Trick Arrow: Difference between revisions
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== Overview == | == Overview == | ||
((Trick Arrow Description goes here)) | |||
'''Trick Arrow''' is one of the powersets. It is a [[Defender]] primary power set and a [[Controller]] secondary power set in City of Heroes. It is a [[Mastermind]] secondary power set in City of Villains. | '''Trick Arrow''' is one of the powersets. It is a [[Defender]] primary power set and a [[Controller]] secondary power set in City of Heroes. It is a [[Mastermind]] secondary power set in City of Villains. |
Revision as of 15:59, 2 March 2006
Overview
((Trick Arrow Description goes here))
Trick Arrow is one of the powersets. It is a Defender primary power set and a Controller secondary power set in City of Heroes. It is a Mastermind secondary power set in City of Villains.
Power Tables
Defender
The Trick Arrow powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
[[#Entangling Arrow|Entangling Arrow]] | 1 | Ranged Foe Immobilize -Recharge -Fly |
[[#Flash Arrow|Flash Arrow]] | 1 | Ranged Foe -Accuracy |
[[#Glue Arrow|Glue Arrow]] | 2 | Ranged (AoE) Foe -Speed -Recharge |
[[#Ice Arrow|Ice Arrow]] | 6 | Ranged Damage(Cold) Foe -Speed -Recharge |
[[#Poison Gas Arrow|Poison Gas Arrow]] | 8 | Ranged (AoE) Foe Hold -Damage -Recharge |
[[#Acid Arrow|Acid Arrow]] | 12 | Ranged (AoE) Damage (Toxic) DoT Foe -Res (All) -Def |
[[#Disruption Arrow|Disruption Arrow]] | 18 | Ranged (AoE) Foe -Res(All) |
[[#Oil Slick Arrow|Oil Slick Arrow]] | 26 | Ranged AoE Foe Knockdown Damage if on Fire |
[[#EMP Arrow|EMP Arrow]] | 32 | Ranged AoE Foe Hold -Regen Self -Rec Special Damage vs Robots |
Controller
The Trick Arrow powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
[[#Entangling Arrow|Entangling Arrow]] | 1 | Ranged Foe Immobilize -Recharge -Fly |
[[#Flash Arrow|Flash Arrow]] | 2 | Ranged Foe -Accuracy |
[[#Glue Arrow|Glue Arrow]] | 4 | Ranged (AoE) Foe -Speed -Recharge |
[[#Ice Arrow|Ice Arrow]] | 10 | Ranged Damage(Cold) Foe -Speed -Recharge |
[[#Poison Gas Arrow|Poison Gas Arrow]] | 16 | Ranged (AoE) Foe Hold -Damage -Recharge |
[[#Acid Arrow|Acid Arrow]] | 20 | Ranged (AoE) Damage (Toxic) DoT Foe -Res (All) -Def |
[[#Disruption Arrow|Disruption Arrow]] | 28 | Ranged (AoE) Foe -Res(All) |
[[#Oil Slick Arrow|Oil Slick Arrow]] | 35 | Ranged AoE Foe Knockdown Damage if on Fire |
[[#EMP Arrow|EMP Arrow]] | 38 | Ranged AoE Foe Hold -Regen Self -Rec Special Damage vs Robots |
Mastermind
The Trick Arrow powerset is available as a secondary set for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
[[#Entangling Arrow|Entangling Arrow]] | 1 | Ranged Foe Immobilize -Recharge -Fly |
[[#Flash Arrow|Flash Arrow]] | 2 | Ranged Foe -Accuracy |
[[#Glue Arrow|Glue Arrow]] | 4 | Ranged (AoE) Foe -Speed -Recharge |
[[#Ice Arrow|Ice Arrow]] | 10 | Ranged Damage(Cold) Foe -Speed -Recharge |
[[#Poison Gas Arrow|Poison Gas Arrow]] | 16 | Ranged (AoE) Foe Hold -Damage -Recharge |
[[#Acid Arrow|Acid Arrow]] | 20 | Ranged (AoE) Damage (Toxic) DoT Foe -Res (All) -Def |
[[#Disruption Arrow|Disruption Arrow]] | 28 | Ranged (AoE) Foe -Res(All) |
[[#Oil Slick Arrow|Oil Slick Arrow]] | 35 | Ranged AoE Foe Knockdown Damage if on Fire |
[[#EMP Arrow|EMP Arrow]] | 38 | Ranged AoE Foe Hold -Regen Self -Rec Special Damage vs Robots |
Powers
The following are powers in the Archery powerset.
Acid Arrow
This arrow explodes in a shower of acid on impact. This acid eats through armour, causing damage over time. It reduces the target's Defense as well as his Damage Resistance.
Damage: ? (Damage over Time) Recharge: Slow Minimum Level: ? (Blaster) ? (Defender) ? (Mastermind) Effects: Ranged (Area of Effect) ? Damage over Time (Toxic) Foe -Resistance (All) -Defense
Enhancements: ?
Disruption Arrow
This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the Damage Resistance of all nearby foes.
Recharge: Long Minimum Level: ? (Blaster) ? (Defender) ? (Mastermind) Effects: Ranged (Targeted Area of Effect) Foe -Resistance (All)
Enhancements: ?
EMP Arrow
This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
Damage: Moderate to High Damage versus Robots Recharge: Slow Minimum Level: ? (Blaster) ? (Defender) ? (Mastermind) Effects: Ranged (Targeted Area of Effect) Foe Hold -Regen Self -Recovery
Enhancements: ?
Entangling Arrow
Upon impact, the Entangling Arrow releases a strong net that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Entangling Arrow can bring down flying entities and halts jumping.
Recharge: Fast Minimum Level: ? (Blaster) ? (Defender) ? (Mastermind) Effects: Ranged Foe Immobilize, -Fly -Recharge
Enhancements: ?
Flash Arrow
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.
Recharge: Slow Minimum Level: ? (Blaster) ? (Defender) ? (Mastermind) Effects: Ranged Foe -Acc
Enhancements: ?
Glue Arrow
This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue Slows the movement and attack rates of any foes in the area.
Recharge: Slow Minimum Level: ? (Blaster) ? (Defender) ? (Mastermind) Effects: Ranged (Area of Effect) Foe -Speed -Recharge
Enhancements: ?
Ice Arrow
This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed and take some Cold damage.
Damage: ? Recharge: Moderate Minimum Level: ? (Blaster) ? (Defender) ? (Mastermind) Effects: Ranged ? Damage (Cold) Foe Hold -Speed -Recharge
Enhancements: ?
Oil Slick Arrow
On impact, this arrow creates an oil slick that Slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.
Recharge: Long Minimum Level: ? (Blaster) ? (Defender) ? (Mastermind) Effects: Ranged (Targeted Area of Effect) ? Damage (If on Fire) Foe Knockdown Enhancements: ?
Poison Gas Arrow
This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.
Recharge: Slow Minimum Level: ? (Blaster) ? (Defender) ? (Mastermind) Effects: Ranged (Area of Effect) Foe Hold -Damage -Recharge Enhancements: ?