Talk:Enhancement Sets: Difference between revisions

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imported>Sekoia (historical)
(archiving old discussions (pre Issue 11, through October 2007) -- page was getting long)
imported>Bootsie (historical)
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Where can we work on this without releasing it until Issue 11 is live?
Where can we work on this without releasing it until Issue 11 is live?
:No idea, but I just got Energy Manipulator: Chance to disorient as a pool B drop--[[User:Fleeting Whisper|Fleeting Whisper]] 03:42, 29 November 2007 (UTC)
:No idea, but I just got Energy Manipulator: Chance to disorient as a pool B drop--[[User:Fleeting Whisper|Fleeting Whisper]] 03:42, 29 November 2007 (UTC)
== Pool A, B, C, etc. ==
Add a description (or link) to what pool A, B, C, etc. mean.  Ideally it would also have estimated drop %.  I presume pool A is just normal monster drops.
If these already exist, they should probably be linked by the references in the descriptions for each icon's meaning near the top of the page.  That's where people will most encounter them as a puzzle that needs to be explained.


== Rectified Reticle: +Perception ==
== Rectified Reticle: +Perception ==

Revision as of 15:09, 26 June 2008

New Issue 11 Sets

Now that Issue 11 is in open beta we can begin gathering the data for the new sets, including the Purple/Superior sets. The CoH forums has much of the info we need here: [1].

Where can we work on this without releasing it until Issue 11 is live?

No idea, but I just got Energy Manipulator: Chance to disorient as a pool B drop--Fleeting Whisper 03:42, 29 November 2007 (UTC)

Pool A, B, C, etc.

Add a description (or link) to what pool A, B, C, etc. mean. Ideally it would also have estimated drop %. I presume pool A is just normal monster drops.

If these already exist, they should probably be linked by the references in the descriptions for each icon's meaning near the top of the page. That's where people will most encounter them as a puzzle that needs to be explained.

Rectified Reticle: +Perception

Got it at the end of Flashback story arc, during reporting back to contact. Flashback had two challenge settings (30 minutes, and 1 defeat), both challenges were successfuly met. Recipe was given right before the challenge badges were awarded. Nord Blast 22:31, 12 March 2008 (UTC)

Flashback's the end of story arc drops...

Does anyone know from which pools the recipies are awarded?

Since I began to keep statistics, i've got the following recipies:

  • Commanding Presence: Acc/End - Pool B
  • Rectified Reticle: +Increased Perception - Unknown Pool
  • Impervious Skin: End/Rech - Pool A
  • Cacophony: Conf/Range - Unknown Pool
  • Energy Manipulator: Chance to Disorient - Pool B
  • Unspeakable Terror: Fear/Range - Unknown Pool

Nord Blast 21:50, 13 March 2008 (UTC)

You have to be careful to seperate out the end of mission drops from the defeat last guys drops. Story arcs can award a Pool B for completing the final mission. There are still a few arcs that got missed in the I9 beta change and give a 100% chance of Pool B. Catwhoorg 22:45, 13 March 2008 (UTC)

It was the end of the story arc, recipe was awarded right before you are unexemplared to your current level, and right before challenge badges were awarded if any, but after statistics window for flashback had been shown.

Nord Blast 00:07, 14 March 2008 (UTC)