Protection: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Weatherby Goode (historical)
(Added enemy mez protection chart.)
imported>Weatherby Goode (historical)
mNo edit summary
Line 27: Line 27:
|GM|| 75, 10 for sleep
|GM|| 75, 10 for sleep
|}
|}
{red|Need confirmation on PToD and GM values}
{{red|Need confirmation on PToD and GM values}}





Revision as of 05:45, 28 February 2009

Definition

Protection

  1. The total Magnitude of a particular Status Effect that a character or critter can withstand without succumbing to it. Different from Resistance.


Status Protection of Normal Critters

Underling/Small 1
Minion 1
Lieutenant 2
Sniper 2
Boss 3
EB (natural) 6
EB (Scaled down AV) 6 (56 with PToD up), 3 for Immobilize and Sleep
AV 3 (53 with PToD up), 3 for Immobilize and Sleep
GM 75, 10 for sleep

Need confirmation on PToD and GM values


See also