The Players' Guide to the Cities/Powers: Difference between revisions
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=Inherent Powers= | = Inherent Powers = | ||
Inherent powers are permanent powers that a hero or villain automatically gains without having to select them during training. | Inherent powers are permanent powers that a hero or villain automatically gains without having to select them during training. There are inherent powers that are [[archetype]]-specific, [[origin]]-specific, and open to all characters. Not all inherent powers are available at level 1. | ||
For more information on inherent powers, refer to [[Inherent Powers]]. | For more information on inherent powers, refer to [[Inherent Powers]]. | ||
=Pool Power Sets= | = Pool Power Sets = | ||
Starting from level 6, your hero or villain can choose new abilities from the power pools rather than their primary or secondary power sets. You may choose abilities from up to four power pools. | Starting from level 6, your hero or villain can choose new abilities from the power pools rather than their primary or secondary power sets. You may choose abilities from up to four power pools. | ||
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=Hero Power Sets= | = Hero Power Sets = | ||
[[Blaster#Power Sets|Blaster Power Sets]] | [[Blaster#Power Sets|Blaster Power Sets]] | ||
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=Villain Power Sets= | = Villain Power Sets = | ||
[[Brute#Power Sets|Brute Power Sets]] | [[Brute#Power Sets|Brute Power Sets]] | ||
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[[Arachnos Widow#Power Sets|Arachnos Widow Power Sets]] | [[Arachnos Widow#Power Sets|Arachnos Widow Power Sets]] | ||
=See Also= | = See Also = | ||
See also: | See also: | ||
*[[The Players' Guide to the Cities/ | *[[The Players' Guide to the Cities/Fighting and Other Actions#Combat Terminology|The Players' Guide to the Cities: Combat Terminology]] | ||
*[[The Players' Guide to the Cities/ | *[[The Players' Guide to the Cities/Fighting and Other Actions#Power Icon Outer Ring Key|The Players' Guide to the Cities: Power Icon Outer Ring Key]] | ||
*[[Icons Inner Symbol Key]] | *[[Icons Inner Symbol Key]] | ||
Revision as of 03:34, 10 June 2009
< The Players' Guide to the Cities
Inherent Powers
Inherent powers are permanent powers that a hero or villain automatically gains without having to select them during training. There are inherent powers that are archetype-specific, origin-specific, and open to all characters. Not all inherent powers are available at level 1.
For more information on inherent powers, refer to Inherent Powers.
Pool Power Sets
Starting from level 6, your hero or villain can choose new abilities from the power pools rather than their primary or secondary power sets. You may choose abilities from up to four power pools.
For more information on pool power sets, refer to Power Pools.
Hero Power Sets
Villain Power Sets
See Also
See also: