Radiation Emission: Difference between revisions

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== Overview ==
== Overview ==
{{PAGENAME}} powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies. {{PAGENAME}} is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s.
'''{{PAGENAME}}''' is one of the power sets. It is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s. {{UnlockController}}
 
Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies.


== Power Tables ==
== Power Tables ==
 
=== Controller, Corruptor, Defender ===
The {{PAGENAME}} powerset is available as a primary set for [[Defender]]s and a secondary set for [[Corruptor]]s and [[Controller]]s.  The following table shows which powers are available and at what level:
The {{PAGENAME}} powerset is available as a primary set for [[Defender]]s and a secondary set for [[Controller]]s and [[Corruptor]]s.  The following table shows which powers are available and at what level:


{{Powers_SplitLevelHeader}}
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== Powers ==
== Powers ==
The following are powers in the {{PAGENAME}} powerset.
The following are powers in the {{PAGENAME}} powerset.


=== [[File:RadiationPoisoning_AccelerateMetabolism.png]] Accelerate Metabolism ===
=== [[File:RadiationPoisoning_AccelerateMetabolism.png]] Accelerate Metabolism ===
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected allies' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected allies' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.


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=== [[File:RadiationPoisoning_ChokingCloud.png]] Choking Cloud ===
=== [[File:RadiationPoisoning_ChokingCloud.png]] Choking Cloud ===
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
   
   
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=== [[File:RadiationPoisoning_EMPPulse.png]] EM Pulse ===
=== [[File:RadiationPoisoning_EMPPulse.png]] EM Pulse ===
You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.


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=== [[File:RadiationPoisoning_EnervatingField.png]] Enervating Field ===
=== [[File:RadiationPoisoning_EnervatingField.png]] Enervating Field ===
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.


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=== [[File:RadiationPoisoning_Fallout.png]] Fallout ===
=== [[File:RadiationPoisoning_Fallout.png]] Fallout ===
After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their Accuracy, Defense, Damage and Damage resistance is severely reduced.
After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their Accuracy, Defense, Damage and Damage resistance is severely reduced.


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=== [[File:RadiationPoisoning_LingeringRadiation.png]] Lingering Radiation ===
=== [[File:RadiationPoisoning_LingeringRadiation.png]] Lingering Radiation ===
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.


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=== [[File:RadiationPoisoning_Mutation.png]] Mutation ===
=== [[File:RadiationPoisoning_Mutation.png]] Mutation ===
Using a concentrated burst of radiation, you can revive a fallen ally and Mutate him into a killing machine. The Mutated target has increased damage, chance to hit, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on your ally, and he will soon be severely weakened. All effects of the Mutation will eventually wear off.
Using a concentrated burst of radiation, you can revive a fallen ally and Mutate him into a killing machine. The Mutated target has increased damage, chance to hit, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on your ally, and he will soon be severely weakened. All effects of the Mutation will eventually wear off.


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=== [[File:RadiationPoisoning_RadiationEmission.png]] Radiant Aura ===
=== [[File:RadiationPoisoning_RadiationEmission.png]] Radiant Aura ===
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.


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=== [[File:RadiationPoisoning_RadiationInfection.png]] Radiation Infection ===
=== [[File:RadiationPoisoning_RadiationInfection.png]] Radiation Infection ===
Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.
Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.


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== Historical ==
== Historical ==
{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].

Revision as of 05:42, 5 October 2011

Overview

Radiation Emission is one of the power sets. It is a primary powerset for Defenders and a secondary powerset for Controllers and Corruptors. Template:UnlockController

Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies.

Power Tables

Controller, Corruptor, Defender

The Radiation Emission powerset is available as a primary set for Defenders and a secondary set for Controllers and Corruptors. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Radiant Aura 1 1 PBAoE, Team Heal
Radiation Infection 1 2 Toggle: Ranged (Targeted AoE), Foe -DEF(All), -To-Hit
Accelerate Metabolism 2 4 PBAoE, Team +DMG, +Recovery, +Recharge, +SPD, +Res(Disorient, Hold, Immobilize, Sleep)
Enervating Field 6 10 Toggle: Ranged (Targeted AoE), Foe -DMG, -Res(All)
Mutation 8 16 Close, Ally Rez, +Rechage, +Recovery, +DMG, +To-Hit
Lingering Radiation 12 20 Ranged (Targeted AoE), Foe -Regen, -Recharge, -SPD
Choking Cloud 18 28 Toggle: PBAoE, Foe Hold(Special)
Fallout 26 35 Defeated Ally (Targeted AoE), Extreme DMG(Energy), Foe -DMG, -To-Hit, -DEF(All), -Res(All)
EM Pulse 32 38 PBAoE, Foe Hold, -End, -Regen, Special vs. Robots, Self -Recovery

Powers

The following are powers in the Radiation Emission powerset.

RadiationPoisoning AccelerateMetabolism.png Accelerate Metabolism

Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected allies' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.

Recharge Very Long
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Effects Point Blank Area of Effect
Team +Damage, +Recovery, +Recharge, +Speed, +Resistance(Disorient, Hold, Immobilize, Sleep)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Running Speed
Set Categories Running
Endurance Modification
Universal Travel

RadiationPoisoning ChokingCloud.png Choking Cloud

While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.

Recharge Long
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
Effects Toggle, Point Blank Area of Effect
Foe Hold(Special)
Enhancements Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Holds

RadiationPoisoning EMPPulse.png EM Pulse

You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.

Recharge Very Long
Minimum Level Archetypeicon controller.png 38 (Controller)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
Effects Point Blank Area of Effect
Foe Hold, -Endurance, -Regeneration
Special vs. Robots
Self -Recovery
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Holds
Endurance Modification

RadiationPoisoning EnervatingField.png Enervating Field

While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.

Recharge Moderate
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -Damage, -Resistance(All)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

RadiationPoisoning Fallout.png Fallout

After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their Accuracy, Defense, Damage and Damage resistance is severely reduced.

Damage Extreme (Energy)
Recharge Very Long
Minimum Level Archetypeicon controller.png 35 (Controller)
V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 26 (Defender)
Effects Defeated Ally (Targeted Area of Effect)
Foe -Damage, -To-Hit, -Defense(All), -Resistance(All)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged AoE Damage
Defense Debuff
ToHit Debuff
Accurate Defense Debuff
Accurate ToHit Debuff

RadiationPoisoning LingeringRadiation.png Lingering Radiation

You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.

Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
Effects Ranged (Targeted Area of Effect)
Foe -Regeneration, -Recharge, -Speed
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

RadiationPoisoning Mutation.png Mutation

Using a concentrated burst of radiation, you can revive a fallen ally and Mutate him into a killing machine. The Mutated target has increased damage, chance to hit, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on your ally, and he will soon be severely weakened. All effects of the Mutation will eventually wear off.

Recharge Very Long
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
Effects Close
Ally Resurrect, +Recharge, +Recovery, +Damage, +To-Hit
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Endurance Modification

RadiationPoisoning RadiationEmission.png Radiant Aura

You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Effects Point Blank Area of Effect
Team Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

RadiationPoisoning RadiationInfection.png Radiation Infection

Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.

Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -To-Hit, -Defense(All)
Enhancements Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Defense Debuff
ToHit Debuff

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links