Release pets (Slash Command): Difference between revisions
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imported>Eabrace (historical) (hopefully that helps clear that up) |
imported>Aggelakis (historical) m (clarify the difference of despawns between releasepets/dismiss) |
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== Slash Command == | == Slash Command == | ||
{{SlashCommandArticle|command=release_pets|note=Causes all summoned pets and/or henchmen to immediately die without playing any despawn animation sequences. | {{SlashCommandArticle|command=release_pets|note=Causes all summoned pets and/or henchmen to immediately die without playing any despawn animation sequences, allowing the bodies to linger before fading. | ||
Use {{slashcommand|petcom_all}}, {{slashcommand|petcom_name}}, and {{slashcommand|petcom_pow}} "dismiss" commands to cause all or certain pets to play their despawn animations (if they have them) and die.}} | Use {{slashcommand|petcom_all}}, {{slashcommand|petcom_name}}, and {{slashcommand|petcom_pow}} "dismiss" commands to cause all or certain pets to play their despawn animations (if they have them) and die without bodies left behind (when fighting [[critter]]s or [[PC]]s who can buff, debuff, or attack through dead bodies).}} | ||
{{Pet Commands NavBox}} | {{Pet Commands NavBox}} | ||
[[Category: Pet Commands]] | [[Category: Pet Commands]] |
Revision as of 05:43, 28 December 2008
Slash Command
Causes all summoned pets and/or henchmen to immediately die without playing any despawn animation sequences, allowing the bodies to linger before fading.
Use /petcom_all, /petcom_name, and /petcom_pow "dismiss" commands to cause all or certain pets to play their despawn animations (if they have them) and die without bodies left behind (when fighting critters or PCs who can buff, debuff, or attack through dead bodies).