Stores Inventory: Difference between revisions

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'''[[Warzone Agent Eckman]]''' does not sell enhancements, but will buy enhancements at 20% of base cost.
'''[[Warzone Agent Eckman]]''' does not sell enhancements, but will buy enhancements at 20% of base cost.


===Brickstown===
=== Brickstown ===
'''[[Holsten Armitage]]''' sells the following enhancements:
'''[[Holsten Armitage]]''' sells the following enhancements:
* {{Store Sci Mut|Level=30|Price=100}}
* {{Store Sci Mut|Level=30|Price=100}}
Line 91: Line 91:
She will buy Magic enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.
She will buy Magic enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.


===Cascade Archipelago===
=== Cascade Archipelago ===
'''[[Kallarn]]''' does not sell enhancements, but will buy them at 26% of base cost.
'''[[Kallarn]]''' does not sell enhancements, but will buy them at 26% of base cost.


===The Chantry===
=== The Chantry ===
'''[[Slarrah]]''' does not sell enhancements, but will buy them at 26% of base cost.
'''[[Slarrah]]''' does not sell enhancements, but will buy them at 26% of base cost.


===Croatoa ===
=== Croatoa ===


'''[[The Conduit]]''' sells the following enhancements:
'''[[The Conduit]]''' sells the following enhancements:
Line 113: Line 113:
He will buy Natural and Technology enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.
He will buy Natural and Technology enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.


===Faultline===
=== Faultline ===


'''[[Danny Lin]]''' sells the following enhancements:
'''[[Danny Lin]]''' sells the following enhancements:
Line 148: Line 148:
She will buy Mutation and Science enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.
She will buy Mutation and Science enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.


===Firebase Zulu===
=== Firebase Zulu ===


'''[[Dr. Scott Wachhorst]]''' does not sell enhancements, but will buy them at 26% of base cost.
'''[[Dr. Scott Wachhorst]]''' does not sell enhancements, but will buy them at 26% of base cost.
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He will buy all enhancements at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.
He will buy all enhancements at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.


===Founders' Falls===
=== Founders' Falls ===
'''[[Agent Six]]''' sells the following enhancements:
'''[[Agent Six]]''' sells the following enhancements:
* {{Store Mag Nat|Level=30|Price=100}}
* {{Store Mag Nat|Level=30|Price=100}}
Line 207: Line 207:
She will buy Mutation enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.
She will buy Mutation enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.


===Independence Port and Talos Island===
=== Independence Port and Talos Island ===
   
   
'''BiotechniX''' sells the following enhancements:
'''BiotechniX''' sells the following enhancements:
Line 269: Line 269:
It will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
It will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.


===Peregrine Island===
=== Peregrine Island ===


'''[[Ghost Falcon]]''' sells the following enhancements:
'''[[Ghost Falcon]]''' sells the following enhancements:
Line 289: Line 289:
He will buy all enhancements at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.
He will buy all enhancements at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.


===Pocket D===
=== Pocket D ===


The '''Bartenders''' will sell inspirations and do not sell or buy enhancements.
The '''Bartenders''' will sell inspirations and do not sell or buy enhancements.


===Rikti War Zone===  
=== Rikti War Zone ===


When the Rikti War Zone was hero only, '''[[Colonel Barry Woodhouse]]''' did not sell enhancements, but would buy them at 26% of base cost.
When the Rikti War Zone was hero only, '''[[Colonel Barry Woodhouse]]''' did not sell enhancements, but would buy them at 26% of base cost.


===Skyway City and Steel Canyon===
=== Skyway City and Steel Canyon ===


'''Cooke's Electronics''' sells the following enhancements:
'''Cooke's Electronics''' sells the following enhancements:
Line 349: Line 349:
It will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
It will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.


===The Storm Palace===
=== The Storm Palace ===
'''[[The Nameless Mystic]]''' does not sell enhancements, but will buy them at 26% of base cost.
'''[[The Nameless Mystic]]''' does not sell enhancements, but will buy them at 26% of base cost.



Revision as of 03:26, 10 June 2009

Co-op Zone Stores

Cimerora

Julia Pria sells the following enhancements:

  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

She will buy all enhancements at 40% of base cost.

Ouroboros

Mender Roebuck sells inspirations, does not sell enhancements and will buy all enhancements at 32% of base price.

Rikti War Zone

Vanguard Quartermaster sells the following enhancements:

  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

He will buy all enhancements at 40% of base cost.

Hero Stores

A listing of all the store inventory and buy back prices in City of Heroes, with links to purchase price listings.

Atlas Park and Galaxy City

Superpowered Field Trainers sell the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Bloody Bay

Warzone Agent Eckman does not sell enhancements, but will buy enhancements at 20% of base cost.

Brickstown

Holsten Armitage sells the following enhancements:

  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost and all others at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.

Serafina sells the following enhancements:

  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)

She will buy Magic enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.

Cascade Archipelago

Kallarn does not sell enhancements, but will buy them at 26% of base cost.

The Chantry

Slarrah does not sell enhancements, but will buy them at 26% of base cost.

Croatoa

The Conduit sells the following enhancements:

  • Level 25 Magic Single Origin Enhancements (100% base costs)

She will buy Magic enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.

Norbert Pittman sells the following enhancements:

  • Level 25 Mutation Single Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)

He will buy Mutation and Science enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.

Ronald Kincade sells the following enhancements:

  • Level 25 Natural Single Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)

He will buy Natural and Technology enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.

Faultline

Danny Lin sells the following enhancements:

  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)
  • Level 25 Natural Single Origin Enhancements (100% base costs)

He will buy Natural and Technology enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.

Natalie Alexander sells the following enhancements:

  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Magic Single Origin Enhancements (100% base costs)

She will buy Magic enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.

Rhonda James sells the following enhancements:

  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)
  • Level 25 Mutation Single Origin Enhancements (100% base costs)

She will buy Mutation and Science enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.

Firebase Zulu

Dr. Scott Wachhorst does not sell enhancements, but will buy them at 26% of base cost.

General Hammond sells the following enhancements:

  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

He will buy all enhancements at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.

Founders' Falls

Agent Six sells the following enhancements:

  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)

She will buy Natural enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.

Mark IV sells the following enhancements:

  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)

It will buy Technology enhancements at 40% of base cost and all others at 26% of base cost. It is also a contact and will not buy or sell to a character on a Task Force.

Penny Preston sells the following enhancements:

  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)

She will buy Mutation enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.

Independence Port and Talos Island

BiotechniX sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation Single Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)

It will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Deimos Innovations sells the following enhancements:

  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)

It will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Exarch Industries sells the following enhancements:

  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)

It will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Freedom Corps Special Forces sells the following enhancements:

  • Level 25 Training Enhancements (85% base costs)
  • Level 30 Training Enhancements (85% base costs)
  • Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)

It will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Future Dynamics sells the following enhancements:

  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Natural Single Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)

It will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Pandora's Box sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Magic Single Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)

It will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Peregrine Island

Ghost Falcon sells the following enhancements:

  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

He will buy all enhancements at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.

Pocket D

The Bartenders will sell inspirations and do not sell or buy enhancements.

Rikti War Zone

When the Rikti War Zone was hero only, Colonel Barry Woodhouse did not sell enhancements, but would buy them at 26% of base cost.

Skyway City and Steel Canyon

Cooke's Electronics sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)

It will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Freedom Corps Basic Training sells the following enhancements:

  • Level 15 Training Enhancements (100% base costs)
  • Level 20 Training Enhancements (100% base costs)

It will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Image Inc. sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)

It will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Orion Labs sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)

It will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Pandora's Box sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)

It will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Subgenetics sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)

It will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

The Storm Palace

The Nameless Mystic does not sell enhancements, but will buy them at 26% of base cost.

Villain Stores

A listing of all the store inventory and buy back prices in City of Villains, with links to purchase price listings.

Cap au Diable

Magic Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)

He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Mutant Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)

He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Natural Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)

He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermasters sell the following enhancements:

  • Level 15 Training Enhancements (100% base costs)
  • Level 20 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Science Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Tech Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)

He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Grandville

Elite Quartermaster sells the following enhancements:

  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

He will buy all enhancements at 26% of base cost.

Mercy Island

Quartermasters sell the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Nerva Archipelago

Magic Quartermaster sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Magic Single Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)

He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Mutant Quartermaster sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation Single Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)

He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Natural Quartermaster sells the following enhancements:

  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Natural Single Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)

He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermasters sell the following enhancements:

  • Level 25 Training Enhancements (100% base costs)
  • Level 30 Training Enhancements (100% base costs)
  • Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Science Quartermaster sells the following enhancements:

  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Tech Quartermaster sells the following enhancements:

  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)

He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Port Oakes

Quartermasters sell the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Sharkhead Isle

Magic Quartermaster sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Magic Single Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)

He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Mutant Quartermaster sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation Single Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)

He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Natural Quartermaster sells the following enhancements:

  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Natural Single Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)

He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermasters sell the following enhancements:

  • Level 25 Training Enhancements (100% base costs)
  • Level 30 Training Enhancements (100% base costs)
  • Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Science Quartermaster sells the following enhancements:

  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Tech Quartermaster sells the following enhancements:

  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)

He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

St. Martial

Magic Quartermaster sells the following enhancements:

  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)

He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Mutant Quartermaster sells the following enhancements:

  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)

He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Natural Quartermaster sells the following enhancements:

  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)

He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermasters sell the following enhancements:

  • Level 25 Training Enhancements (100% base costs)
  • Level 30 Training Enhancements (100% base costs)
  • Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Science Quartermaster sells the following enhancements:

  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Tech Quartermaster sells the following enhancements:

  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)

He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.