Basic Telepad: Difference between revisions
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|PowerProduced= | |PowerProduced= | ||
|ControlProduced= | |ControlProduced= | ||
|Crafted=[[Basic Forge]] (mystic version),<br> OR<br> [[Basic Worktable]] (tech version) | |Crafted=[[Basic Forge]] (mystic version),<br /> OR<br /> [[Basic Worktable]] (tech version) | ||
|Salvage= Tech version: 6 {{Salvage Tech Power}}OR<br>Arcane version: 6 {{Salvage Mystic Foci}} | |Salvage= Tech version: 6 {{Salvage Tech Power}}OR<br />Arcane version: 6 {{Salvage Mystic Foci}} | ||
|MaxCon=2 | |MaxCon=2 | ||
|Attaches= | |Attaches= | ||
|AllowedAux=All [[Teleport Beacons]] (Arcane Teleporters<br> require Arcane beacons and vice versa.) | |AllowedAux=All [[Teleport Beacons]] (Arcane Teleporters<br /> require Arcane beacons and vice versa.) | ||
}} | }} | ||
Revision as of 00:53, 21 July 2008
Overview
A Basic Telepad is a base item that allows the user to teleport to a particular zone.
A Basic Telepad may connect up to two Teleport Beacons, which specify the zones the teleporter can transport a player to.
A beacon is unlocked by gaining all the exploration badges for a particular zone whilst in supergroup mode; for more information, see Teleport Beacons.
Description
This standard telepad has been wired into the teleportation network. To function, you must have a zone beacon to the target zone. Your supergroup can unlock these beacons by finding the Exploration Badges in the desired zone.
Additional Information
Crafted at | Basic Forge (mystic version), OR Basic Worktable (tech version) |
Salvage Required | Tech version: 6 Tech Power OR Arcane version: 6 Mystic Foci |
Maximum Connections | 2 |
Allowed "Aux" Items | All Teleport Beacons (Arcane Teleporters require Arcane beacons and vice versa.) |