Power 10 Enhancements: Difference between revisions
Jump to navigation
Jump to search
imported>TonyV (historical) m (Not really a definition.) |
imported>SekoiaBot (historical) m (Robot: Cosmetic changes) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
== Overview == | == Overview == | ||
At the launch of CoH, Dual- and Single-Origin [[Enhancements]] from the '''Power 10''' could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from [[Contacts]], then eliminated in [[Issue 6]] by doing away with the distinction and offering all Enhancement types for sale together. | |||
However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact. | |||
The | == Enhancements == | ||
The '''Power 10''' refers to the following ten Enhancement types: | |||
* Enhance accuracy | * Enhance accuracy | ||
Line 12: | Line 14: | ||
* Enhance hold duration | * Enhance hold duration | ||
* Enhance range | * Enhance range | ||
* Increase attack rate | * Increase attack rate (recharge) | ||
* Enhance damage resistance | * Enhance damage resistance | ||
* Enhance disorient duration | * Enhance disorient duration | ||
[[Category: | [[Category:Enhancements]] |
Latest revision as of 03:01, 10 June 2009
Overview
At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from Contacts, then eliminated in Issue 6 by doing away with the distinction and offering all Enhancement types for sale together.
However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact.
Enhancements
The Power 10 refers to the following ten Enhancement types:
- Enhance accuracy
- Enhance damage
- Enhance defense buffs
- Reduce endurance cost
- Enhance heal
- Enhance hold duration
- Enhance range
- Increase attack rate (recharge)
- Enhance damage resistance
- Enhance disorient duration