Power Icons Legend: Difference between revisions

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imported>Shigmiya64 (historical)
(Starting work on the inner symbol table, just saving changes. -Vanden)
imported>Shigmiya64 (historical)
(Buffs table is done, saving changes again. Controls table seems to be next. -Vanden)
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== Inner Symbols - Buffs ==
== Inner Symbols - Buffs ==


The following inner symbols denote powers that grant the caster or his allies buffs to various attributes.
The following inner symbols denote powers that grant the caster or his allies [[Buff|buffs]] to various attributes.


{|class="wikitable"
{|class="wikitable"
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|[[File:Buff,_Defense,_AoE.png]]
|[[File:Buff,_Defense,_AoE.png]]
|Increases [[defense]] to powers typed "area of effect" (AoE).
|Increases [[defense]] to powers typed "area of effect" (AoE).
|[[Super Reflexes: Evasion]]
|[[Super Reflexes|Evasion]]
|-
|-
|[[File:Buff,_Defense_and_Accuracy.png]]
|[[File:Buff,_Defense_and_Accuracy.png]]
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|Increases maximum hit points
|Increases maximum hit points
|[[Regeneration|Dull Pain]]
|[[Regeneration|Dull Pain]]
|Would seem to indicate a healing over time effect (HoT), but is normally used to indicate a buff to maximum HP.  In [[Issue 13]] a [[Pain Domination|power was finally added that actually was a HoT]], but only for one archetype, and then only in [[PvE]].
|Would seem to indicate a healing over time effect (HoT), but is normally used to indicate a buff to maximum HP.  In [[Issue 13]] a [[Pain Domination|power was finally added that actually was a HoT]], but only when used by one archetype, and then only in [[PvE]].
|-
|-
|Buff, Hit Points
|[[File:Buff,_Hit_Points.png]]
|[[File:Buff,_Hit_Points.png]]
|Hit point granting buff.
|Healing power; restores lost hit points
|[[Empathy|Heal Other]]
|-
|-
|Buff, Endurance
|[[File:Buff,_Endurance.png]]
|[[File:Buff,_Endurance.png]]
|Endurance granting buff.
|Restores lost endurance.
|[[Kinetics|Transference]]
|Also used in the icon for [[Energy Manipulation|Conserve Power]], which reduces the endurance cost of all powers while active.
|-
|-
|Buff, Instant
|
|A buff that provides an instant benefit.
|-
|Buff, Jump, Height
|[[File:Buff,_Jump,_Height.png]]
|[[Travel Powers|Jump]] height buff.
|-
|Buff, Mega
|[[File:Buff,_Mega.png]]
|[[File:Buff,_Mega.png]]
|Potent buff to multiple attributes with trade-offs after power expires.
|Large buff to defensive attributes.
|[[Luminous Aura|Light Form]]
|Typically used for [[tier 9]] powers in defensive power sets.  Powers that use this symbol generally grant such a large buff to defenses that the affected character is effectively undefeatable under normal circumstances, hence the colloquial term "god mode power."
|-
|-
|Buff, Multiple
|[[File:Buff,_Multiple.png]]
|[[File:Buff,_Multiple.png]]
|Persistent buff to multiple attributes.
|Increases both offensive and defensive attributes.
|-
|[[Leadership|Vengeance]]
|Buff, Multiple, Defeated
|[[File:Buff,_Multiple,_Defeated.png]]
|Persistent buff to multiple attributes that requires a defeated target.
|[[Leadership#Vengeance|Vengeance]]
|-
|Buff, Persistent
|[[File:Buff,_Persistent.png]]
|A buff that remains after the power has activated.
|-
|-
|Buff, Range
|[[File:Buff,_Range.png]]
|[[File:Buff,_Range.png]]
|Persistent range buff.
|Increases the maximum activation range on non-melee powers while active.
|[[Energy Manipulation#Boost Range|Boost Range]]
|[[Energy Manipulation#Boost Range|Boost Range]]
|Boost Range is the only power that uses this symbol, and indeed that has this effect.
|-
|-
|Buff, Recharge
|[[File:Buff,_Recharge.png]]
|[[File:Buff,_Recharge.png]]
|Buff that increases the recharge speed of a targets' powers.
|Reduces the recharge time of all powers while active.
|[[Super Speed|Hasten]]
|-
|[[File:Buff,_Regeneration.png]]
|Increases the rate at which lost hit points are naturally recovered over time.
|[[Regeneration|Instant Healing]]
|-
|-
|Buff, Recovery
|[[File:Buff,_Recovery.png]]
|[[File:Buff,_Recovery.png]]
|Persistent recovery buff.
|Increases the rate at which spent endurance is naturally recovered over time.
|[[Fitness|Stamina]]
|-
|-
|Buff, Regeneration
|[[File:Buff,_Run_Speed.png]]
|[[File:Buff,_Regeneration.png]]
|Increases the [[Travel Powers|running]] speed of the target.
|Persistent regeneration buff.
|[[Kinetics|Speed Boost]]
|-
|-
|Buff, Run Speed
|[[File:Buff,_Jump,_Height.png]]
|[[File:Buff,_Run_Speed.png]]
|Increase to [[Travel Powers|jump]] height and speed.
|Increases the [[Travel Powers|run]] speed of a power.
|[[Kinetics|Inertial Reduction]]
|-
|-
|Buff, Secondary Effects
|[[File:Buff,_Secondary_Effects.png]]
|[[File:Buff,_Secondary_Effects.png]]
|Buffs heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more.
|Increases the duration or strength of [[mez]] effects and most [[buff]] and [[debuff effects]].
|[[Energy Assault|Power Boost]]
|}
 
== Inner Symbols - Control ==
 
The following inner symbols denote powers that have [[control]] effects.
 
{|class="wikitable"
|-
!Symbol
!Description
!Example
!Notes
|-
|-
|Confusion
|Confusion

Revision as of 06:03, 15 August 2009

Overview

Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.

A power icon in City of Heroes has three important components: the inner symbol, the border, and the color. The inner symbol indicates one or more of the powers' effects. The border indicates whether the power requires a target to use and whether it affects an area or a single target. Most powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and Ancillary Power Pools with similar themes, though never within the same archetype. This is done to reduce the footprint of the City of Heroes installation; by having Frozen Armor use the exact same icon in the Ice Armor, Cold Mastery, and Ice Mastery sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.

Borders

Border Description Example
NoBorder.png An icon without a border indicates that the power only affects the caster. Reconstruction, Unyielding
STBorder.png The power is single target; it will only affect the currently targeted entity. Deflection Shield, Power Blast
ConeBorder.png The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster. The exact dimensions of the cone area depend on the power. Shadow Maul, Breath of Fire
PBAoEBorder.png The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster. The exact radius of the sphere depends on the power. Inferno, Healing Aura
TAoEBorder.png The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target. The exact radius of the sphere depends on the power. Exploding Arrow, Snow Storm
TPBAoEBorder.png The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself. Assault, Group Invisibility
AllyTAoEBorder.png The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammate. The targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one. Disruption Field
SummonBorder.png The power summons a separate entity at a selected location. Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet. Animate Stone, Summon Striker
LAoEBorder.png The power affects every valid target (up to the power's target limit) within a spherical area centered around a location. Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation. Spirit Tree, Burn

Inner Symbols - Buffs

The following inner symbols denote powers that grant the caster or his allies buffs to various attributes.

Symbol Description Example Notes
Buff, Accuracy.png Increases accuracy or tohit. Aim Most powers that buff tohit also buff damage, so the use of this symbol normally means that the power is either an accuracy buff, or the tohit buff is particularly large.
Buff, Damage.png Increases damage. Build Up
Buff, Defense.png Increases defense. Dispersion Bubble
Buff, Defense, Melee.png Increases defense against powers typed "melee". Ninja Reflexes
Buff, Defense, Range.png Increases defense against powers typed "ranged". Combat Training: Defensive
Buff, Defense, AoE.png Increases defense to powers typed "area of effect" (AoE). Evasion
Buff, Defense and Accuracy.png Increases defense and tohit. Invincibility
Buff, Hit Points, Timed.png Increases maximum hit points Dull Pain Would seem to indicate a healing over time effect (HoT), but is normally used to indicate a buff to maximum HP. In Issue 13 a power was finally added that actually was a HoT, but only when used by one archetype, and then only in PvE.
Buff, Hit Points.png Healing power; restores lost hit points Heal Other
Buff, Endurance.png Restores lost endurance. Transference Also used in the icon for Conserve Power, which reduces the endurance cost of all powers while active.
Buff, Mega.png Large buff to defensive attributes. Light Form Typically used for tier 9 powers in defensive power sets. Powers that use this symbol generally grant such a large buff to defenses that the affected character is effectively undefeatable under normal circumstances, hence the colloquial term "god mode power."
Buff, Multiple.png Increases both offensive and defensive attributes. Vengeance
Buff, Range.png Increases the maximum activation range on non-melee powers while active. Boost Range Boost Range is the only power that uses this symbol, and indeed that has this effect.
Buff, Recharge.png Reduces the recharge time of all powers while active. Hasten
Buff, Regeneration.png Increases the rate at which lost hit points are naturally recovered over time. Instant Healing
Buff, Recovery.png Increases the rate at which spent endurance is naturally recovered over time. Stamina
Buff, Run Speed.png Increases the running speed of the target. Speed Boost
Buff, Jump, Height.png Increase to jump height and speed. Inertial Reduction
Buff, Secondary Effects.png Increases the duration or strength of mez effects and most buff and debuff effects. Power Boost

Inner Symbols - Control

The following inner symbols denote powers that have control effects.

Symbol Description Example Notes
Confusion Confuse.png Confuse control effect.
Damage Damage.png Damage power.
Damage, Assassination Damage, Assassination.png An interuptable melee power that does extra damage when hidden.
Damage, Chaining Damage, Chaining.png A power that does damage to one target and has the chance "jump" to do damage to another target. Chain Induction
Damage, Defeated Damage, Defeated.png Power that requires a defeated target to work.
Damage, Extreme Damage, Extreme.png Power with extreme damage.
Damage, Melee, Heavy Damage, Melee, Heavy.png Power with heavy melee damage.
Damage, Melee, Minor Damage, Melee, Minor.png Power with minor melee damage.
Damage, Melee, Moderate Damage, Melee, Moderate.png Power with moderate melee damage.
Damage, Melee, Over Time Damage, Melee, Over Time.png Melee power that does damage over time.
Damage, Melee, Superior Damage, Melee, Superior.png Power with superior melee damage.
Damage, Over Time Damage, Over Time.png Power that does damage over time.
Damage, Ranged, Heavy Damage, Ranged, Heavy.png Ranged damage power that does heavy damage.
Damage, Ranged, Minor, Fast Damage, Ranged, Minor.png Minor damage ranged power that has a recharge of fast.
Damage, Ranged, Minor, Very Fast Damage, Ranged, Minor, Very Fast.png Minor damage ranged power that has a recharge of very fast.
Damage, Ranged, Moderate Damage, Ranged, Moderate.png Ranged damage power that does moderate damage.
Damage, Ranged, Short Damage, Ranged, Short.png Ranged damage power with decreased range.
Damage, Ranged, Sniper Damage, Sniper.png An interuptable ranged damage power with increased range.
Damage, Weapon Damage, Weapon.png Power that creates a weapon from one of the four classic elements (air, earth, fire, ice).
Damage, Weapon, Greater Damage, Weapon, Greater.png Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice).
Debuff, Accuracy Debuff, Accuracy.png Accuracy or to-hit debuff.
Debuff, Damage Debuff, Damage.png Persistent damage debuff.
Debuff, Defense Debuff, Defense.png Persistent defense debuff.
Debuff, Endurance Debuff, End.png Endurance debuff.
Debuff, Hit Points Debuff, Hit Points.png Hit point debuff.
Debuff, Instant Debuff that has an instant effect.
Debuff, Mez Debuff, Mez.png Debuff to control-type powers..
Debuff, Multiple Debuff, Multiple.png Debuff to multiple attributes.
Debuff, Perception Debuff, Perception.png Persistent perception debuff.
Debuff, Persistent Debuff, Persistent.png A debuff with persistent effects.
Debuff, Recovery Debuff, Recovery.png Persistent recovery debuff.
Debuff, Regeneration Debuff, Regeneration.png Persistent regeneration debuff.
Debuff, Resistance Persistent resistance debuff.
Disorient Disorient.png Disorient control effect.
Effect Over Time A power that has an effect over a period of time.
Endurance Endurance.png Endurance related power.
Exchange Exchange.png A power that exchanges the same attribute between caster and target..
Fear Fear.png Fear control effect.
Fly Flight.png Flight related power.
Force Bubble Force Bubble.png Power that prevents foes from entering and remaining in melee range. Force Bubble
Hold Hold.png Hold control effect.
Immobilize Immobilize.png Immobilization control effect.
Intangibility Intangability.png Intangibility related power.
Invisibility Invisibility.png Power that causes invisibility.
Jump, Distance Jump, Distance.png Jump distance power.
Jump, Height Jump, Height.png Jump height power.
Knockback Knockback.png Knockback related power.
Knockdown Knockdown.png Knockdown related power.
Knockup Knockup.png Knockup related power.
Mez Mez.png Control related power.
Placate Placate.png Placate related power.
Resistance Resistance.png Damage resistance related power.
Resistance, Cold Resistance, Cold.png Power that provides cold resistance.
Resistance, Energy Resistance, Energy.png Power that provides energy resistance.
Resistance, Energy and Negative Energy Resistance, Energy and Negative Energy.png Power that provides energy and negative energy resistance.
Resistance, Fire and Cold Resistance, Fire and Cold.png Power that provides fire and cold resistance.
Resistance, Negative Energy Resistance, Negative Energy.png Power that provides negative energy resistance.
Resistance, Mez Resistance, Mez.png Power that provides protection from control-type effects.
Resistance, Psionic Resistance, Psionic.png Power that provides psionic resistance. Obsidian Shield
Resistance, Smashing and Lethal Resistance, Smashing and Lethal.png Power that provides smashing and lethal resistance.
Resurrection Resurrection.png Power that revives a fallen character.
Shapeshift Shapeshift.png Power that shifts form. Granite Armor, Black Dwarf
Sleep Sleep.png Sleep control effect.
Slow, Movement Slow, Movement.png Movement-slowing power.
Slow, Recharge Slow, Recharge.png Power that increases target's recharge time.
Slow, Recharge and Movement Slow, Recharge and Movement.png Power that increases the recharge time and decreases the movement speed of the target(s).
Stealth Stealth.png Power that provides stealth to the target.
Summon Summon.png Power that summons a pet or henchman.
Summon, Buff, Multiple Summon, Buff, Multiple.png Power that provides a buff to multiple attributes of a pet or henchman.
Summon, Equip Summon, Equip.png Power that provides a moderate increase to the capabilities of a pet or henchman.
Summon, Extraction Summon, Extraction.png Summons one pet or henchman from a defeated target. Dark Extraction, Soul Extraction
Summon, Fear Summon, Fear.png Summons or upgrades a pet or henchman with fear abilities.
Summon, Multiple Summon, Multiple.png Summons a large number of pets. Gang War
Summon, One Ally Summon, One.png Summons one pet or henchman.
Summon, Placate Summon, Placate.png Summons a pet or henchman with placate abilities.
Summon, Taunt Summon, Taunt.png Summons a pet or henchman with taunt abilities.
Summon, Three Allies Summon, Three.png Summons three pets or henchmen.
Summon, Two Allies Summon, Two.png Summons two pets or henchmen.
Summon, Upgrade Summon, Upgrade.png Power that provides further increase to the capabilities of a pet or henchman.
Taunt Taunt.png Taunt related power.
Teleportation Teleport.png Power that teleports target from one location to another without physically touching the space in-between. Teleport
Teleportation, Group Teleport, Group.png Power that teleports a group from one location to another. Team Teleport
Teleportation, Target Teleport, Target.png Power that teleports a foe from one location to another. Teleport Foe

Comments

There are many internal inconsistencies within the game that makes some of this page guesswork rather than fact. If the power rings and the power symbols were consistent within the game, it would be easy to identify what a power does just by it's icon.