Bases: Difference between revisions
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== Overview == | == Overview == | ||
With the introduction of City of Villains and Issue 6 of City of Heroes, super groups now have the ability to build '''bases''', or places where group members may hang out. Bases also have the ability to grant certain bonuses to supergroup members if they contain [[ | With the introduction of City of Villains and Issue 6 of City of Heroes, super groups now have the ability to build '''bases''', or places where group members may hang out. Bases also have the ability to grant certain bonuses to supergroup members if they contain an [[Item of Power]], which are special items that can only be gained by completing special missions or raiding a base that contains an existing [[Item of Power]] and successfully capturing it from the owners. (Items of Power were on the Test Server prior to Issue 7 release, but did not make it to the Live release due to internal errors.) | ||
== How to Build a Base == | == How to Build a Base == |
Revision as of 09:40, 4 July 2006
Overview
With the introduction of City of Villains and Issue 6 of City of Heroes, super groups now have the ability to build bases, or places where group members may hang out. Bases also have the ability to grant certain bonuses to supergroup members if they contain an Item of Power, which are special items that can only be gained by completing special missions or raiding a base that contains an existing Item of Power and successfully capturing it from the owners. (Items of Power were on the Test Server prior to Issue 7 release, but did not make it to the Live release due to internal errors.)
How to Build a Base
To build a base, a character must first have Base Editing rights in a Group. The option to build a base is given by the Super Group Registrar in the Arachnos Headquarters in Port Oakes for villains and by the Super Group Registrar in the City Hall of Atlas Park or Galaxy City for heroes.
Note: Additions needed:
- Where to go to start construction
- Increasing Plot Size
- Adding Rooms
- Rotating Rooms
- Connecting Rooms
- Adding Items
- Adding Personal Items
- Placing Items
- Blocked Paths
- Item Stacking
- Adjusting Floor height
- Adjusting Ceiling height
- Adjusting Lighting
Rooms in a Base
Once a base is constructed, a character with Base Editing rights may add rooms to it. The number of rooms you can add depends upon your plot size. Supergroups start with an 8x8 normal plot size, but this plot size can be increased at considerable cost. Plots come in two types: Hidden and Secure. As far as we know, the only difference is that a Secure plot can have secondary Power and Control sources for the base.
Rooms are capable of housing specific Items. For instance, you have to have an Energy room if you want to have a generator, and you must have a Control room in order to generate control. Both energy and control are necessary to build and run any of the cool toys in a base. Without them, your base is largely decorative.
Some rooms can house Defensive Items in addition to Energy, Control, Medical, Teleportation, or Work Table items. Some rooms can also have backup batteries should the Base's main power sources become disabled during a PvP raid.
Unfortunately there is a large amount of data to deal with for bases, so some of these entries are incomplete.
Below is a list of all of the available rooms.
- Cost -- Prestige needed to add the Room
- Size -- Measured in Plot Grids
- Def -- Number of Defensive Items that can be placed
- DefA -- Number of Defensive Auxillary Items that can be placed
- Main -- Number of Items that can be placed relating directly to the Room's function
- Aux -- Number of Auxillary Items placeable relating to the Room's Main function
- Bat -- Number of Backup Batteries placable to power the Room
- Storage -- Number of Storage Items allowed in the Room
- Anchor -- Number of Anchors placeable for an Item of Power
(Unl = Unlimited amounts of these item types can be placed in the indicated room.)
Doorway
Title Cost Size Def DefA Main Aux Bat Storage Anchor Doorway 0 1x1 na na na na na na na
Decorative
Studio 150 000 3x3 na na na na na na 1 Recreation Room 150 000 4x4 na na na na na na 1 Meeting Room 150 000 5x5 na na na na na na 1 Trophy Room 150 000 6x6 na na na na na na 1 Assembly Room 150 000 7x7 na na na na na na 1 Great Room 150 000 8x8 na na na na na na 1
Energy
Energy Terminal 150 000 2x2 na na 1 Unl na 1 1 Energy Terminal 750 000 2x4 na na 1 Unl na 1 1 Energy Station 900 000 3x3 na na 1 Unl na 1 1 Energy Station 900 000 3x4 na na 2 Unl na 1 1 Secure Energy Station 2 900 000 3x4 2 Unl 2 Unl na 1 1 Secure Generator Room 4 900 000 4x5 4 Unl 2 Unl na 1 1 Secure Generator Plant 8 900 000 5x7 8 Unl 2 Unl na 1 1 Secure Generator Core 16 900 000 8x8 16 Unl 2 Unl na 1 1
Control
Control Room 100 000 2x2 na na 1 4 na 1 1 Control Room 150 000 1x4 na na 1 6 na 1 1 Control Room 750 000 2x3 na na 1 10 1 1 1 Control Room 1 500 000 3x3 na na 1 15 1 1 1 Secure Control Room 1 750 000 2x3 1 Unl 1 10 1 1 1 Communication Center 2 500 000 3x4 1 Unl 1 15 1 1 1 Communication Center 3 950 000 4x4 2 Unl 1 18 1 1 1 Operations Center 5 000 000 5x5 2 Unl 2 25 1 1 1 Secure Comm Center 5 950 000 3x6 4 Unl 2 18 2 1 1 Secure Comm Center 6 250 000 4x5 4 Unl 2 20 3 1 1 Secure Ops Center 8 450 000 4x7 5 Unl 2 28 4 1 1 Command Center 12 500 000 5x7 8 Unl 2 35 Unl 1 1
Defense
Choke Point 1 500 000 1x1 2 Unl na na 1 na 1 Security Corridor 3 000 000 1x2 4 Unl na na 1 na 1 Security Corridor 4 500 000 1x3 6 Unl na na 1 na 1 Security Corridor 6 000 000 1x4 8 Unl na na 1 na 1 Gauntlet 12 000 000 1x8 16 Unl na na 1 na 1 Death Trap 14 000 000 3x3 16 Unl 1 Unl 1 na 1 Stronghold 37 500 000 5x5 50 Unl na na 1 na 1
Transportation
Teleport Chamber 150 000 2x2 na na 1 Unl 1 na 1 Teleport Chamber 150 000 3x3 na na 2 Unl 1 na 1 Secure Teleport Bay 600 000 3x4 2 na 4 Unl 1 na 1 Secure Teleport Bay 600 000 4x4 2 na 4 Unl 1 na 1 Secure Portal Room 1 350 000 5x5 4 na 8 Unl 2 na 1
Workshop
Workshop 100 000 2x2 na na 2 Unl na 9 1 Workshop 400 000 3x4 na na 3 Unl na 9 1 Note: Both Workshops can also hold up to 6 (six) Empowerment Stations
Medical
Infirmary 150 000 2x2 na na 4 Unl na 1 1 Trauma Center 525 000 4x4 na na 12 Unl 1 1 1
Vault
Containment Alcove 250 000 2x2 na na 1 na na na na Containment Chamber 750 000 3x3 1 Unl 1 na na na na Containment Hall 1 500 000 4x4 2 Unl 1 na na na na Secure Containment Chamber 1 500 000 3x3 2 Unl 1 na 1 na na Secure Containment Hall 2 250 000 4x4 3 Unl 1 na 1 na na Secure Containment Vault 3 000 000 5x5 4 Unl 1 na 1 na na Secure Dual Vault 9 000 000 5x5 8 Unl 2 na 1 na na
One of the first things that any supergroup wants is a worktable. Here is an enumeration of the prestige cost for building, controlling, and powering a worktable.
Energy Terminal 150,000 Control Room 100,000 Workshop 100,000 Generator 225,000 Mainframe 150,000 Basic Worktable 25,000 Total 750,000
Item Costs
Here is a list of the functional items in a base, and how much they cost. Note that there are more advanced and powerful items you can get for a base, but they must be crafted on a worktable. Negative numbers mean that an item produces that commodity instead of using it.
Power
Prestige Energy Control Aux Generator 225000 -500 0 ? Circuit Breaker 50000 -150 0 -
Tech Control
MainFrame 150000 50 -50 9 Database 106000 100 -50 - Terminal 30000 10 -10 - Corner Terminal 32000 15 -20 -
Work tables
Basic 25000 20 10 1 Advanced 50000 50 25 1 Expert 100000 200 100 1
Teleporters
Raid Teleporter 75000 80 15 -
Medical
(no information, please help)