Talk:Leveling Chart: Difference between revisions
imported>StarGeek (historical) m (moved section) |
imported>StarGeek (historical) m (→Anything else?) |
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I think I got just about most of the useful stuff in there. From what I've heard, though, it sounds like the villain respecs are at different levels. If so, someone more knowledgeable will have to fix that. Go ahead and pretty it up, Konoko {{smile}}. --[[User:StarGeek|StarGeek]] 12:44, 2 April 2006 (PDT) | I think I got just about most of the useful stuff in there. From what I've heard, though, it sounds like the villain respecs are at different levels. If so, someone more knowledgeable will have to fix that. Go ahead and pretty it up, Konoko {{smile}}. --[[User:StarGeek|StarGeek]] 12:44, 2 April 2006 (PDT) | ||
: Now on test, Changed re-spec trials so that they go 24-33 and 34-40 (Preparation for 41-50 villain content) --[[User:StarGeek|StarGeek]] 13:41, 2 April 2006 (PDT) | |||
== Level chart made with template == | == Level chart made with template == |
Revision as of 20:41, 2 April 2006
Overview
I propose we simple copy this chart coh.crgaming.com with full acknowledgements in the article. --Konoko 10:26, 2 April 2006 (PDT)
- Duh, this information is in the CoH manual. Information first. acknowledgements later.--Konoko 12:39, 2 April 2006 (PDT)
Aaa, this is getting confusing. What if we make templates Template:LevelChartEven and Template:LevelChartOdd? Then we can quickly edit the background color or have no background color for every other level. Maybe add a line to each template to set the bgcolor. Template:LevelChartOdd Template:LevelChartEven Template:LevelChart --Konoko 10:56, 2 April 2006 (PDT)
- Go ahead and hit it . I was just trying to get a chart up. Making things pretty isn't my strongest area. I just got too tired last night to finish. --StarGeek 12:16, 2 April 2006 (PDT)
Anything else?
I think I got just about most of the useful stuff in there. From what I've heard, though, it sounds like the villain respecs are at different levels. If so, someone more knowledgeable will have to fix that. Go ahead and pretty it up, Konoko . --StarGeek 12:44, 2 April 2006 (PDT)
- Now on test, Changed re-spec trials so that they go 24-33 and 34-40 (Preparation for 41-50 villain content) --StarGeek 13:41, 2 April 2006 (PDT)
Level chart made with template
Level | New Powers | Primary Power Available | Secondary Power Available | Pool Power Available | Addition Slots | Addition Inspirations | Other | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 4 |
Copy of coh.crgaming.com article (source, no conversion to WikiMarkup)
After you've gained a specific amount of experience, your hero's Security and Combat Levels will increase. Combat Levels will increase automatically, while Security Levels require going to a trainer. Not only does leveling allow you to fight tougher foes and go to harder zones, but it also has certain rewards. A hero can gain new powers, unlock power pools, gain new enhancement and inspiration slots, and even gain titles and additional costumes. This chart outlines what you gain as you level. For example, at level 1, you get your first and second power choices. You can choose from your first or second primary power or your first secondary power. You also gain three inspiration slots. So, at level 14, you get your 9th power choice, and can choose from the third power in a power pool.
Level: |
New Power: |
Primary Power Available: |
Secondary Power Available: |
Power Pool Available |
New Enhancement Slots: |
New Inspiration Slots: |
Other: |
1 |
1st & 2nd |
1st & 2nd |
1st |
3 | |||
2 |
3rd |
3rd |
2nd |
1 (4 total) | |||
3 |
2 |
4 (8 total) | |||||
4 |
4th |
3rd |
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5 |
2 |
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6 |
5th |
4th |
1st, 2nd power (1st pool) |
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7 |
2 |
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8 |
6th |
5th |
1st, 2nd power (2nd pool) | ||||
9 |
2 |
||||||
10 |
7th |
4th |
1st, 2nd power (3rd pool) | 2 (10 total) |
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11 |
2 |
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12 |
8th |
6th |
1st, 2nd power (4th pool) | ||||
13 |
2 |
||||||
14 |
9th |
3rd power (all pools) |
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15 |
2 |
Title - General | |||||
16 |
10th |
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17 |
2 |
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18 |
11th |
7th |
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19 |
2 |
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20 |
12th |
6th |
4th power (all pools) |
New Costume Slot, Cape | |||
21 |
2 |
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22 |
13th |
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23 |
2 |
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24 |
14th |
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25 |
2 |
5 (15 total) |
Title - Origin Specific | ||||
26 |
15th |
8th |
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27 |
2 |
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28 |
16th |
7th |
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29 |
2 |
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30 |
17th |
New Costume Slot, Auras | |||||
31 |
3 |
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32 |
18th |
9th |
|||||
33 |
3 |
||||||
34 |
3 |
||||||
35 |
19th |
8th |
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36 |
3 |
||||||
37 |
3 |
||||||
38 |
20th |
9th |
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39 |
3 |
||||||
40 |
3 |
5 (20 total) |
New Costume Slot | ||||
41 |
21st |
1st, 2nd (Epic) |
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42 |
3 |
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43 |
3 |
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44 |
22nd |
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45 |
3 |
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46 |
3 |
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47 |
23rd |
3rd (Epic) |
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48 |
3 |
||||||
49 |
24th |
4th (Epic) |
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50 |
3 |
||||||
Total |
24 Total Powers |
9 Total Primary Powers |
9 Total Primary Powers |
4 Total Power Pools 1 Total Epic Power Pool |
67 Total Enhancement Slots |
20 Total Inspiration Slots |
4 Total Costumes |
Submitted by <a class='newsiglink' href='mailto:[email protected]'>Cantatus</a>