Talk:Mission Architect Custom Units: Difference between revisions
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[http://boards.cityofvillains.com/showflat.php?Cat=0&Number=13299234 From this thread on the CoH Forums.] | [http://boards.cityofvillains.com/showflat.php?Cat=0&Number=13299234 From this thread on the CoH Forums.] | ||
Note that this guide will be updated and possibly totally rewritten once i15 hits live servers. Though there are some changes already available that could be written into the guide, I'm going to be waiting until then. | |||
== Thank Yous / Credits == | == Thank Yous / Credits == |
Latest revision as of 20:04, 7 September 2010
Original Author: Dispari
From this thread on the CoH Forums.
Note that this guide will be updated and possibly totally rewritten once i15 hits live servers. Though there are some changes already available that could be written into the guide, I'm going to be waiting until then.
Thank Yous / Credits
Thank yous to and contributions by:
- Arcanaville
- IanTheM1
- Memphis Bill
- mistformsquirrel
- The_Godchild
- Twoflower
Custom Character Inherents
From what I can tell, depending on powersets, custom characters will have access to some inherents. It's not clear if they can have access to multiple inherents (I hope not!).
Ranged Attack powersets gives mobs Defiance.
Control powersets gives mobs Overpower (already on guide)
Melee Attack powersets gives mobs Critical (only some of them, it seems, still needs testing)
There's probably more, but I'm sure someone else can post. :D Sera404 04:49, 22 April 2009 (UTC)
- Guess as of the latest patch, blaster custom mob no longer have Defiance. Pity, thought it added a nice element of surprise. :3 Sera404 01:48, 19 May 2009 (UTC)