Time: Difference between revisions

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imported>SekoiaBot (historical)
m (Robot: Cosmetic changes)
imported>Sekoia (historical)
(→‎Events: noting equivalent real times that correspond to in-game times, for convenience (with rounding to nearest minute))
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=== 06:00 to 20:00 ===
=== 06:00 to 20:00 ===
''Real time: :08 to :25 and :38 to :55''
* Villains can defeat Nerva Spectral Daemons in [[Nerva Archipelago]] to spawn [[Caleb]].
* Villains can defeat Nerva Spectral Daemons in [[Nerva Archipelago]] to spawn [[Caleb]].


=== 21:00 to 06:00 ===
=== 21:00 to 06:00 ===
''Real time: :26 to :38 and :56 to :08''
* [[Ghosts]] will spawn in [[Croatoa]]
* [[Ghosts]] will spawn in [[Croatoa]]
* [[Jack in Irons]] may spawn in [[Croatoa]]
* [[Jack in Irons]] may spawn in [[Croatoa]]

Revision as of 02:11, 8 February 2011

Overview

The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.

Algorithm

One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with UTC.

InGame Timeline.gif

Events

A number of events happen in the game between certain in-game times, including the following:

06:00 to 20:00

Real time: :08 to :25 and :38 to :55

21:00 to 06:00

Real time: :26 to :38 and :56 to :08