Robotics: Difference between revisions
imported>Konoko (historical) (→Assault Bot: +power icons) |
imported>Alex Hopkinson (historical) (added enhancements + other odds and ends) |
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=Robotics LaserRifleBurst.png|Power=Pulse Rifle Blast|Level=1|Effect=Ranged, Moderate Damage(Energy/Smashing)}} | {{Powers_LevelRow|Icon=Robotics LaserRifleBurst.png|Power=Pulse Rifle Blast|Level=1|Effect=Ranged, Moderate Damage (Energy/Smashing)}} | ||
{{Powers_LevelRow|Icon=Robotics BuildRobotArmy.png|Power=Battle Drones|Level=1|Effect=Summon Battle Drones}} | {{Powers_LevelRow|Icon=Robotics BuildRobotArmy.png|Power=Battle Drones|Level=1|Effect=Summon Battle Drones}} | ||
{{Powers_LevelRow|Icon=Robotics LaserRifleBlast.png|Power=Pulse Rifle Burst|Level=2|Effect=Ranged, High Damage(Energy/Smashing), Foe Knockback}} | {{Powers_LevelRow|Icon=Robotics LaserRifleBlast.png|Power=Pulse Rifle Burst|Level=2|Effect=Ranged, High Damage (Energy/Smashing), Foe Knockback}} | ||
{{Powers_LevelRow|Icon=Robotics EquipRobot.png|Power=Equip Robot|Level=6|Effect=Ranged, Equip Robot Henchman}} | {{Powers_LevelRow|Icon=Robotics EquipRobot.png|Power=Equip Robot|Level=6|Effect=Ranged, Equip Robot Henchman}} | ||
{{Powers_LevelRow|Icon=Robotics LaserRifleStunGrenade.png|Power=Photon Grenade|Level=8|Effect=Ranged(Targeted | {{Powers_LevelRow|Icon=Robotics LaserRifleStunGrenade.png|Power=Photon Grenade|Level=8|Effect=Ranged (Targeted Area of Effect), Moderate Damage (Energy/Smash), Disorient}} | ||
{{Powers_LevelRow|Icon=Robotics ConstructProtectorBot.png|Power=Protector Bots|Level=12|Effect=Summon Protector Bot}} | {{Powers_LevelRow|Icon=Robotics ConstructProtectorBot.png|Power=Protector Bots|Level=12|Effect=Summon Protector Bot}} | ||
{{Powers_LevelRow|Icon=Robotics Repair.png|Power=Repair|Level=18|Effect=Full Heal Robot}} | {{Powers_LevelRow|Icon=Robotics Repair.png|Power=Repair|Level=18|Effect=Full Heal Robot}} | ||
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{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}} | {{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}} | ||
{{PowerBlock_Effects|Summon Assault Bot}} | {{PowerBlock_Effects|Summon Assault Bot}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Sword_Hack.png|18px]] Smash (Smash Disorient ToggleDrop)}} | {{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Sword_Hack.png|18px]] Smash (Smash, Disorient, ToggleDrop)}} | ||
{{PowerBlock_Blank|[[Image:Robotics_LaserRifleBurst.png|18px]] Plasma Blast (Energy Knockback -Regen)}} | {{PowerBlock_Blank|[[Image:Robotics_LaserRifleBurst.png|18px]] Plasma Blast (Energy, Knockback, -Regen)}} | ||
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Energy Knockback -Regen)}} | {{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Energy, Knockback, -Regen)}} | ||
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme | {{PowerBlock_Blank|[[Image:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme Damage over Time)}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Lethal Damage | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Lethal Damage, Area of Effect, Knockback)}} | ||
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] Incendiary Swarm Missiles (Lethal Damage | {{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] Incendiary Swarm Missiles (Lethal Damage, Area of Effect)}} | ||
{{PowerBlock_Enhancements| | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Enhance Knockback Distance}} | ||
{{PowerBlock_Blank|Enhance Disorient Duration}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Robotics_LaserRifleBurst.png|18px]] [[Robotics#Pulse Rifle Blast|Laser Blast]] (Minor Energy Damage)}} | {{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Robotics_LaserRifleBurst.png|18px]] [[Robotics#Pulse Rifle Blast|Laser Blast]] (Minor Energy Damage)}} | ||
{{PowerBlock_Blank|[[Image:Sword_Hack.png|18px]] Smash (Smashing)}} | {{PowerBlock_Blank|[[Image:Sword_Hack.png|18px]] Smash (Smashing)}} | ||
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Moderate Damage Knockdown)}} | {{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Moderate Damage, Knockdown)}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Cone, Energy Moderate Damage)}} | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Cone, Energy, Moderate Damage)}} | ||
{{PowerBlock_Enhancements| | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Enhance Knockback Distance} | ||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank| -Regeneration}} | {{PowerBlock_Blank| -Regeneration}} | ||
{{PowerBlock_Blank| Flame Thrower: Cone, Damage (Fire)}} | {{PowerBlock_Blank| Flame Thrower: Cone, Damage (Fire)}} | ||
{{PowerBlock_Enhancements| | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Enhance Recharge Speed}} | ||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate | {{PowerBlock_Damage|Moderate}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} | {{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged, Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged, Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Moderate Damage (Energy/Smash)}} | |||
{{PowerBlock_Blank|Disorient}} | {{PowerBlock_Blank|Disorient}} | ||
{{PowerBlock_Enhancements| | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Enhance Disorient Duration}} | ||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_Blank|Enhance Recharge Speed}} | |||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Summon Protector Bots}} | {{PowerBlock_Effects|Summon Protector Bots}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Robotics_LaserRifleBurst.png|18px]] [[Robotics#Pulse Rifle Blast|Laser Blast]] (Minor Damage)}} | {{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Robotics_LaserRifleBurst.png|18px]] [[Robotics#Pulse Rifle Blast|Laser Blast]] (Minor Damage)}} | ||
{{PowerBlock_Blank|[[Image:ForceField_DeflectionShield.png|18px]] Force Shield (+ | {{PowerBlock_Blank|[[Image:ForceField_DeflectionShield.png|18px]] Force Shield (+Defense)}} | ||
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Snipe, Moderate Damage)}} | {{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Snipe, Moderate Damage)}} | ||
{{PowerBlock_Blank|[[Image:Empathy_HealOther.png|18px]] Repair (Heal 30%)}} | {{PowerBlock_Blank|[[Image:Empathy_HealOther.png|18px]] Repair (Heal 30%)}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Robotics_LaserRifleStunGrenade.png|18px]] [[Robotics#Photon Grenade|Photon Grenade]] (Minor Damage, Disorient)}} | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Robotics_LaserRifleStunGrenade.png|18px]] [[Robotics#Photon Grenade|Photon Grenade]] (Minor Damage, Disorient)}} | ||
{{PowerBlock_Blank|[[Image:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (- | {{PowerBlock_Blank|[[Image:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (-Accuracy, -Damage, -Perception, Disorient))}} | ||
<!-- Found something about Dispersion Bubble. Do high level Protectors have Dispersion? ForceField_DispersionBubble --> | <!-- Found something about Dispersion Bubble. Do high level Protectors have Dispersion? ForceField_DispersionBubble --> | ||
{{PowerBlock_Enhancements| | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Enhance Knockback Distance}} | ||
{{PowerBlock_Blank|Enhance Disorient Duration}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_Blank|Enhance Defense Buff}} | |||
{{PowerBlock_Blank|Enhance ToHit Debuff}} | |||
{{PowerBlock_Blank|Enhance Heal}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | {{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged, Moderate Damage (Energy/Smash}} | {{PowerBlock_Effects|Ranged, Moderate Damage (Energy/Smash}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{ | {{PowerBlock_Blank|Enhance Knockback Distance}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Enhance Recharge Speed}} | ||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[Image:Robotics LaserRifleBlast.png]] Pulse Rifle Burst === | === [[Image:Robotics LaserRifleBlast.png]] Pulse Rifle Burst === | ||
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but | This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|High}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}} | {{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged, High Damage (Energy/Smash)}} | {{PowerBlock_Effects|Ranged, High Damage (Energy/Smash)}} | ||
{{PowerBlock_Blank| Foe Knockback}} | {{PowerBlock_Blank| Foe Knockback}} | ||
{{PowerBlock_Enhancements| | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Enhance Knockback Distance}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}} | {{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged, Robot Full Heal}} | {{PowerBlock_Effects|Ranged, Robot Full Heal}} | ||
{{PowerBlock_Enhancements| | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Enhance Recharge Speed}} | ||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_Blank|Enhance Endurance Modification}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[Image:Robotics UpgradeRobot.png]] Upgrade Robot === | === [[Image:Robotics UpgradeRobot.png]] Upgrade Robot === | ||
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to one Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Robot Henchmen that is Upgraded. This power only works on your Robot Henchman and you can only Upgrade any given Robot Henchman once. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Medium}} | |||
{{PowerBlock_Recharge| | |||
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}} | {{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged Upgrade Robot Henchman}} | {{PowerBlock_Effects|Ranged Upgrade Robot Henchman}} | ||
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{{PowerBlock_Blank| Incendiary Missiles: Ranged Area of Effect Damage (Fire/Smashing)}} | {{PowerBlock_Blank| Incendiary Missiles: Ranged Area of Effect Damage (Fire/Smashing)}} | ||
{{PowerBlock_Blank| Ignite}} | {{PowerBlock_Blank| Ignite}} | ||
{{PowerBlock_Enhancements| | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Enhance Recharge Speed}} | ||
{{PowerBlock_Blank|Enhance Range}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 14:45, 23 October 2006
Overview
Robotics is one of the powersets. It is a Mastermind primary power set.
Robotics allow you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to lethal, cold and psionic damage, as well as sleep, fear and disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected.
Robots, along with Mercenaries, are one of the ranged henchmen sets. Its damage is Energy/Smashing based, and its resists are Sleep, Fear, Disorient, Lethal, Cold, and Psionic. Many of its powers have a knockback component - other than this it is a control-light set, as opposed to Necromancy. It is notable as the only Mastermind powerset not based on a human model, and the only powerset with a customized Group Fly animation (jump jets in the feet).
Power Table
Mastermind
The Robotics powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Pulse Rifle Blast | 1 | Ranged, Moderate Damage (Energy/Smashing) |
Battle Drones | 1 | Summon Battle Drones |
Pulse Rifle Burst | 2 | Ranged, High Damage (Energy/Smashing), Foe Knockback |
Equip Robot | 6 | Ranged, Equip Robot Henchman |
Photon Grenade | 8 | Ranged (Targeted Area of Effect), Moderate Damage (Energy/Smash), Disorient |
Protector Bots | 12 | Summon Protector Bot |
Repair | 18 | Full Heal Robot |
Assault Bot | 26 | Summon Assault Bot |
Upgrade Robot | 32 | Ranged, Upgrade Robot Henchman |
Powers
Assault Bot
Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Assault Bot |
Basic Powers | Smash (Smash, Disorient, ToggleDrop) |
Plasma Blast (Energy, Knockback, -Regen) | |
Equip Powers | Dual Plasma Blast (Energy, Knockback, -Regen) |
Flamethrower (Extreme Damage over Time) | |
Upgrade Powers | Swarm Missiles (Lethal Damage, Area of Effect, Knockback) |
Incendiary Swarm Missiles (Lethal Damage, Area of Effect) | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Enhance Disorient Duration | |
Enhance Damage | |
Enhance Accuracy |
Battle Drones
Construct one to three Battle Drones (the second is available at level six, the third at level eighteen) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have three Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
{{PowerBlock_Blank|Enhance Knockback Distance}Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Battle Drone |
Basic Powers | Laser Blast (Minor Energy Damage) |
Smash (Smashing) | |
Equip Powers | Heavy Laser Burst (Moderate Damage, Knockdown) |
Upgrade Powers | Full Auto Laser (Cone, Energy, Moderate Damage) |
Enhancements | Reduce Endurance Cost |
Enhance Damage | |
Enhance Accuracy |
Equip Robot
Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to one Robot Henchman. The powers gained are unique and dependent upon the target Robot Henchman that is Equipped. This power only works on your Robot Henchmen and you can only Equip any given Robot Henchman once.
Photon Grenade
Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can disorient some targets in the affected area.
Protector Bots
You can summon one to two powerful Protector Bots (the second is available at level twenty-four). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offence, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Protector Bots |
Basic Powers | Laser Blast (Minor Damage) |
Force Shield (+Defense) | |
Equip Powers | Heavy Laser Burst (Snipe, Moderate Damage) |
Repair (Heal 30%) | |
Upgrade Powers | Photon Grenade (Minor Damage, Disorient) |
Seeker Drones (-Accuracy, -Damage, -Perception, Disorient)) | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Enhance Disorient Duration | |
Enhance Damage | |
Enhance Accuracy | |
Enhance Defense Buff | |
Enhance ToHit Debuff | |
Enhance Heal |
Pulse Rifle Blast
This Pulse Rifle can fire a long range laser pulse. Deals moderate smashing/energy damage.
Pulse Rifle Burst
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.
Repair
You can release a small swarm of nanites that can Repair one Robot Henchman to full health and restores some of its endurance. This power only works on your Robot Henchmen.
Recharge | Slow |
Minimum Level | 18 (Mastermind) |
Effects | Ranged, Robot Full Heal |
Enhancements | Reduce Endurance Cost |
Enhance Recharge Speed | |
Enhance Range | |
Enhance Endurance Modification |
Upgrade Robot
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to one Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Robot Henchmen that is Upgraded. This power only works on your Robot Henchman and you can only Upgrade any given Robot Henchman once.
External Links
- Robotics for Masterminds at City of Data v2.0