The Cabal: Difference between revisions
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imported>Yakovlev (historical) (Added The Cabal section) |
imported>Yakovlev (historical) (Added Cabal Initiate) |
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===Minions=== | ===Minions=== | ||
====Initiate==== | |||
For some, magic comes naturally, while others may take centuries to master it. Cabal Initiates are still learning the ways of the winds. Their powers are meager, and so they arm themselves with daggers. Over the years they have become quite skilled in their use. | |||
''Powers'' | |||
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Cabal Initiates have the inherent ability to fly with no endurance cost}} | |||
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged Energy, Foe -Endurance| The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]| Storm Strike|(Melee, Smash/Energy) -Recovery|The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike. }} | |||
===Lieutenants=== | ===Lieutenants=== |
Revision as of 00:25, 4 February 2006
Overview
Villain types
Minions
Initiate
For some, magic comes naturally, while others may take centuries to master it. Cabal Initiates are still learning the ways of the winds. Their powers are meager, and so they arm themselves with daggers. Over the years they have become quite skilled in their use.
Powers
Flight Self fly
Cabal Initiates have the inherent ability to fly with no endurance cost
Charged Bolts Ranged Energy, Foe -Endurance
The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Storm Strike (Melee, Smash/Energy) -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.