Thugs: Difference between revisions

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imported>QMan (historical)
(Changed Henchman Power Format to Tabled)
imported>QMan (historical)
(Added quick info on Henchman Powers)
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{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Effects|Summon Bruiser}}
{{PowerBlock_Effects|Summon Bruiser}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Super Strength#Jab|Jab]]}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Super Strength#Jab|Jab]] (Minor Damage, Disorient)}}
{{PowerBlock_Blank|[[Super Strength#Punch|Punch]]}}
{{PowerBlock_Blank|[[Super Strength#Punch|Punch]] (Moderate Damage, Knockdown)}}
{{PowerBlock_Blank|[[Super Strength#Foot Stomp|Foot Stomp]]}}
{{PowerBlock_Blank|[[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockback))}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Super Strength#Hand Clap|Hand Clap]]}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockback)}}
{{PowerBlock_Blank|[[Super Strength#Haymaker|Haymaker]]}}
{{PowerBlock_Blank|[[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Super Strength#Knockout Blow|Knockout Blow]]}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockback)}}
{{PowerBlock_Blank|[[Super Strength#Hurl|Hurl]]}}
{{PowerBlock_Blank|[[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}}
{{PowerBlock_Enhancements|Enhance Hold}}
{{PowerBlock_Enhancements|Enhance Hold}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
Line 52: Line 52:
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Summon 1-2 Thug Enforcers}}
{{PowerBlock_Effects|Summon 1-2 Thug Enforcers}}
{{PowerBlock_Other|Header=Basic Powers|Text=SMG Burst}}
{{PowerBlock_Other|Header=Basic Powers|Text=SMG Burst (Moderate DoT)}}
{{PowerBlock_Blank|[[Leadership#Maneuvers|Maneuvers]]}}
{{PowerBlock_Blank|[[Leadership#Maneuvers|Maneuvers]] (PBAoE +Def)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Thugs#Empty Clips|Empty Clips]]}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Thugs#Empty Clips|Empty Clips]] (Moderate Damage Cone)}}
{{PowerBlock_Blank|[[Leadership#Tactics|Tactics]]}}
{{PowerBlock_Blank|[[Leadership#Tactics|Tactics]] (PBAoE +Acc)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[?]]}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[?]]}}
{{PowerBlock_Blank|[[?]][[Leadership#Tactics|Assault]]}}
{{PowerBlock_Blank|[[?]][[Leadership#Tactics|Assault]] (PBAoE +Dam)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Defense Debuff}}
{{PowerBlock_Blank|Enhance Defense Debuff}}
Line 73: Line 73:
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Summon 1-3 Thugs}}
{{PowerBlock_Effects|Summon 1-3 Thugs}}
{{PowerBlock_Other|Header=''Thug''|Text=''Level 18 pet is a '''Thug'''''}}
{{PowerBlock_Other|Header=''Thug''|Text=''Level 1 and 6 pets are a '''Thug'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Thugs#Pistols|Pistols]]}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Thugs#Pistols|Pistol Shot]] (Minor Damage)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Thugs#Dual Wield|Dual Wield]]}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Thugs#Dual Wield|Dual Wield]] (Moderate Damage)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[?]]}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[?]]}}
{{PowerBlock_Other|Header=''Arsonist''|Text=''Level 18 pet is a '''Arsonist'''''}}
{{PowerBlock_Other|Header=''Arsonist''|Text=''Level 18 pet is a '''Arsonist'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=Molotov Cocktail}}
{{PowerBlock_Other|Header=Basic Powers|Text=Molotov Cocktail (Minor DoT)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Fire_Blast#Fire_Breath|Fire Breath]]}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Fire_Blast#Fire_Breath|Fire Breath]] (Moderate DoT)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[?]]}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[?]]}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}

Revision as of 21:45, 18 October 2006

Overview

Thugs is one of the powersets. It is a Mastermind primary power set.

Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isle are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen.

Power Table

Mastermind

The Thugs powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Pistols 1 Ranged, Minor Damage (Lethal)
Call Thugs 1 Summon 1-3 Thugs
Dual Wield 2 Ranged Moderate Damage (Lethal) Foe: Knockback
Equip Thugs 6 Ranged Equip Thug Henchmen
Empty Clips 8 Ranged (Cone) Moderate Damage (Lethal) Foe: Knockback
Call Enforcer 12 Summon 1-2 Thug Enforcers
Gang War 18 Summon Posse (Calls approximately 10 thugs)
Call Bruiser 26 Summon Bruiser
Upgrade Equipment 32 Ranged Upgrade Thug Henchmen

Powers

Thugs EnlistBoss.png Call Bruiser

Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Bruiser
Basic Powers Jab (Minor Damage, Disorient)
Punch (Moderate Damage, Knockdown)
Foot Stomp (Heavy Damage PBAoE, Knockback))
Equip Powers Hand Clap (PBAoE, Disorient, Knockback)
Haymaker (Heavy Damage, Knockdown)
Upgrade Powers Knockout Blow (Superior Damage, Disorient, Knockback)
Hurl (Heavy Damage, Knockback, -Fly)
Enhancements Enhance Hold
Reduce Endurance Cost
Enhance Disorient
Enhance Knockback
Enhance Damage
Enhance Accuracy

Thugs EnlistLieutenant.png Call Enforcer

Calls forth one to two Thug Enforcers (the second is available at level twenty-four) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon 1-2 Thug Enforcers
Basic Powers SMG Burst (Moderate DoT)
Maneuvers (PBAoE +Def)
Equip Powers Empty Clips (Moderate Damage Cone)
Tactics (PBAoE +Acc)
Upgrade Powers ?
?Assault (PBAoE +Dam)
Enhancements Reduce Endurance Cost
Enhance Defense Debuff
Enhance Damage
Enhance ToHit Buffs
Enhance Defense
Enhance Accuracy

Thugs HirePosse.png Call Thugs

Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon 1-3 Thugs
Thug Level 1 and 6 pets are a Thug
Basic Powers Pistol Shot (Minor Damage)
Equip Powers Dual Wield (Moderate Damage)
Upgrade Powers ?
Arsonist Level 18 pet is a Arsonist
Basic Powers Molotov Cocktail (Minor DoT)
Equip Powers Fire Breath (Moderate DoT)
Upgrade Powers ?
Enhancements Reduce Endurance Cost
Enhance Knockback
Enhance Defense Debuff
Enhance Damage
Enhance Accuracy

Thugs TargetedRangedHeavyDmg.png Dual Wield

Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged Moderate Damage (Lethal)
Foe: Knockback
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Knockback
Enhance Damage
Enhance Accuracy

Thugs ConeRangedModerateDmg.png Empty Clips

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.

Damage Moderate
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Cone) Moderate Damage (Lethal)
Foe: Knockback
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Knockback
Enhance Damage
Enhance Accuracy

Thugs EquipThugs.png Equip Thugs

Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to one Thug Henchman. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip any given Thug Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged Equip Thug Henchmen
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Thugs TargetedSummonMob.png Gang War

Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Posse (Calls approximately 10 thugs)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Thugs TargetedRangedMinorDmg.pngPistols

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.

Damage Minor
Recharge Very Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged, Minor Damage (Lethal)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Thugs UpgradeEquipment.png Upgrade Equipment

Permanently Upgrade the most advanced ammo, weapons and training to one Thug Henchman. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the target Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of any given Thug Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged Upgrade Thug Henchmen
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

External Links