Stephanie Peebles: Difference between revisions
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==== Introduced Self ==== | ==== Introduced Self ==== | ||
So you're {{Character}}, eh? Well, I've seen plenty of heroes in my day. Here's hoping you're up to snuff. | So you're {{Character}}, eh? Well, I've seen plenty of heroes in my day. Here's hoping you're up to snuff. | ||
=== Trust Earnt === | |||
It's been a long time since I trusted anyone the way I trust you. I hope these '''Enhancements''' can help you in your journeys. | |||
=== Too Many Missions === | |||
{{orange|needs data}} | |||
=== No More Missions === | |||
You cleared me out of missions, kid. Thanks to you, I've got hope for Port Noble again. | |||
== Store == | == Store == | ||
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That's a little less 'Dyne on the streets and a little less money in [[Sebastian Frost|Seb Frost]]'s pockets. Not a bad day's work, huh, hero? | That's a little less 'Dyne on the streets and a little less money in [[Sebastian Frost|Seb Frost]]'s pockets. Not a bad day's work, huh, hero? | ||
==== {{UL|Save Dr. Francois}} ==== | ==== {{UL|Save Dr. Francois}} ==== | ||
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'''Briefing''' | '''Briefing''' | ||
Someone's in big trouble, and I think you're the only one who can help. Dr. Francois, the robotics engineer, has been kidnapped by the Council! He's on a ship right now, and you've got to stop it before it leaves port. I have no doubt the Council will force Francois to improve their hideous Zenith Mech Men for them. And I have no doubt he could do it. You've got to save Dr. Francois! And you only have one hour to do it. | Someone's in big trouble, and I think you're the only one who can help. Dr. Francois, the robotics engineer, has been kidnapped by the Council! He's on a ship right now, and you've got to stop it before it leaves port. I have no doubt the Council will force Francois to improve their hideous Zenith Mech Men for them. And I have no doubt he could do it. '''You've got to save Dr. Francois!''' And you only have one hour to do it. | ||
'''Mission Acceptance''' | |||
Once that ship leaves port, it may become impossible to track down the good doctor. | Once that ship leaves port, it may become impossible to track down the good doctor. | ||
'' | '''Unnecessary Solicitation''' | ||
Dr. Francois is in serious danger. | |||
{{Mission Objective|Entrance=|Primary=Rescue Dr. Francois | {{Mission Objective|Entrance=A whistle blows. The ship is preparing to set sail.|Primary=Rescue Dr. Francois - 1:00:00|Secondary=|Additional=|Completion=Failure - {{orange|needs data}}<br>Success - You rescued Dr. Francois from the Council.}} | ||
'''Enemies''' | '''Enemies''' | ||
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{{Enemy Council}} | {{Enemy Council}} | ||
'''Notable NPCs''' | |||
* Dr. Francois (Non-escort Hostage) | |||
* Archon Stern {{Named|Faction=Council|Type=Penumbra Elite Archon}} (Boss) | |||
{{NPC Text|title=Dr. Francois dialogue|text= | |||
'''Upon rescue:''' ''"I'm more grateful than I can say."''}} | |||
{{NPC Text|title=Archon Stern dialogue|text= | |||
'''Before combat:''' ''"Francois' brains will now be put to good use!"''<br> | |||
'''Combat start:''' ''"You won't steal my prize!"''}} | |||
'''Debriefing''' Mission Failure | |||
''' | |||
{{ | {{orange|needs data}} | ||
}} | |||
'''Debriefing''' Mission Successful | |||
''' | The doc's back home safe, thanks to you. You're doing a lot to protect the people of [[Striga Isle]], {{Character}}. Don't ever imagine I'm not grateful. | ||
==== {{UL| | ==== {{UL|Stop the Council attack}} ==== | ||
'''Briefing''' | '''Briefing''' | ||
I've got a fish story for you, {{Character}}, and it's a beaut. Seems some researchers over in Eastgate Bay just pulled into port. Say they were attacked by some sort of 'fish monsters,' and they barely escaped with their lives! They even say they've got one of the creatures on ice down in their hold. | |||
I don't know if I believe it, but the Council seems to. They've mounted an assault on the ship, and they're planning on stealing the creature, probably for genetic experimentation. Problem is, there are innocent people in the way. '''I need you to stop that Council attack.''' | |||
'''Mission Acceptance''' | |||
' | Word travels fast on Striga Isle, {{Character}}. Don't be surprised if you run into a lot of unfriendly faces. | ||
'''Unnecessary Solicitation''' | |||
Those researchers are still in big trouble with the Council. Get going! | |||
{{Mission Objective|Entrance=The door has been forced open. The Council's already here!|Primary=Defeat all villains on boat|Secondary=Recover the specimen! | |||
** 4 researchers to save|Additional=|Completion=You recovered the specimen and stopped the attack.}} | |||
The | |||
'''Enemies''' | '''Enemies''' | ||
{{Enemy Council}} | {{Enemy Council}} | ||
{{Enemy Sky Raiders}} | |||
''You have recovered the specimen.'' | |||
{{Mission Clue|Name=The scientists' find|Text=The contents of this crate can only be described as bizarre. The creature in stasis within is definitely fish-like, but easily the size of a man. Its long, powerful arms look capable of ripping a boat to shreds.}} | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
* | * Eastgate Bay Researcher x 4 (Non-escort Hostage) | ||
{{NPC Text|title=Eastgate Bay Researchers dialogue|text= | |||
'''Upon rescue:'''<br> | |||
''"I just want to go back to the university! Back to studying coral!"''<br > | |||
''"We nearly lost our lives for our research! And these creeps want to steal it?"''<br> | |||
''"You wouldn't believe me if I told you about it!"''<br> | |||
''"Thanks, {{Character}}. You were amazing!"''}} | |||
{{NPC Text|title=Battling | {{NPC Text|title=Battling villains dialogue 1 |text= | ||
'''Council | '''Before combat:'''<br> | ||
Random Council: ''"Hands off! The find is ours!"''<br> | |||
Random Sky Raider: ''"You Council goons don't own everything on Striga!"'' | |||
'''Combat start:'''<br> | |||
Random Sky Raider: ''"We will have the creature!"''}} | |||
{{NPC Text|title=Battling villains dialogue 2|text= | |||
'''Before combat:'''<br> | |||
Council Lieutenant: ''"I want that creature! Immediately!"''<br> | |||
Sky Raiders Lieutenant: ''"You Council goons don't own everything on Striga!"'' | |||
'''Combat start:'''<br> | |||
Sky Raiders Lieutenant: ''"We will have the creature!"''}} | |||
''' | '''Debriefing''' | ||
{{ | Did you get a look at the contents of that crate, {{Character}}? Ick! Well, I don't know how or why those researchers found that thing, but I sure hope they don't find any more. | ||
' | ==== {{UL|Stop the Council's attack on the Family}} ==== | ||
}} | |||
'''Briefing''' | |||
''' | The Family's been running these docks so long, I guess I'm used to them. But the Council isn't. I just heard that they've launched an attack on a known Family business, and it doesn't take much imagination to guess what'll happen. The Council will massacre those gangsters. Now, the Fam may not be your favorite group of people, {{Character}}, but I know you don't want to see bloodshed if you can prevent it. '''Will you stop the Council's attack on the Family?''' | ||
'''Mission Acceptance''' | |||
You're a good one, {{Character}}. Go in there and kick some butt. | |||
''' | '''Unnecessary Solicitation''' | ||
That battle's still raging between the Council and the Family. Get over there before any more lives are lost! | |||
{{Mission Objective|Entrance=You hear the echoing report of a shotgun|Primary=Defeat all villains in warehouse|Secondary=|Additional=|Completion=You stopped the battle between the Family and the Council.}} | |||
{{Mission Objective|Entrance=|Primary=Defeat all villains | |||
'''Enemies''' | '''Enemies''' | ||
{{Enemy The Family}} | |||
{{Enemy Council}} | {{Enemy Council}} | ||
'''Notable NPCs''' | '''Notable NPCs''' | ||
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* None | * None | ||
{{NPC Text|title=Battling Minions dialogue|text= | |||
'''Before combat:'''<br> | |||
Random Council: ''"Your time here is over!"''<br> | |||
'''Combat start:'''<br> | |||
Random Family: ''"Uh oh! More company!"''}} | |||
{{NPC Text|title= | {{NPC Text|title=Battling Lieutenants Dialogue|text= | ||
''' | '''Before combat:'''<br> | ||
Family Lieutenant: ''"The Family will always rule these docks."''<br> | |||
Council Lieutenant: ''"Not anymore, I'm afraid. Hands up."''<br> | |||
'''Combat start:'''<br> | |||
Family Lieutenant: ''"So you want a piece of me too, huh?"''<br>''"It's your funeral!"''}} | |||
}} | |||
'''Debriefing''' | '''Debriefing''' | ||
Thanks, {{Character}}. I owe you one. You put your neck on the line for some people who aren't exactly model citizens, and I won't forget it. You stopped a lot of bloodshed today; I hope you're as proud of that as I am. | |||
==== {{UL|Talk to Long Jack}} ==== | ==== {{UL|Talk to Long Jack}} ==== | ||
===== {{UL|Talk to Long Jack}} ===== | |||
'''Briefing''' | '''Briefing''' | ||
I wonder if you'd be willing to help me out with a personal problem. See, I lost my ring. My wedding ring! Last night at the Mermaid, it just disappeared! I've asked my friend [[Long Jack]] to look into the matter; he knows a lot of the less savory folks about town. Could you go talk to Long Jack? It would mean a lot to me if you could recover my ring. | I wonder if you'd be willing to help me out with a personal problem, {{Character}}. See, I lost my ring. My wedding ring! Last night at the Mermaid, it just disappeared! I've asked my friend [[Long Jack]] to look into the matter; he knows a lot of the less savory folks about town. '''Could you go talk to Long Jack?''' It would mean a lot to me if you could recover my ring. | ||
This is a shady town, and things could get dicey. I'd recommend bringing along at least a couple of teammates. | This is a shady town, and things could get dicey. I'd recommend bringing along at least a couple of teammates. | ||
'''Mission Acceptance''' | |||
That ring is almost all I have to remember my Stephen. I don't want to lose it now. | That ring is almost all I have to remember my Stephen. I don't want to lose it now. | ||
'''Unnecessary Solicitation''' | |||
Long Jack might know what's happened to my wedding ring. | |||
{{Mission Objective|Entrance=|Primary=Talk to Long Jack|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Talk to Long Jack|Secondary=|Additional=|Completion=}} | ||
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{{Mission Briefing|Type=Debriefing|Contact=Long Jack|Text=So you're Steph's friend, huh? Glad to meet you. | {{Mission Briefing|Type=Debriefing|Contact=Long Jack|Text=So you're Steph's friend, huh? Glad to meet you. | ||
I think I may have a lead on that missing ring of hers. It seems a Warrior named Heracles was bragging about how he lifted a gold bauble off a woman in the Mermaid Tavern. Description sounds about right. You should check out his hideout.}} | I think I may have a lead on that missing ring of hers. It seems a [[Warriors|Warrior]] named [[Heracles]] was bragging about how he lifted a gold bauble off a woman in the Mermaid Tavern. Description sounds about right. You should check out his hideout.}} | ||
===== {{UL|Defeat Heracles and his men}} ===== | |||
'''Unnecessary Solicitation''' | |||
[[Image:Heracles.jpg|thumb|100px| {{center|Heracles}}]] | [[Image:Heracles.jpg|thumb|100px| {{center|Heracles}}]] | ||
Have you followed up on that lead yet? Do you have my ring? | |||
{{Mission Objective|Entrance=The Warriors' den smells of musty artifacts and sweat.|Primary=Defeat Heracles and his men|Secondary=|Additional=|Completion=You recovered Stephanie's ring.}} | {{Mission Objective|Entrance=The Warriors' den smells of musty artifacts and sweat.|Primary=Defeat Heracles and his men|Secondary=|Additional=|Completion=You recovered Stephanie's ring.}} | ||
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{{Enemy Warriors}} | {{Enemy Warriors}} | ||
'''Notable NPCs''' | '''Notable NPCs''' | ||
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* [[Heracles]] (Elite Boss) | * [[Heracles]] (Elite Boss) | ||
{{NPC Text|title=Heracles dialogue|text= | |||
{{NPC Text|title=Heracles | '''Before combat:''' ''"This ring has given me some sort of strange power!"''<br> | ||
'''Before combat:''' ''This ring has given me some sort of strange power!''<br | '''Combat start:''' ''"The ring is mine!"''}} | ||
'''Combat start:''' ''The ring is mine!'' | |||
}} | |||
'''Debriefing''' | '''Debriefing''' | ||
Oh, thank you, thank you! I'm so grateful! I guess you've figured out that there's more to the ring than I told you, huh? All right, all right, I'll tell you the rest. You see, I'm what those people at [[MAGI]] call a 'sorceress.' Down here on [[Striga Isle|Striga]], people tend to use the word 'witch.' | Oh, thank you, {{Character}}, thank you! I'm so grateful! I guess you've figured out that there's more to the ring than I told you, huh? All right, all right, I'll tell you the rest. You see, I'm what those people at [[MAGI]] call a 'sorceress.' Down here on [[Striga Isle|Striga]], people tend to use the word 'witch.' | ||
Magic's been in my family for a long time. When I married my Stephen, it seemed only natural to weave the power of our love into our wedding bands. | Magic's been in my family for a long time. When I married my Stephen, it seemed only natural to weave the power of our love into our wedding bands. | ||
I hope this doesn't change the way you feel about me. I'd like you to carry the ring around for a few days, get used to its magic. Maybe then you'll understand me a little better. | I hope this doesn't change the way you feel about me, {{Character}}. I'd like you to carry the ring around for a few days, get used to its magic. Maybe then you'll understand me a little better. | ||
{{PowerBox|Icon=Temporary WeddingBand.png|Name=Wedding Band|Effect= Self +Resistance (All)|Desc=This ring contains the power of Stephanie Peebles' love for her late husband, Stephen. When invoked, this power will partially protect you from all damage types, including Psionics. After about two hours of on time, Stephanie will recall the ring magically.}} | {{PowerBox|Icon=Temporary WeddingBand.png|Name=Wedding Band|Effect= Self +Resistance (All)|Desc=This ring contains the power of Stephanie Peebles' love for her late husband, Stephen. When invoked, this power will partially protect you from all damage types, including Psionics. After about two hours of on time, Stephanie will recall the ring magically.}} | ||
== Missions == | == Missions == | ||
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You sure put the fear of {{Character}} into 'em, kid. Good going. The Council better sit up and take notice: Striga Isle's got a new hero! | You sure put the fear of {{Character}} into 'em, kid. Good going. The Council better sit up and take notice: Striga Isle's got a new hero! | ||
=== {{UL|Waylay the robots before they leave the warehouse}} === | |||
'''Briefing''' | |||
We've got to move fast. I just got word about a new crop of [[Council#Zenith Mech Man|Zenith Mech Men]] that's about to be loaded on a cargo ship bound for [[Paragon City]]. I'm sure you know what a pain those Mech Men can be once they get into the [[Council|Council's]] hands. If you could waylay those robots before they leave the warehouse, you could save your fellow heroes a lot of grief. | |||
'''Mission Acceptance''' | |||
You need to hurry! They'll reach the boat soon! | |||
'''Unnecessary Solicitation''' | |||
{{orange|needs data}} | |||
{{Mission Objective|Entrance=You hear the stomping of fifty heavy metal feet|Primary=Defeat all Council agents|Secondary=|Additional=|Completion=}} | |||
'''Enemies''' | |||
{{Enemy Council}} | |||
{{red|Note: All the enemies of this mission are Council robots, except for the mission boss' group.}} | |||
'''Notable NPCs''' | |||
* Archon Walmer {{Named|Faction=Council|Type=Vortex Elite Archon}} | |||
{{NPC Text|title=Archon Walmer dialogue|text= | |||
'''Before combat:''' ''"We need to leave for the boat before Peebles' new hero gets wind of our plans"''<br> | |||
'''Combat start:''' ''"I will not be put behind schedule! Get {{Character}}!''}} | |||
'''Debriefing''' | |||
There is no debriefing for this mission. | |||
Revision as of 04:14, 12 December 2008
Overview
Stephanie Peebles | |
---|---|
Tavern Owner | |
Zone | Striga Isle |
Coordinates | (-245, 0, 45) |
Level Range | 20 - 24 |
Introduced By | Delivery mission |
Introduces | Long Jack |
Enemy Groups | |
Stephanie Peebles is a hero contact in the Port Noble neighborhood of Striga Isle at coordinates (-245.5, 0, 45) Stephanie Peebles is a Magic origin contact. level range is 20-24.
Introductions
Contact Introduced By
None, directly. As with the Hollows and Croatoa arc contacts, the various contacts of a similar level will give a mission to go speak to Stephanie, in order to make players aware of the Striga arcs. But there is no direct introduction needed. Any hero of the correct level can speak to this contact and receive missions from her.
New Contact(s)
My friend Long Jack would like to get to know you better. He keeps his eye on the docks, and he knows a lot about what's happening with the Council and the Sky Raiders. Long Jack can usually get you Natural and Technology Enhancements.
Long Jack won't steer you wrong.
Information
Tavern Owner
Stephanie Peebles was born in the apartment above the Mermaid Tavern, and that's where she's lived her entire life. She's too tough to be pushed around by the local thugs, and she's become sort of a mascot to the rough and ready characters who patronize her tavern. In her heart of hearts, Stephanie has something of a soft spot for the petty thugs who run the docks in Port Noble; after all, they make life interesting. But she draws the line when it comes to the Council. Stephanie's alarmed by the speed with which the Council's troops have overrun her home, and she'd do anything to root them out.
Initial Contact
Introduced from Contact
Thanks for the package, I'm grateful. So, what do you think of Port Noble? Doesn't look like much, maybe? Well, it's my home. I've been doing what I can to kick those Council goons out, but I need more help. I'd appreciate it if you could stick around.
Otherwise, you can keep following leads from your other contacts. I'll always be here, and I'll always be grateful for assistance.
Introduced Self
So you're Character, eh? Well, I've seen plenty of heroes in my day. Here's hoping you're up to snuff.
Trust Earnt
It's been a long time since I trusted anyone the way I trust you. I hope these Enhancements can help you in your journeys.
Too Many Missions
needs data
No More Missions
You cleared me out of missions, kid. Thanks to you, I've got hope for Port Noble again.
Store
Stephanie Peebles sells the following items:
- Inspirations
- Level 20 Natural/Magic Dual-Origin Enhancements
- Level 25 Natural/Magic Dual-Origin Enhancements
- Level 25 Magic Single-Origin Enhancements
Stephanie will start offering better inspirations and enhancements after three missions.
Story Arc
Ring of Peebles
As you look over the borrowed wedding band from Stephanie Peebles, you're reminded of the events you've come to know as...
Ring of Peebles
Stephanie Peebles had a lot of work to do around the docks and she needed your help to do it. You went up against The Family, The Council and even the Sky Raiders. In the process of helping her you managed to take some Superadine off the streets, rescue a doctor from the clutches of the Council, wiped out a shipment of Zenith Mech Men destined for Paragon City and even discovered a bizarre fish creature that the Council and the Sky Raiders were willing to fight to the death over. When you cracked the crate on the "fish-man" though all you got was a whiff of the back side of sea water and a horrific vision of a half man half fish creature. It was really one crazy adventure after the next.
However, upon returning to Peebles after one of these adventures, she told you that she'd lost her wedding ring the night before at the Mermaid Tavern. Obviously, she wanted it backand begged for your help. You talked to Long Jack to see if he'd gathered any information regarding the ring from his "shadier" friends. That led you to a Warrior by the name of Hercules... really, that's what he called himself. He claimed to have stolen the ring off of Stephanie. You found Hercules, but you also found out that the ring was no simple wedding ring. It granted the wearing some amazing powers. In fact, Stephanie Peebles was actually a witch who had woven her magic into her wedding band. She was thankful for its return, and she let you "borrow" it for a couple of days to appreciate its worth all the more.
Destroy the illicit drug shipment
Briefing
There's a ship in the harbor here about to set sail for Independence Port. Nothing unusual there. But what I just learned is that this ship contains a massive cargo of Superadine. I'd like to keep that junk off the streets if I can. Which means you've got to get on that ship, destroy the drugs, and waylay the captain. Think you can handle it?
Mission Acceptance
It's a Family operation, I'm afraid. Sometimes those scamps just don't learn!
Unnecessary Solicitation
Ol' Tommy One Eye isn't going to arrest himself, you know.
Mission Objective(s)
You hear the laughter of men who think they've already gotten away with their crime.
- Bust Tommy One Eye and his crew
- 4 crates of drugs to destroy
Note: To finish this mission you need to defeat the whole boss room and not only Tommy's group.
Enemies
Notable NPCs
- Tommy One Eye (Boss) (Underboss)
- Superadine x4 (Object)
Debriefing
That's a little less 'Dyne on the streets and a little less money in Seb Frost's pockets. Not a bad day's work, huh, hero?
Save Dr. Francois
Briefing
Someone's in big trouble, and I think you're the only one who can help. Dr. Francois, the robotics engineer, has been kidnapped by the Council! He's on a ship right now, and you've got to stop it before it leaves port. I have no doubt the Council will force Francois to improve their hideous Zenith Mech Men for them. And I have no doubt he could do it. You've got to save Dr. Francois! And you only have one hour to do it.
Mission Acceptance
Once that ship leaves port, it may become impossible to track down the good doctor.
Unnecessary Solicitation
Dr. Francois is in serious danger.
Mission Objective(s)
A whistle blows. The ship is preparing to set sail.
- Rescue Dr. Francois - 1:00:00
Failure - needs data
Success - You rescued Dr. Francois from the Council.
Enemies
Notable NPCs
- Dr. Francois (Non-escort Hostage)
- Archon Stern (Council Penumbra Elite Archon) (Boss)
Debriefing Mission Failure
needs data
Debriefing Mission Successful
The doc's back home safe, thanks to you. You're doing a lot to protect the people of Striga Isle, Character. Don't ever imagine I'm not grateful.
Stop the Council attack
Briefing
I've got a fish story for you, Character, and it's a beaut. Seems some researchers over in Eastgate Bay just pulled into port. Say they were attacked by some sort of 'fish monsters,' and they barely escaped with their lives! They even say they've got one of the creatures on ice down in their hold.
I don't know if I believe it, but the Council seems to. They've mounted an assault on the ship, and they're planning on stealing the creature, probably for genetic experimentation. Problem is, there are innocent people in the way. I need you to stop that Council attack.
Mission Acceptance
Word travels fast on Striga Isle, Character. Don't be surprised if you run into a lot of unfriendly faces.
Unnecessary Solicitation
Those researchers are still in big trouble with the Council. Get going!
Mission Objective(s)
The door has been forced open. The Council's already here!
- Defeat all villains on boat
- Recover the specimen!
- 4 researchers to save
You recovered the specimen and stopped the attack.
Enemies
You have recovered the specimen.
The contents of this crate can only be described as bizarre. The creature in stasis within is definitely fish-like, but easily the size of a man. Its long, powerful arms look capable of ripping a boat to shreds.
Notable NPCs
- Eastgate Bay Researcher x 4 (Non-escort Hostage)
Debriefing
Did you get a look at the contents of that crate, Character? Ick! Well, I don't know how or why those researchers found that thing, but I sure hope they don't find any more.
Stop the Council's attack on the Family
Briefing
The Family's been running these docks so long, I guess I'm used to them. But the Council isn't. I just heard that they've launched an attack on a known Family business, and it doesn't take much imagination to guess what'll happen. The Council will massacre those gangsters. Now, the Fam may not be your favorite group of people, Character, but I know you don't want to see bloodshed if you can prevent it. Will you stop the Council's attack on the Family?
Mission Acceptance
You're a good one, Character. Go in there and kick some butt.
Unnecessary Solicitation
That battle's still raging between the Council and the Family. Get over there before any more lives are lost!
Mission Objective(s)
You hear the echoing report of a shotgun
- Defeat all villains in warehouse
You stopped the battle between the Family and the Council.
Enemies
Notable NPCs
- None
Debriefing
Thanks, Character. I owe you one. You put your neck on the line for some people who aren't exactly model citizens, and I won't forget it. You stopped a lot of bloodshed today; I hope you're as proud of that as I am.
Talk to Long Jack
Talk to Long Jack
Briefing
I wonder if you'd be willing to help me out with a personal problem, Character. See, I lost my ring. My wedding ring! Last night at the Mermaid, it just disappeared! I've asked my friend Long Jack to look into the matter; he knows a lot of the less savory folks about town. Could you go talk to Long Jack? It would mean a lot to me if you could recover my ring.
This is a shady town, and things could get dicey. I'd recommend bringing along at least a couple of teammates.
Mission Acceptance
That ring is almost all I have to remember my Stephen. I don't want to lose it now.
Unnecessary Solicitation
Long Jack might know what's happened to my wedding ring.
Mission Objective(s)
- Talk to Long Jack
Defeat Heracles and his men
Unnecessary Solicitation
Have you followed up on that lead yet? Do you have my ring?
Mission Objective(s)
The Warriors' den smells of musty artifacts and sweat.
- Defeat Heracles and his men
You recovered Stephanie's ring.
Enemies
Notable NPCs
- Heracles (Elite Boss)
Debriefing
Oh, thank you, Character, thank you! I'm so grateful! I guess you've figured out that there's more to the ring than I told you, huh? All right, all right, I'll tell you the rest. You see, I'm what those people at MAGI call a 'sorceress.' Down here on Striga, people tend to use the word 'witch.'
Magic's been in my family for a long time. When I married my Stephen, it seemed only natural to weave the power of our love into our wedding bands.
I hope this doesn't change the way you feel about me, Character. I'd like you to carry the ring around for a few days, get used to its magic. Maybe then you'll understand me a little better.
Self +Resistance (All)
This ring contains the power of Stephanie Peebles' love for her late husband, Stephen. When invoked, this power will partially protect you from all damage types, including Psionics. After about two hours of on time, Stephanie will recall the ring magically.
Missions
Shut the Council down
Briefing
Striga has always been a dangerous place to live, but lately it's gotten a heck of a lot worse. It's the Council. They've got their mitts all over my home now, and I don't like it one bit. If you're willing to help me, I know exactly where you should start: by taking down some Council agents. They've been making my home a rotten place to live. I'd appreciate it if you shut those goobers down.
Mission Acceptance
Those Council agents are cowards, plain and simple. You take out ten of them, they'll get the message.
Unnecessary Solicitation
Those Council goons aren't going to go away unless you make them.
Mission Objective(s)
- Combat Council in Port Noble
- Defeat 10 Council
You have reduced the Council presence in Port Noble.
Enemies
Debriefing
You sure put the fear of Character into 'em, kid. Good going. The Council better sit up and take notice: Striga Isle's got a new hero!
Waylay the robots before they leave the warehouse
Briefing
We've got to move fast. I just got word about a new crop of Zenith Mech Men that's about to be loaded on a cargo ship bound for Paragon City. I'm sure you know what a pain those Mech Men can be once they get into the Council's hands. If you could waylay those robots before they leave the warehouse, you could save your fellow heroes a lot of grief.
Mission Acceptance
You need to hurry! They'll reach the boat soon!
Unnecessary Solicitation
needs data
Mission Objective(s)
You hear the stomping of fifty heavy metal feet
- Defeat all Council agents
Enemies
Note: All the enemies of this mission are Council robots, except for the mission boss' group.
Notable NPCs
- Archon Walmer (Council Vortex Elite Archon)
Debriefing
There is no debriefing for this mission.