Preventive Medicine: Healing/Absorb: Difference between revisions
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{{DropRecipeHead| | {{DropRecipeHead|Preventive Medicine|R}} | ||
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|{{ISalvage|Scientific Theory|1|20-35}}<br />{{ISalvage|Ancient Bone|1|20-35}}<br />{{ISalvage|Mutant DNA Strand|1|20-35}}<br />{{ISalvage|Military Cybernetic|1|20-35}} | |{{ISalvage|Scientific Theory|1|20-35}}<br />{{ISalvage|Ancient Bone|1|20-35}}<br />{{ISalvage|Mutant DNA Strand|1|20-35}}<br />{{ISalvage|Military Cybernetic|1|20-35}} | ||
|{{ISalvage|Ceramic Armor Plate|1|36-50}}<br />{{ISalvage|Regenerating Flesh|1|36-50}}<br />{{ISalvage|Gold|1|36-50}}<br />{{ISalvage|Photonic Weapon|1|36-50}}}} | |{{ISalvage|Ceramic Armor Plate|1|36-50}}<br />{{ISalvage|Regenerating Flesh|1|36-50}}<br />{{ISalvage|Gold|1|36-50}}<br />{{ISalvage|Photonic Weapon|1|36-50}}}} |
Revision as of 05:25, 3 January 2013
Preventive Medicine: Healing/Absorb is an enhancement in the Preventive Medicine set.
The Reward Merit cost of this recipe is ? Merits.
Alignment Merits cannot now be used to purchase recipes The Alignment Merit cost of this recipe was ? Merits. |
Astral Merits cannot now be used to purchase recipes The Astral Merit cost of this recipe was ? Merits. |
Empyrean Merits cannot now be used to purchase recipes The Empyrean Merit cost of this recipe was ? Merits. |
Effects
This enhancement improves the healing potential and damage absorption of your power by the following amounts:
Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |
---|---|---|---|---|---|---|---|---|---|---|
Healing | +25.6% | +26.9% | +28.2% | +29.5% | +30.7% | +32.0% | +33.3% | +33.7% | +34.1% | +34.4% |
Absorb | +25.6% | +26.9% | +28.2% | +29.5% | +30.7% | +32.0% | +33.3% | +33.7% | +34.1% | +34.4% |
Level | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
---|---|---|---|---|---|---|---|---|---|---|
Healing | +34.8% | +35.2% | +35.6% | +35.9% | +36.3% | +36.7% | +37.1% | +37.5% | +37.8% | +38.2% |
Absorb | +34.8% | +35.2% | +35.6% | +35.9% | +36.3% | +36.7% | +37.1% | +37.5% | +37.8% | +38.2% |
Level | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
---|---|---|---|---|---|---|---|---|---|---|---|
Healing | +38.6% | +39.0% | +39.4% | +39.7% | +40.1% | +40.5% | +40.9% | +41.2% | +41.6% | +42.0% | +42.4% |
Absorb | +38.6% | +39.0% | +39.4% | +39.7% | +40.1% | +40.5% | +40.9% | +41.2% | +41.6% | +42.0% | +42.4% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
20 | 34,500 | 1 Scientific Theory 1 Ancient Bone 1 Mutant DNA Strand 1 Military Cybernetic |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 | |
26 | 38,660 | |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
36 | 73,920 | 1 Ceramic Armor Plate 1 Regenerating Flesh 1 Gold 1 Photonic Weapon |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 104,800 | |
41 | 121,260 | |
42 | 137,720 | |
43 | 154,180 | |
44 | 170,640 | |
45 | 187,100 | |
46 | 198,720 | |
47 | 210,340 | |
48 | 221,960 | |
49 | 233,580 | |
50 | 490,400 |