Basic Telepad: Difference between revisions
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|AllowedAux=All [[Teleport Beacons]] (Arcane Teleporters<br /> require Arcane beacons and vice versa.) | |AllowedAux=All [[Teleport Beacons]] (Arcane Teleporters<br /> require Arcane beacons and vice versa.) | ||
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{{issue13}} | |||
Basic Telepad (same cost) | |||
TECH REQUIREMENTS:<br> | |||
Computer Virus<br> | |||
Polycarbon<br> | |||
Luck Charm<br> | |||
Plasma Capacitor<br> | |||
Circuit Board<br> | |||
Steel<br> | |||
Rune<br> | |||
Reactive Gas<br> | |||
Temporal Analyzer<br> | |||
Titanium Shard<br> | |||
Fortune<br> | |||
Platinum<br> | |||
==Also See== | ==Also See== |
Revision as of 09:54, 9 November 2008
Overview
A Basic Telepad is a base item that allows the user to teleport to a particular zone.
A Basic Telepad may connect up to two Teleport Beacons, which specify the zones the teleporter can transport a player to.
A beacon is unlocked by gaining all the exploration badges for a particular zone whilst in supergroup mode; for more information, see Teleport Beacons.
Description
This standard telepad has been wired into the teleportation network. To function, you must have a zone beacon to the target zone. Your supergroup can unlock these beacons by finding the Exploration Badges in the desired zone.
Additional Information
Crafted at | Basic Forge (mystic version), OR Basic Worktable (tech version) |
Salvage Required | Tech version: 6 Tech Power OR Arcane version: 6 Mystic Foci |
Maximum Connections | 2 |
Allowed "Aux" Items | All Teleport Beacons (Arcane Teleporters require Arcane beacons and vice versa.) |
Template:Issue13
Basic Telepad (same cost)
TECH REQUIREMENTS:
Computer Virus
Polycarbon
Luck Charm
Plasma Capacitor
Circuit Board
Steel
Rune
Reactive Gas
Temporal Analyzer
Titanium Shard
Fortune
Platinum