TPN Campus Trial/Strategy: Difference between revisions
Jump to navigation
Jump to search
imported>Thirty7 (historical) m (Created page with "{{TOCright}} {{wip|date=2011-12-04}} ==Overview== This is a player-made strategy guide for the Keyes Island Reactor Trial {{Infobox |image = [[File:TPN Campus Strate...") |
imported>Kahzi (historical) (First pass at strategy notes, focusing primarily on the terminals) |
||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
This is a player-made strategy guide for the [[ | This is a player-made strategy guide for the [[TPN Campus Trial]] | ||
{{Infobox | {{Infobox | ||
Line 9: | Line 9: | ||
|caption = Map of the TPN Campus<br>with user created markers | |caption = Map of the TPN Campus<br>with user created markers | ||
}} | }} | ||
==Things to Know Before You Begin== | |||
* The first rule of doing the TPN Trial, or any trial, is to listen to the league leader's instructions. If the leader's instructions vary from the strategy you have read, do what he or she says, not what the guide says. There are several ways to successfully complete this Trial; these methods that are equally valid, but the important thing is to have everyone working together and on the same page. So, please pay attention. | |||
* The leader's instructions are typically given by group (e.g. groups 1 & 2 inside, group 3 on telepaths), so make note of what group you are in. | |||
* In phases 3 and 4, Maelstrom has an ability called Mark for Death. If you are marked for death, a green symbol will appear over your head. At this time, you must get away from Maelstrom quickly, or break line of sight, or you will be killed. | |||
==Terminals== | |||
* The technicians can be killed as long as the IDF are out of range; the IDF need not be defeated first. One strategy is to have tanks pull all of the IDF away from the terminals to the center of the big room. There, 2/3 of the league attacks the IDF, leaning heavily on AOE attacks, while the remaining 1/3 defeats the technicians and activates the terminals. | |||
* During phase 4, a single stealthy league member could proceed into the building while the league fights Maelstrom. When Maelstrom flees, [[Incandescense Partial Core Invocation]] can be used to quickly assemble the league to activate the terminals. | |||
* There is no need to clear IDF spawns in the hallway leading to the terminal room. These can be successfully ghosted, or simply ignored, as in the Lambda trial. | |||
==Helpful Macros == | ==Helpful Macros == | ||
/bind <key> target_name Telepathist | |||
==External Links== | ==External Links== |
Revision as of 05:51, 7 December 2011
Overview
This is a player-made strategy guide for the TPN Campus Trial
File:TPN Campus Strategy Map.jpg Map of the TPN Campus with user created markers |
Things to Know Before You Begin
- The first rule of doing the TPN Trial, or any trial, is to listen to the league leader's instructions. If the leader's instructions vary from the strategy you have read, do what he or she says, not what the guide says. There are several ways to successfully complete this Trial; these methods that are equally valid, but the important thing is to have everyone working together and on the same page. So, please pay attention.
- The leader's instructions are typically given by group (e.g. groups 1 & 2 inside, group 3 on telepaths), so make note of what group you are in.
- In phases 3 and 4, Maelstrom has an ability called Mark for Death. If you are marked for death, a green symbol will appear over your head. At this time, you must get away from Maelstrom quickly, or break line of sight, or you will be killed.
Terminals
- The technicians can be killed as long as the IDF are out of range; the IDF need not be defeated first. One strategy is to have tanks pull all of the IDF away from the terminals to the center of the big room. There, 2/3 of the league attacks the IDF, leaning heavily on AOE attacks, while the remaining 1/3 defeats the technicians and activates the terminals.
- During phase 4, a single stealthy league member could proceed into the building while the league fights Maelstrom. When Maelstrom flees, Incandescense Partial Core Invocation can be used to quickly assemble the league to activate the terminals.
- There is no need to clear IDF spawns in the hallway leading to the terminal room. These can be successfully ghosted, or simply ignored, as in the Lambda trial.
Helpful Macros
/bind <key> target_name Telepathist