Turnright (Slash Command): Difference between revisions
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imported>Deadspatula (historical) No edit summary |
imported>SekoiaBot (historical) m (Robot: Cosmetic changes) |
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'''/Turnright''' ''integer''(optional) or '''/turnright''' ''integer''(optional) | '''/Turnright''' ''integer''(optional) or '''/turnright''' ''integer''(optional) | ||
The turnright command is a movement toggle command. | The turnright command is a movement toggle command. When activated without an accompanying number, turnright gives you the current state of turnright on any tab with the 'system' chat channel. | ||
The number is a flag. | The number is a flag. If ''integer'' > 0, then the character turns right. If ''integer'' < 0, the character stops turning right. | ||
This command can be bound to a key using the standard [[bind]] format (/bind ''trigger'' "turnright ''integer''"). | This command can be bound to a key using the standard [[bind]] format (/bind ''trigger'' "turnright ''integer''"). If you wish to add a flag to tell your character to start turning, you will either have to manually type in the command to tell him/her to stop, or add a stop turning bind. | ||
[[Category:Slash Commands]] | [[Category:Slash Commands]] |
Revision as of 03:44, 10 June 2009
/Turnright integer(optional) or /turnright integer(optional)
The turnright command is a movement toggle command. When activated without an accompanying number, turnright gives you the current state of turnright on any tab with the 'system' chat channel.
The number is a flag. If integer > 0, then the character turns right. If integer < 0, the character stops turning right.
This command can be bound to a key using the standard bind format (/bind trigger "turnright integer"). If you wish to add a flag to tell your character to start turning, you will either have to manually type in the command to tell him/her to stop, or add a stop turning bind.