Talk:Circle of Thorns: Difference between revisions

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== Relative major editing overhaul ==
{{Archive box|[[/Archived July 7, 2006]]}}


Hey guys, don't take the edits personally, you added ''fantastic'' information that is priceless. I did want to standardize the format, though. For example, some of the powers were bulleted, some where indented, and some didn't have any kind of formatting applied (I prefer no formatting, using the icon itself as the bullet).  Also, I removed all of the sigs (this is recorded in the article's history) and notes (those belong here, not in the article itself).  I also spelled out all effects (I prefer "Damage over Time" to "DoT" since non-RPG'ers may be reading the articles) and corrected some grammatical, spelling, and capitalization errors.
== about differences between games... ==


I still plan to tweak the article some, and at some point, I'll add some images of the enemies themselves. Maybe this article will eventually serve as the template to use as all villain group articles.
o.o gaa, there's alot on here, I went through and skimmed most of the chat to make sure no one mentioned it.. (and I'm fairly sure no one has..)


-- [[User:TonyV|TonyV]] 09:24, 25 Jan 2006 (CST)
Anyway, CoT mobs between CoH and CoV are different in respect that the CoV has a number of types that CoH doesn't have (yet (hopefully)). It might be just me... but shouldn't the CoV only ones be marked as such? if for no other reason that to avoid new readers who go into a cot mission in the hollows and expect to get to see hoardlings or sucubii or something.. this only really effects CoT as far as I know.. family has a new subgroup in the Mooks.. and the council didn't get anything right? --[[User:Sleepykitty|Sleepy Kitty]] 11:08, 7 July 2006 (PDT)


:I never take an edit personallyI'm new to wiki, but from what I read, that's probably a number one ruleI altered the [[Template:Power|Power Template]] I created to match to format you put these in. 
: No worries, it was mostly discussion about formatting, dating from before we had the discussion board.  I've gone ahead and archived it.
: As for marking CoH/CoV only? Might be tough, because you'd have to do it both ways, and that would be a lot of work.  No real opinion as of yet, still thinking it over--[[User:StarGeek|StarGeek]] 20:00, 7 July 2006 (PDT)


:How about a discussion or help page with some of the basics you want for enemy page formatting. I know you looked at the [[Council]] page I put up and just SCREAMED :D (there are just too many of those guys). --[[User:StarGeek|StarGeek]] 13:19, 25 Jan 2006 (CST)
:: <.< there are no CoH only CoT... so you only have to mark the CoV only. Or perhapse a small mention in the info or overview about which ones only appear on cov side.. --[[User:Sleepykitty|Sleepy Kitty]] 01:03, 8 July 2006 (PDT)


:Re: Notes.  I was thinking that some notes really should be within the Mob (BTW, what I mean when I say [http://en.wikipedia.org/wiki/Mob_(computer_gaming)| Mob].  Yes, I'm old school) entry.  Yes, opinons should be on the discussion page (i.e. ''Many consider them overpowered due to their debuffs and siphon life skills.'') but there are others that would get lost in a discussion page, esp. on a page with so many different types.  Off hand, I would think that the following would be examples of notes belonging in the entry:
:*Historical notes (i.e. ''Nerva Spectral Daemon made their appearence in Issue 6''),
:*Discrepancies (i.e ''[[Turrets#Dual Artillery Gun|The Dual Cannon]] attack says it's a Lethal damage attack in the info window, but the combat chat window text says it's energy damage.''),
:*Bugs (i.e ''Devouring Earth Eminators have ceased to drop with Issue 5'')
:*Characteristics (i.e. ''Observers can see invisible heroes and have inherent flight and can't be knocked down.'')
: But it's your site, so it's your rules, Tony :D  Hmmm... this all looks like it needs a seperate discussion page, since it's getting off the topic of CoT.  --[[User:StarGeek|StarGeek]] 14:42, 25 Jan 2006 (CST)


::: Oh, it doesen't happen to the CoT only. Crey Public Relations are exclusive of CoV so far. So are the Wailers, or the Consortium Guards, or many others...


Got it!
:::I knew this would be an issue sooner or later... Well, no worries, I have tought about this as well. My idea is to add the portrait of the mob just at his title, with *blue* background for the ones you find in CoH, and *red* background for the ones you find only in CoV. Both colors if the mob can be found in both games.
Reworking the CoT section to the "legal" template then!
And adding some of these notes would be a good idea, IMHO: if the info is not an opinion but an objetive fact, it would be part of the info on a mob =) ...And it´s true we are getting off-topic here, lol! =)
--[[User:Yakovlev|Yakovlev]] 19:38, 25 Jan 2006 (CST)


== Editing ==
:::To avoid further confussion, the portarits of those mobs you can find *only* in missions will be half-sized.


Hi there!
:::It's a simple and easy to implement system that should give the reader a idea of what he can find and where.


Wow, I think that´s adressed to me!
:::So the next logic question is: "Why hasn't that been done yet?" The answer is simple. Think of the work involved: you have to track every single mob, every single mission (some like the Lead Outcasts are present in a very limited number of missions in CoV...perhaps only in one) Besides, I have still a ton of info to enter to the site, the day has only 24 hours, and I can only be typing a certain ammount of hours at a day before my head starts spinning... =P


I´ll try to explain myself:
:::--[[User:Yakovlev|Yakovlev]] 03:22, 8 July 2006 (PDT)


-Gramatical errors:
:::: ^^;; needent go that far. it is a good idea, but for the most part, every faction in coh that is also in cov has all the same ppl spawn in it. Spawns that are cov only aren't linked to the coh side right? its only those couple of oddball cases where there are extra mobs of that faction for coV but none for coH. o.o Am I correct in assuming this is a purly coV thing and there aren't ppl that only spawn in coh for factions in both? I wasn't aware of the Crey one as well.. but thats only to factions where this is the case? the portraits idea sounds good, and probably would look good as well... but it would be a time killer, and most mobs don't have pics up to add the frames to..
Well, I have been copying literally mob info and attacks, including MMO slang (DoT, AoE and such)...didn´t stop to think someone could not understand it, you are right. I can put the whole words instead of acronyms, it´s no problem =)
Kept the gramatical errors in the hope that we could make a list someday with all of them and send it to the devs, rather than report the errors one by one... It´s more likely than they will adress the issue that way, IMHO =)
Anyways don´t worry...between those errors already in game text and the new ones I have made now in the section while copying, I´m sure mostly everything has errors now. Being a non-English speaker doesen´t help much, either...=P


-Added signature:
:::: I'm not asking that anyone go crazzy with big alterations to the layout, organization or anything like that. ^^ I just though a quick '''NOTE: this minion/lueit/boss/Monster is only found in CoV instances of this faction''', or something similar, would be good to have on the rare nail sticking out. --[[User:Sleepykitty|Sleepy Kitty]] 09:07, 8 July 2006 (PDT)
I know how things are in the Net. Sooner or later, someone comes and flames the site saying mob A can´t have this or that attack, mob B can´t be like that...etc, etc, etc... Well: this way they have the responsible for the comments just there (that´s me). I´ll be very pleased to prove what I have said here is true, as I keep screenshots of everything =). That way, problem solved.


-Images and graphics:
== Enemy Order ==  
Let´s not fool ourselves: when it comes to computers I´m still in the Stone Age. I wouldn´t be able to program a computer even if my life would depend of it. Sad but true =/.
That means that I do the things the simplest way I can...the one I understand, thats is =). I don`t know if I have done things right here...All I can say in my defense is that all seemed to work... Anyways I´ll be pleased if someone checks the info I provide and makes sure images are linked correctly and all that technical/programming voodoo =P
Please someone check the images, as there´s still a ton of info to come! =)


Should the enemies be ordered by name ( Energy > Force > Life > Soul ) or by level ( Life > Energy > Force > Soul )? I find the second way more intuitive to a player... - [[User:Baalus Seth|Baalus Seth]]


Well, apologies for the errors...will be doing the things better from now on =)
: I'm a fan of alphabetical in all situations.  It's the most intuitive you can get. While it may be obvious to you, who's played the game a while, unless you do something to make it obvious that it's by level, it's not very intuitive to someone brand new to the game. {{User:StarGeek/sig}} 11:05, 15 October 2006 (PDT)


And just a last thing:
:: In fact I am - I'm doing my research slowly, affixing level ranges to mobs :) - [[User:Baalus Seth|Baalus Seth]] 12:03, 15 October 2006 (PDT)
Please open new sections for more villain groups: Nemesis, Crey, Malta...everything. We are going to need them soon =D


== Posessed Scientists? ==


Ah, and just in case:
Do they appear anywhere other than in instanced missions? - [[User:Baalus Seth|Baalus Seth]] 08:05, 27 September 2006 (PDT)


- I can be found at @Yakovlev, and I always play in Pinnacle server. Just send a tell if I can be of help =)
:I believe I saw some on Thorn Isle in the Nerva Archipelago. --[[User:Kung-Fu Jesus|Kung-Fu Jesus]] 08:17, 27 September 2006 (PDT)


Yakovlev
::They appear all around the Portal Corp. compound. Actually, in CoH, I don't recall them ever appearing in a mission. {{User:StarGeek/sig}} 11:52, 27 September 2006 (PDT)


:::Both Kung Fu and Geek here are right: In City of Heroes Possessed Scientists are present near Portal Corp in such number that it's impossible to ignore them. In City of Villains they seem to be much rarer, and I have seen them only in Thorn Isle so far. I have nerver found them so far in any missions, at least yet (level 30). --[[User:Yakovlev|Yakovlev]] 00:11, 28 September 2006 (PDT)


:You can create a section at any time.  The easy way is to type the name (say Nemesis) into the search box on the left and click '''Go'''.  There will be a link called '''create an article with this title''' near the top.  Click it and start adding info.  You can copy the template from a previous entry (not the CoT one, unless you're into pain :D) and remove the previous references.  At least, that's what I've been doing. :D  --[[User:StarGeek|StarGeek]] 12:30, 25 Jan 2006 (CST)
== Level Notes ==


*division between Behemoth Masters and Overlords seems to be 34 | 35. Need somebody to double-check. - [[User:Baalus Seth|Skarmory The PG]] 06:43, 31 March 2007 (PDT)
* Just now confirmed as 35|36 - [[User:Baalus Seth|Skarmory The PG]] 06:49, 31 March 2007 (PDT)
* 35|36 Agony|Death - [[User:Baalus Seth|Skarmory The PG]] 10:39, 1 April 2007 (PDT)


Hi there!
== Archus' and Caleb's Powers ==


Thanks a lot for the info! =D will be opening new sections soon then =) See? I was serious when I said I was illetrated when dealing with computers... =/
Thought it was about time they were added.


:Yeah, I'd like to echo what [[User:StarGeek|StarGeek]] said, feel free to create any article or section you want.  If I don't like it, I'll edit it, as you've seen. :-) Seriously, though, I don't hold myself to any higher standard.  If you think there's a better way to do something that I've done, by all means, go for it.  The absolute positive worst thing that can happen is I'll disagree and edit it back, no hard feelings.
[[User:SuperDuperTony|SuperDuperTony]] 18:33, 19 May 2008 (UTC)


:Don't sweat the grammatical and spelling errors.  I wasn't griping, because I know I've made more than my fair share that others have come and edited behind me.  That's the beauty of a wiki--there are folks watching over your shoulder, so even if you screw something up (and believe me, I ''have'' screwed stuff up), it ideally gets fixed relatively quickly.
==Faction Member Powers and Statistics==
*''''Agony Mages''' have a 10% resistance to to-hit debuffs. I believe that this should be added to the main page. <small><span class="autosigned">—Preceding unsigned comment added by [[User:Arkonae|Arkonae]] ([[User talk:Arkonae|talk]] • [[Special:Contributions/Arkonae|contribs]]) 06:07, 6 September 2010</span></small><!-- Template:Unsigned -->


:As for comments in the articles, I have two main concerns about it: 1) that it will clutter up the article with so much information that folks won't be able to find what they came here looking for, and 2) that opinions will start creeping in.
== Casters formatting ==


:For #1, the answer may be in a discussion in which I mentioned possibly segmenting villain group articles into a section of lists of villain categories and classes, a section of a simple alphabetical list of villain types, and, for factual notes such as "such-and-such was introduced in Issue 7."
Tell me, which looks better:


:For #2, I would really prefer that arguable opinions be left out.  As a simple example, it's almost universally agreed upon in the CoH/CoV community that Enhancement Diversification (the dreaded ''ED'') is pure evil.  Personally, I happen to like it, because it means that every battle isn't just an automatic win, and it encourages players to try different combinations of enhancements instead of just slotting everything with damage, resistance, or whatever.  So if I saw a comment in an article that said something like, "Most players believe that Enhancement Diversification is a bad thing," it's probably factually true, but it also has an implied connotation that the wiki editors/writers/maintainers/whatevers believe that Enhancement Diversification is a bad thing, something I don't want to convey.  Also, if I'm an anonymous player who takes exception to that claim, it might prompt me to do something like edit a comment into an article that says something like, "People who think ED is bad SUX!"  Maybe not that harsh, but you get the idea.  Honestly, I really don't like the [[wikipedia:City Of Heroes#Criticism|Criticism]] section of the [[wikipedia:City of Heroes|City of Heroes]] article in the wikipedia precisely because of this.  It just strikes me as a "This is my personal opinion" section couched in "A lot of people believe..." language.
''Powers''


:You don't have to prove anything, I trust you.  If I run across something that's demonstrably untrue (written by you or anybody else), I'll simply edit it. Likewise, I've been known to be wrong myself. If you run across something that's untrue, even if I wrote it, by all means edit it, because it's probably just another case of me screwing something up.
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash),  Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate. }}


:--[[User:TonyV|TonyV]] 20:44, 30 Jan 2006 (CST)
{{Power|[[File:IceFormation Chillblains.png|22px]]| Chilblain| Ranged, Low Cold Damage, Foe Immobilize| Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.}}


== Couple things more ==
{{Power|[[File:IcyOnslaught IceSword.png|22px]]| Ice Sword| Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed| You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate. }}


Just two things I forgot to mention:
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +Resistance (24% Smash, 24% Lethal, 8% Fire, 16% Cold, 16% Toxic)| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }}


-Named mobs:
'''One or none of the following:'''
I use this title over "Named Bosses" because some named mobs are Lieutenants and even Minions. Well, anyways something should be done about that section. My list of named mobs for the Circle of Thorns has 48 names on it...and that´s now that I have barely started to explore CoV: expect some more to come. Other groups like Malta or Nemesis have similar numbers, while The Council has a whooping 109 names in my list. Nedless to say, adding such ammount of names could screw the page for dubiously useful information...perhaps the nameds mobs should be added in another page, or their own section, or something.


-Images:
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.}}
¿Can´t we use the little portraits which show up at the mob info in game? They would take little space to upload and seem good enough to me. Putting them aside by the mob´s name would complement the info...What do you think about it? =)


: I've been adding images as I go when I'm soloing.  You can upload them through the Upload File link on the left, though I wouldn't suggest full screen shots.  I use [http://IrfanView.com IrfanView] to quickly cut, resize and alter the images.  You can then add them into the page.  I think the format Tony started was '''<nowiki>[[Image:Image Name|100px|Thumb]]</nowiki>'''.  But check the [[Help:Preloaded_Images|Image page]] to make a picture of it hasn't already been uploaded. --[[User:StarGeek|StarGeek]] 12:41, 25 Jan 2006 (CST)
{{Power|[[File:IceFormation_BlockOfIce.png|22px]]| Block of Ice| Ranged, Moderate Damage (Cold) Foe: Hold -Speed -Recharge| You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.}}


::I hate to sound like a parrot, but the short answer is, "What [[User:StarGeek|StarGeek]] said."  The little portrait might not be a bad idea, but unless it can be extracted from the .pigg files (I haven't checked), it sure seems like an awful lot of work.  At first, I set out to have pictures of every single enemy in the game, bar none.  That was pretty ambitious, as some villain groups (*cough* Circle of Thorns...) have a gazillion of enemy types.  Now, I'm content to just have a few representative samples.  The process of getting these pictures may be made somewhat easier by .demorecord files and enemy models, something I've been playing with a lot lately.


::Oh, and I'm not too fond of the word "mobs," it strikes me a too much MMO-speak and not enough plain English.  Plus, it can be confusing, in that in day-to-day life, the word "mob" is used to indicate a large number, whereas in MMO-speak, it can mean a single enemy.  To an average person, a "named mob" would be a named group of something, not a named individual.
oooooor


::--[[User:TonyV|TonyV]] 21:06, 30 Jan 2006 (CST)


:::After coming to CoH after many years of the torture known as Everquest, I also think of them as "Mobs".  But in the game I don't use that term because the CoH userbase is newer than the EQ one, and it causes much confusion ("What mob, there's only 1 guy there!").
''Powers''


:::And while I haven't looked for the little pictures from the /info command, I doubt they're there. I'm guessing that it's a routine that pulls the image from the actual model, because if you do a /info on a PC, you'll see them in their costume that's in their first slot, which may not be what they're currently wearing. Besides, full length looks better :D  --[[User:StarGeek|StarGeek]] 22:50, 30 Jan 2006 (CST)
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash)Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate. }}


== I´m a genius ==
{{Power|[[File:IceFormation Chillblains.png|22px]]| Chilblain| Ranged, Low Cold Damage, Foe Immobilize| Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.}}


Just realized I have been working the whole evening and adding mobs and powers without using the power template.
{{Power|[[File:IcyOnslaught IceSword.png|22px]]| Ice Sword| Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed| You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate. }}


Someone award me a Nobel prize, please...
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +Resistance (24% Smash, 24% Lethal, 8% Fire, 16% Cold, 16% Toxic)| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }}


Dear Lord. Will fix all the mess eventually, sorry =(
'''Plus'''


:Don't stress it :D (need to upload a smiley image).  The Power Template is only something I was testing out and Tony hasn't said whether he wants to use it or not.  It still has a problem if there isn't a power icon added, as it will show <nowiki>{{{1}}}</nowiki> if there isn't something in that slot.  I did notice that there is a Power Missing icon [[Image:Power Missing.png|22px]], though. I tried setting up a default if there wasn't something there, but it wouldn't work for me :( . --[[User:StarGeek|StarGeek]] 14:05, 26 Jan 2006 (CST)
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.}}


== Crystals, CoT or Objects? ==
'''Or'''


Moved Yakovlev's note here:
{{Power|[[File:IceFormation_BlockOfIce.png|22px]]| Block of Ice| Ranged, Moderate Damage (Cold) Foe: Hold -Speed -Recharge| You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.}}


There is no possible description, as they can´t be targeted.
'''Or'''


: Ya never know what isn't possible :D  Updated descriptions from the data files to have a complete entry. But should these be here?  I could make a good argument for and against. They do appear with the CoT spawns, but then maybe the Objects category would be better (tryed to link there, but didn't work :( .  Then again, they aren't targetable, so maybe a seperate category, say something like Enviromental Objects?  --[[User:StarGeek|StarGeek]] 11:54, 27 Jan 2006 (CST)
{{Power|[[File:Power Missing.png|22px]]| No additional powers| No additional powers|'' This Ice Thorn Caster doesn't have any additional powers.''}}


:Also, changed icon for Crystal of Pain, since the icon Yakovlev used was misleading.  A power icon with a shield indicates it's a defense buff or debuff.  A damage type would be more appropriate.  I really need to create the article on the icon pictures I was thinking of makeing :D --[[User:StarGeek|StarGeek]] 12:04, 27 Jan 2006 (CST)
--[[User:Baalus Seth|Baalus Seth]] 13:24, 16 June 2009 (UTC)


== Updated Human Art ==
This page could use updated screenshots to reflect the recent art changes of Human members.  I'll try to contribute, but I'm not very good at image editing.  --[[User:Variatas|Variatas]] 19:28, 5 October 2011 (UTC)
:Also, should a Historical section be added to reflect when the change occurred? --[[User:Thirty7|Thirty7]] 21:01, 14 October 2011 (UTC)


Gah! Sorry, just saw your note now, Star =/
:I added a good deal of images to update the ones here to their new looks... there are still a few yet to be added, including folks like Baron Zoria. --[[User:Thirty7|Thirty7]] 23:38, 14 October 2011 (UTC)


Crystals:
::Historical section at the bottom and a gallery of old NPCs should suffice, I think. :3  [[User:Sera404|Sera404]] 23:40, 14 October 2011 (UTC)
Well, technically there is a ton of items! Most of them have no effect at all and just explode when destroyed...I tought it was a good idea to put in their respective factions those which can affect players characters in any way =)


These always appear in Oranbega or areas with very high density of CoT mobs, so I tought it would be a good idea to put them here...anyways, you are right: these things are objects too...why not put them in both sections? That would solve it, and it´s not much space =D
:Okay, all of the human Mages (excluding Libri Vermis who is not in the AE for some reason) are now changed over... critique my images all you like.  :) --[[User:Thirty7|Thirty7]] 00:54, 15 October 2011 (UTC)
 
::Woot, just snagged a shot of the new Libri Vermis and put him in there as well! Personally, I like the old one better.  :(  --[[User:Thirty7|Thirty7]] 03:08, 21 October 2011 (UTC)
Icon: I'm using the Red Shield Icon to mark powers which are unknown to me, as that will make an easy way for someone else to track which powers are registered yet still unknown. Picked that icon because I´m sure it will be one of the least used (it´s the PvP debuff), and, being red, it can be seen easily =)
 
Feel free to change it if you find a better one, and thanks for the comment =)
 
Again sorry for the lateness to respond, and, BTW, you are doing a great work with the Shard =D
 
--[[User:212.59.206.152|212.59.206.152]] 19:58, 30 Jan 2006 (CST)
 
It's Yak here, btw...not logged in...as careless as usual =P
 
:Re: Shard.  I noticed that there wasn't much there, so I took my Empath Defender (because he has teleport) all the way out the Storm Palace for the first time (wow, just wow).  Played with an elemental a bit, and got smacked down.  Now, he's not one of those "pure" healer types, built more as an Offender, and can hold his own for the most part against anything short of AV.  And some of the stuff in the Shard, too, I've learned.  
 
:Anyway, the point of all that is that I realized that I can copy my Scrapper to Test, and respec Flight into his build and then I'll go and double check what I can with great ease and safety (who cares about debt on Test!)
 
:But the reason I was questioning about the Crystals is because there is already an [[Object|Objects]] categoryBut then, they aren't targetable. But then... etc :D
 
:As for icons, that's the exact same reason I've been using the [[image:Power Missing.png|16px]] icon.  And in case you didn't notice, it becomes really easy to figure out what articles need some lovin' (whichever icon is used).  Click on the icon, and near the bottom, you'll see a list of all pages that have that icon. --[[User:StarGeek|StarGeek]] 22:18, 30 Jan 2006 (CST)

Latest revision as of 03:08, 21 October 2011

about differences between games...

o.o gaa, there's alot on here, I went through and skimmed most of the chat to make sure no one mentioned it.. (and I'm fairly sure no one has..)

Anyway, CoT mobs between CoH and CoV are different in respect that the CoV has a number of types that CoH doesn't have (yet (hopefully)). It might be just me... but shouldn't the CoV only ones be marked as such? if for no other reason that to avoid new readers who go into a cot mission in the hollows and expect to get to see hoardlings or sucubii or something.. this only really effects CoT as far as I know.. family has a new subgroup in the Mooks.. and the council didn't get anything right? --Sleepy Kitty 11:08, 7 July 2006 (PDT)

No worries, it was mostly discussion about formatting, dating from before we had the discussion board. I've gone ahead and archived it.
As for marking CoH/CoV only? Might be tough, because you'd have to do it both ways, and that would be a lot of work. No real opinion as of yet, still thinking it over. --StarGeek 20:00, 7 July 2006 (PDT)
<.< there are no CoH only CoT... so you only have to mark the CoV only. Or perhapse a small mention in the info or overview about which ones only appear on cov side.. --Sleepy Kitty 01:03, 8 July 2006 (PDT)


Oh, it doesen't happen to the CoT only. Crey Public Relations are exclusive of CoV so far. So are the Wailers, or the Consortium Guards, or many others...
I knew this would be an issue sooner or later... Well, no worries, I have tought about this as well. My idea is to add the portrait of the mob just at his title, with *blue* background for the ones you find in CoH, and *red* background for the ones you find only in CoV. Both colors if the mob can be found in both games.
To avoid further confussion, the portarits of those mobs you can find *only* in missions will be half-sized.
It's a simple and easy to implement system that should give the reader a idea of what he can find and where.
So the next logic question is: "Why hasn't that been done yet?" The answer is simple. Think of the work involved: you have to track every single mob, every single mission (some like the Lead Outcasts are present in a very limited number of missions in CoV...perhaps only in one) Besides, I have still a ton of info to enter to the site, the day has only 24 hours, and I can only be typing a certain ammount of hours at a day before my head starts spinning... =P
--Yakovlev 03:22, 8 July 2006 (PDT)
^^;; needent go that far. it is a good idea, but for the most part, every faction in coh that is also in cov has all the same ppl spawn in it. Spawns that are cov only aren't linked to the coh side right? its only those couple of oddball cases where there are extra mobs of that faction for coV but none for coH. o.o Am I correct in assuming this is a purly coV thing and there aren't ppl that only spawn in coh for factions in both? I wasn't aware of the Crey one as well.. but thats only to factions where this is the case? the portraits idea sounds good, and probably would look good as well... but it would be a time killer, and most mobs don't have pics up to add the frames to..
I'm not asking that anyone go crazzy with big alterations to the layout, organization or anything like that. ^^ I just though a quick NOTE: this minion/lueit/boss/Monster is only found in CoV instances of this faction, or something similar, would be good to have on the rare nail sticking out. --Sleepy Kitty 09:07, 8 July 2006 (PDT)

Enemy Order

Should the enemies be ordered by name ( Energy > Force > Life > Soul ) or by level ( Life > Energy > Force > Soul )? I find the second way more intuitive to a player... - Baalus Seth

I'm a fan of alphabetical in all situations. It's the most intuitive you can get. While it may be obvious to you, who's played the game a while, unless you do something to make it obvious that it's by level, it's not very intuitive to someone brand new to the game. User:StarGeek/sig 11:05, 15 October 2006 (PDT)
In fact I am - I'm doing my research slowly, affixing level ranges to mobs :) - Baalus Seth 12:03, 15 October 2006 (PDT)

Posessed Scientists?

Do they appear anywhere other than in instanced missions? - Baalus Seth 08:05, 27 September 2006 (PDT)

I believe I saw some on Thorn Isle in the Nerva Archipelago. --Kung-Fu Jesus 08:17, 27 September 2006 (PDT)
They appear all around the Portal Corp. compound. Actually, in CoH, I don't recall them ever appearing in a mission. User:StarGeek/sig 11:52, 27 September 2006 (PDT)
Both Kung Fu and Geek here are right: In City of Heroes Possessed Scientists are present near Portal Corp in such number that it's impossible to ignore them. In City of Villains they seem to be much rarer, and I have seen them only in Thorn Isle so far. I have nerver found them so far in any missions, at least yet (level 30). --Yakovlev 00:11, 28 September 2006 (PDT)

Level Notes

  • division between Behemoth Masters and Overlords seems to be 34 | 35. Need somebody to double-check. - Skarmory The PG 06:43, 31 March 2007 (PDT)
  • Just now confirmed as 35|36 - Skarmory The PG 06:49, 31 March 2007 (PDT)
  • 35|36 Agony|Death - Skarmory The PG 10:39, 1 April 2007 (PDT)

Archus' and Caleb's Powers

Thought it was about time they were added.

SuperDuperTony 18:33, 19 May 2008 (UTC)

Faction Member Powers and Statistics

  • 'Agony Mages have a 10% resistance to to-hit debuffs. I believe that this should be added to the main page. —Preceding unsigned comment added by Arkonae (talkcontribs) 06:07, 6 September 2010

Casters formatting

Tell me, which looks better:

Powers

IceBlast IceBlast.png Ice Blast Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate.

IceFormation Chillblains.png Chilblain Ranged, Low Cold Damage, Foe Immobilize
Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.

IcyOnslaught IceSword.png Ice Sword Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate.

IceArmor IceArmor.png Frozen Armor Self, +Resistance (24% Smash, 24% Lethal, 8% Fire, 16% Cold, 16% Toxic)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.

One or none of the following:

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.

IceFormation BlockOfIce.png Block of Ice Ranged, Moderate Damage (Cold) Foe: Hold -Speed -Recharge
You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.


oooooor


Powers

IceBlast IceBlast.png Ice Blast Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate.

IceFormation Chillblains.png Chilblain Ranged, Low Cold Damage, Foe Immobilize
Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.

IcyOnslaught IceSword.png Ice Sword Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate.

IceArmor IceArmor.png Frozen Armor Self, +Resistance (24% Smash, 24% Lethal, 8% Fire, 16% Cold, 16% Toxic)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.

Plus

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.

Or

IceFormation BlockOfIce.png Block of Ice Ranged, Moderate Damage (Cold) Foe: Hold -Speed -Recharge
You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.

Or

Power Missing.png No additional powers No additional powers
This Ice Thorn Caster doesn't have any additional powers.

--Baalus Seth 13:24, 16 June 2009 (UTC)

Updated Human Art

This page could use updated screenshots to reflect the recent art changes of Human members. I'll try to contribute, but I'm not very good at image editing. --Variatas 19:28, 5 October 2011 (UTC)

Also, should a Historical section be added to reflect when the change occurred? --Thirty7 21:01, 14 October 2011 (UTC)
I added a good deal of images to update the ones here to their new looks... there are still a few yet to be added, including folks like Baron Zoria. --Thirty7 23:38, 14 October 2011 (UTC)
Historical section at the bottom and a gallery of old NPCs should suffice, I think. :3 Sera404 23:40, 14 October 2011 (UTC)
Okay, all of the human Mages (excluding Libri Vermis who is not in the AE for some reason) are now changed over... critique my images all you like.  :) --Thirty7 00:54, 15 October 2011 (UTC)
Woot, just snagged a shot of the new Libri Vermis and put him in there as well! Personally, I like the old one better.  :( --Thirty7 03:08, 21 October 2011 (UTC)