The Lost: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Yakovlev (historical)
(Added Lost Pariah Prelate)
imported>Snorii (historical)
Line 241: Line 241:


[[Category:Enemies]]
[[Category:Enemies]]
Floyd (Pariah Anchorite)

Revision as of 20:59, 19 April 2006

Overview

Villain types

Minions

Scrounger Brawler

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Inherent Brawl.png Brawl Melee Smash
The Lost brawling attacks.

Scrounger Buckshot

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Cone Lethal, Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all

Scrounger Chopper

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Claws Slash.png Fireman Axe Melee Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.

Scrounger Gunner

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

Power Missing.png No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all

Scrounger Slicer

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Knife Melee Lethal, Low Damage
Basic stabbing and cutting blade.

Scrounger Slugger

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Baseball Bat Melee Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.

Mutate Brawler

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Inherent Brawl.png Brawl Melee Smash
The Lost brawling attacks.

Mutate Buckshot

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Cone Lethal, Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all

Mutate Chopper

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Claws Slash.png Fireman Axe Melee Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.

Mutate Gunner

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

Power Missing.png No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all

Mutate Slammer

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Med Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Sledgehammer Melee Smash, High Damage, Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.

Mutate Slicer

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Knife Melee Lethal, Low Damage
Basic stabbing and cutting blade.

Mutate Slugger

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Baseball Bat Melee Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.

Lieutenants

Headman Blaster

Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.

Powers

MedievalWeapons MaceClobber.png Rikti Pistol Ranged Energy, Disorient
The Rikti pistol deals nominal damage, but can Disorient its target.

Power Missing.png No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all

Headman Rifleman

Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.

Powers

MedievalWeapons BattleAxe.png Rikti Rifle Ranged Energy, Foe Knockback, Disorient
The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes.

Power Missing.png No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all

Headman Swordsman

Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

MedievalWeapons MaceClobber.png Rikti Sword (Melee, Energy/Lethal), Disorient
You are Disoriented.

Anathema

The Anathema re members of the Lost who have undergone substantial mutations, becoming huge creatures that are barely recognizable as humans. They engage their foes with an unnatural brutality, using whatever weaponry they can find.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast PsychicScream.png Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

PsychicBlast Subdue.png Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast WillDomination.png Will Domination Ranged Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

MedievalWeapons MaceClobber.png Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.

Inherent Brawl.png Brawl Melee Smash
The Lost brawling attacks.


Bosses

Aberrant Eremite

The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize or even dominate lesser wills. The Eremites are the preachers of the Lost. Their psychic abilities allow them to entrance crowds of possible converts.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

MentalControl MassHypnosis.png Mass Hypnosis Foe Sleep
You have been put to sleep. You are helpless until the effect is broken.

MedievalWeapons MaceClobber.png Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.

Inherent Brawl.png Brawl Melee Smash
The Lost brawling attacks.


Aberrant Rector

The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize or even dominate lesser wills. The Rectors are the masters of one-on-one conversions, their persuasive abilities work best on a single target.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

MentalControl Hypnotize.png Mesmerize Ranged Psionic, Sleep
Hypnotize painfully enraptures a targetwith psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged Hold
Tear at hte mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

MedievalWeapons MaceClobber.png Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.

Inherent Brawl.png Brawl Melee Smash
The Lost brawling attacks.


Pariah Anchorite

The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear: it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

MentalControl Confuse.png Mass Hypnosis Targeted Area of Effect Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.

MentalControl MassHypnosis.png Total Domination Targeted Area of Effect Hold
Tear at hte mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

MedievalWeapons MaceClobber.png Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.

Inherent Brawl.png Brawl Melee Smash
The Lost brawling attacks.


Pariah Prelate

The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear: it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

MentalControl Hypnotize.png Mesmerize Ranged Psionic, Sleep
Hypnotize painfully enraptures a targetwith psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged Hold
Tear at hte mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

MedievalWeapons MaceClobber.png Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.

Inherent Brawl.png Brawl Melee Smash
The Lost brawling attacks.


Named enemies

Floyd (Pariah Anchorite)