Blood Mandate: Difference between revisions
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{{InvSetHeader|Name=Blood Mandate|Type=Pet Damage|25|53}} | |||
There are six enhancements in this set: | |||
* [[Blood Mandate: Accuracy/Damage]], | |||
* [[Blood Mandate: Damage/Endurance]], | |||
* [[Blood Mandate: Accuracy/Endurance]], | |||
* [[Blood Mandate: Accuracy/Damage/Endurance]], | |||
* [[Blood Mandate: Accuracy]], and | |||
* [[Blood Mandate: Damage]]. | |||
Only one of each of these types of enhancements may be slotted per power. | |||
The following set bonuses apply when slotting more than one of these enhancements into a single power: | |||
{{SetBonusRecovery|num=2|amt=1.5}} | |||
{{SetBonusTypedDefense|type=Fire|type2=Cold|num=3|amt=0.95}} | |||
{{SetBonusLessMez|type=Stun|num=4|amt=1.65}} | |||
{{SetBonusPosDefense|type=Area Effect|num=5|amt=3.75}} | |||
{{SetBonusPosDefense|type=Ranged|num=6|amt=3.75}} | |||
Note that only one of each type of enhancement may be slotted in a power. | |||
Revision as of 19:33, 28 May 2007
There are six enhancements in this set:
- Blood Mandate: Accuracy/Damage,
- Blood Mandate: Damage/Endurance,
- Blood Mandate: Accuracy/Endurance,
- Blood Mandate: Accuracy/Damage/Endurance,
- Blood Mandate: Accuracy, and
- Blood Mandate: Damage.
Only one of each of these types of enhancements may be slotted per power.
The following set bonuses apply when slotting more than one of these enhancements into a single power:
- Two enhancements increases Recovery by 1.5%.
- Three enhancements increases Fire and Cold defense by 0.95%.{{#if Cold|}}
- Four enhancements reduces the duration of Stun effects on you by 1.65%.
- Five enhancements increases Area Effect defense by 3.75%.
- Six enhancements increases Ranged defense by 3.75%.
Note that only one of each type of enhancement may be slotted in a power.