Professor Chandler: Difference between revisions

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== Overview ==
== Overview ==
[[Image:Contact_Professor_Chandler.jpg|right|128px]]'''Professor Chandler''' is the fourth contact for the [[Invention System]] tutorial. He is located in the Laboratory, First Floor inside the [[University]] in [[Steel Canyon]].
[[Image:Contact_Professor_Chandler.jpg|right|128px]]'''Professor Chandler''' is the fourth contact for the [[Invention System]] tutorial. She is located in the Laboratory, First Floor inside the [[University]] in [[Steel Canyon]].
__toc__
__toc__


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'''University Professor'''
'''University Professor'''


Professor Chandler is one of the foremost scientists in Paragon City. Though she is not on the faculty full-time, her insight into Engineering (all fields) has proven to be invaluable to the university. She's one of the most popular instructors on campus, though, for some reason most of her students are male. She originally taught in Scotland.
Professor Chandler is one of the foremost scientists in Paragon City. Though she is not on the faculty full-time, her insight into Engineering (all fields) has proven to be invaluable to the university. She's one of the most popular instructors on campus.  For some reason most of her students are male. Professor Chandler originally taught in Scotland.


=== Initial Contact ===
=== Initial Contact ===


'''Hero''', is it? Ah, grand. This class is a two-part class on Workbenches and Results.
Ah, grand. I'm Professor Chandler and this is a two-part class on Workbenches and Results.


Have ye noticed the Workbenches all over campus? You will be using them to invent. You can also buy a Workbench for your Supergroup Base, if you have plenty of resources, that is.
== Missions ==


Using the Workbench is simple: select the Recipe you want and click 'Create' to make something. If you don't have the ingredients or the finances, you won't be able as the interface will be 'greyed out'.
=== Use the Computer to research Workbenches and Results ===


Did you know that you can create your Common Recipes on all Workbenches? Aye, tis true. All the other ones? They don't work the same. You have to 'find' all the other Rarities of Recipes AND you can only use them once. If you aren't sure which is which, then look at your Inventory or the Workbench window. It'll tell you.
'''Briefing'''
 
Now, let's talk about the results of the Workbench. What really happens when you are done. Ah, 'tis the best part, really! Sifting and creating! It doesn't get better than that!
 
So this is what Recipes can build, and you might want to take notes for this because the list is big: Enhancements, Costume Parts, Temporary Powers, other Types of Salvage, Badges, Inspirations, and Base Items.


Now, you might want to arrange your Inventory before you start because if you don't have room and try to make something, you won't be able to. The Recipe display will tell you this, too.
Have you noticed the Workbenches all over campus?  You will be using them to invent.  You can also buy a Workbench for your Supergroup Base, if you have the resources for it.


If all goes well, then the result of your hard work will be dropped in your Inventory. Well, except Costume Parts. They're different. You create them and they are 'unlocked', but you still have to visit a Tailor to pick them up. Just go see Carson or one of the other gents at Icon and you'll be set.
Using the Workbench is simple: select the Recipe you want and click 'Create' to make something.  If you don't have the ingredients or the finances, you won't be able as the interface will be 'greyed out'.


=== Greeting ===
You acquire recipes by defeating mobs or receiving them as rewards.  You can only use them once, unless you've received special Badges that allow you to 'memorize' them, but that only applies to Common Recipes.  If you aren't sure which is which, then look at your Inventory or the Workbench window.  It'll tell you.


And hello to you again, '''Hero'''. did you read up on all I told you? You can always check the computer if you need a refresher. Tis a lot of information.
Now, let's talk about the results of the Workbench. What really happens when you are done.  Recipes can build Enhancements, Costume Parts, and conversion of Invention Salvage to Base Salvage.


== Missions ==
Now, you might want to arrange your Inventory before you start because if you don't have room and try to make something, you won't be able to.  The Recipe display will tell you this, too.


=== Use the Computer to research Workbenches and Results ===
If all goes well, then the result of your hard work will be dropped in your Enhancement Inventory.  Costume Parts work slightly differently.  You create them and they are 'unlocked', but you still have to visit a Tailor to pick them up.  Just go see Carson or one of the other gents at Icon and you'll be set.


'''Briefing'''
Now if you would, since this class is a Lab, make your way to the fancy computer next to me and read up on Workbenches and their results.  Come back with the manual.  I want to see some wear marks on those pages!  I'll have another task for you after that. But it's a fun one.  You'll get to create something!


Now if you would, since this class is a Lab, make your way to the fancy computer next to me and read up on Workbenches and their results. Read up on them and then come back with the manual. I want to see some wear marks on those pages! I'll have another task for you after that. Aye, but it's a fun one. You'll get to create something!
To the computer with you. When you've found what I've asked you to get, come back and I'll check your work.
 
To the computer with you. When you've found what I've asked you to get, come back and I'll check your work.


'''Mission Objective'''
'''Mission Objective'''
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{{Mission Clue|Name=Information Manual|Text=This manual details the full procedure for building different types of Enhancements using Recipes.}}
{{Mission Clue|Name=Information Manual|Text=This manual details the full procedure for building different types of Enhancements using Recipes.}}


{{Mission Clue|Name=Invention Workbench and Results|Text=<font color=SteelBlue>Workbench:</font>
{{Mission Clue|Name=Invention Workbench and Results|Text=Workbench:


Workbenches are used to build Items from Recipes. They can be found in universities, or can be purchased for Supergroup bases.
Workbenches are used to build Items from Recipes. They can be found in universities, or can be purchased for Supergroup bases.


Click on the Workbench to interact with it. Select a Recipe and click the 'Create' button. If you do not have the required components, the button will be unavailable (greyed out).
Click on the Workbench to interact with it. Select a Recipe and click the 'Create' button. If you do not have the required components, the button will be unavailable (greyed out).


Common Recipes are found on the Workbench; they do not need to be 'found'. Higher Rarities, however, must be found and are single use. The number of uses for a particular Recipe is displayed in the Inventory or Workbench window.
All Recipes are found on mobs or as rewards, but you can also buy Common Recipes on Workbenches.  You can acquire special badges that allow you to 'memorize' Common Recipes.


<font color=SteelBlue>Results:</font>
Results:


Recipes can build the following:
Recipes can build the following:


- Enhancements<br>- Costume Parts<br>- Temporary Powers<br>- Badges<br>- Inspirations<br>- Base Items<br>- other 'types' of Salvage
- Enhancements<br>
- Costume Parts<br>
- other types of Salvage (click on the Convert tab in the workbench window for choices)


You MUST have enough room in your Inventory in order to fit the results of your Recipe. If you do not, the Recipe will display this and not allow you to create it.
You MUST have enough room in your Inventory in order to fit the results of your Recipe. If you do not, the Recipe will display this and not allow you to create it.


Once a Recipe has been successfully used, the results will be placed in your Inventory. The exception is Costume Parts, which will need to be 'picked up' at the Tailor's. You may only create a costume piece for the character you are currently playing. Lastly, you may not have another character within your account pick up this costume piece.}}
Once a Recipe has been successfully used, the results will be placed in your Inventory. The exception is Costume Parts, which will need to be 'picked up' at the Tailor's. Lastly, you may only create a costume piece for the character you are currently playing.}}


'''Briefing'''
'''Briefing'''


Ah yes. Good. You read up, did you? Great. Now, let's see that Manual. I hope you've got it memorized! Good job.
Ah yes. Good. You read up, did you? Great. Now, let's see that Manual. I hope you've got it memorized! Good job.


The next part is going to be fun! You're going to create something using the workbenches! Find a workbench, any workbench on campus, and build yourself an Enhancement using the Salvage you received in Professor Boram's class.
The next part is going to be fun! You're going to create something using the workbenches! See that workbench over there?  Go over and build yourself an Enhancement.  Here is everything you will need to build it, including the Salvage from [[Professor Boram|Professor Boram's]] class, a Common Recipe, and a bit of Influence to pay for the Workbench.


'''Mission Objective'''
'''Mission Objective'''
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'''Debriefing'''
'''Debriefing'''


Welcome back, '''Hero''', how did it go? Let's see what you have there. Hmm, lovely. That's grand. You did a fine job.
Welcome back, how did it go? Let's see what you have there. Hmm, lovely. You did a fine job!


Very good. It looks like you're almost ready to put all that training to use!
Very good. It looks like you're almost ready to put all that training to use!


== New contact ==
== New contact ==
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[[Image:Contact_Professor_Topffer.jpg|32px|middle]] [[Professor Topffer]]
[[Image:Contact_Professor_Topffer.jpg|32px|middle]] [[Professor Topffer]]


Invention Enhancements are a new type of Enhancement that does not expire. This course will give the basics of the concept behind this new type of enhancement, how to create them, and their rules.
Invention Enhancements are a new type of Enhancement that does not expire. This course will give the basics of the concept behind this new type of enhancement, how to create them, and their rules.
 
Professor Topffer is located on the second floor of the Laboratory.


[[Category:Invention Contacts]]
[[Category:Invention Contacts]]

Revision as of 02:39, 4 April 2007

Template:Issue9

Overview

Professor Chandler is the fourth contact for the Invention System tutorial. She is located in the Laboratory, First Floor inside the University in Steel Canyon.

About this contact

University Professor

Professor Chandler is one of the foremost scientists in Paragon City. Though she is not on the faculty full-time, her insight into Engineering (all fields) has proven to be invaluable to the university. She's one of the most popular instructors on campus. For some reason most of her students are male. Professor Chandler originally taught in Scotland.

Initial Contact

Ah, grand. I'm Professor Chandler and this is a two-part class on Workbenches and Results.

Missions

Use the Computer to research Workbenches and Results

Briefing

Have you noticed the Workbenches all over campus? You will be using them to invent. You can also buy a Workbench for your Supergroup Base, if you have the resources for it.

Using the Workbench is simple: select the Recipe you want and click 'Create' to make something. If you don't have the ingredients or the finances, you won't be able as the interface will be 'greyed out'.

You acquire recipes by defeating mobs or receiving them as rewards. You can only use them once, unless you've received special Badges that allow you to 'memorize' them, but that only applies to Common Recipes. If you aren't sure which is which, then look at your Inventory or the Workbench window. It'll tell you.

Now, let's talk about the results of the Workbench. What really happens when you are done. Recipes can build Enhancements, Costume Parts, and conversion of Invention Salvage to Base Salvage.

Now, you might want to arrange your Inventory before you start because if you don't have room and try to make something, you won't be able to. The Recipe display will tell you this, too.

If all goes well, then the result of your hard work will be dropped in your Enhancement Inventory. Costume Parts work slightly differently. You create them and they are 'unlocked', but you still have to visit a Tailor to pick them up. Just go see Carson or one of the other gents at Icon and you'll be set.

Now if you would, since this class is a Lab, make your way to the fancy computer next to me and read up on Workbenches and their results. Come back with the manual. I want to see some wear marks on those pages! I'll have another task for you after that. But it's a fun one. You'll get to create something!

To the computer with you. When you've found what I've asked you to get, come back and I'll check your work.

Mission Objective

  • Research Workbenches and Results

You view the material on the computer then retrieve the Manual.

Clue
Information Manual

This manual details the full procedure for building different types of Enhancements using Recipes.

Clue
Invention Workbench and Results

Workbench:

Workbenches are used to build Items from Recipes. They can be found in universities, or can be purchased for Supergroup bases.

Click on the Workbench to interact with it. Select a Recipe and click the 'Create' button. If you do not have the required components, the button will be unavailable (greyed out).

All Recipes are found on mobs or as rewards, but you can also buy Common Recipes on Workbenches. You can acquire special badges that allow you to 'memorize' Common Recipes.

Results:

Recipes can build the following:

- Enhancements
- Costume Parts
- other types of Salvage (click on the Convert tab in the workbench window for choices)

You MUST have enough room in your Inventory in order to fit the results of your Recipe. If you do not, the Recipe will display this and not allow you to create it.

Once a Recipe has been successfully used, the results will be placed in your Inventory. The exception is Costume Parts, which will need to be 'picked up' at the Tailor's. Lastly, you may only create a costume piece for the character you are currently playing.

Briefing

Ah yes. Good. You read up, did you? Great. Now, let's see that Manual. I hope you've got it memorized! Good job.

The next part is going to be fun! You're going to create something using the workbenches! See that workbench over there? Go over and build yourself an Enhancement. Here is everything you will need to build it, including the Salvage from Professor Boram's class, a Common Recipe, and a bit of Influence to pay for the Workbench.

Mission Objective

  • Build Enhancement

You have built an invention!

Debriefing

Welcome back, how did it go? Let's see what you have there. Hmm, lovely. You did a fine job!

Very good. It looks like you're almost ready to put all that training to use!

New contact

The next course is Invention 401: Invention Enhancements taught by:

File:Contact Professor Topffer.jpg Professor Topffer

Invention Enhancements are a new type of Enhancement that does not expire. This course will give the basics of the concept behind this new type of enhancement, how to create them, and their rules.

Professor Topffer is located on the second floor of the Laboratory.