements

The Power 10 refers to the following ten Enhancement types:

  • Enhance accuracy
  • Enhance damage
  • Enhance defense buffs
  • Reduce endurance cost
  • Enhance heal
  • Enhance hold duration
  • Enhance range
  • Increase attack rate (recharge)
  • Enhance damage resistance
  • Enhance disorient duration