Rent: Difference between revisions

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[[Category:Bases]]
[[Category:Bases]]
[[Category:Game Currency]]
[[Category:Patch Watchlist]]
[[Category:Patch Watchlist]]

Revision as of 21:42, 17 January 2007

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Overview

Need Info

Upcoming Calculations

Base Rent will be calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also pay more rent, due to the number of defenses they are allowed to have. When they are re-introduced, Items of Power will reduce the amount of Rent due.

Plot Name Plot Size Rent
Tiny Hidden Spot 8x8 0
Small Hidden Spot 8x12 20000
Small Hidden Spot 12x12 43000
Small Secret Location 12x16 65000
Small Secret Location 16x16 105000
Large Secret Location 16x20 145000
Large Secret Location 16x20 145000
Small Hidden Complex 20x20 200000
Small Hidden Complex 20x20 200000
Small Hidden Complex 20x24 280000
Large Hidden Complex 24x24 350000
Massive Hidden Complex 24x28 610000
Small Secure Location 12x16 200000
Small Secure Location 16x16 420000
Large Secure Location 16x20 750000
Small Secure Complex 20x20 1300000
Small Secure Complex 20x24 2100000
Large Secure Complex 24x24 3200000
Massive Secure Complex 24x28 5000000

Old Calculations

The old base rent system was both a rent, and a tax. While the exact calculation is unknown for several parts of this formula,

(X * Z) + Y = rent

X = total amount of unspent prestige sg currently has Z = total number of objects subjectable to the tax (ex: control items, power items.. this excludes most decorations) Y = rent charged per plotsize + rent per room

The Table used in the Y portion of the equation is currently unknown, but most likely is similar to the new calculations, just at a small amount.

The X amount can be lowered down to 0, thus avoiding the tax portion of equation provided the base arcitech has kept a good track of when the base rent will be calculated, and spends all loose prestige ahead of time.

GUI window and tab with Total Upkeep