Talk:Shiva Strike Mission: Difference between revisions
imported>Konoko (historical) (Misinformation) |
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== Misinformation == | == Misinformation == | ||
Wow this has a lot of mis-information. I'm fixing most of it and including the guide I read on the coh boards for taking out the firebases solo. Trouble is, I don't have the link and my search fu on those boards isn't very good. I'll be typing it from memory. | Wow this has a lot of mis-information. I'm fixing most of it and including the guide I read on the coh boards for taking out the firebases solo. Trouble is, I don't have the link and my search fu on those boards isn't very good. I'll be typing it from memory.--[[User:Konoko|Konoko]] 00:45, 6 June 2006 (PDT) | ||
=== Firebase facts === | === Firebase facts === | ||
* Turrets do NOT regenerate. If you leave one at half health, it will remain at half health until it de-spawns or the server reboots (or someone else kills it). | * Turrets do NOT regenerate. If you leave one at half health, it will remain at half health until it de-spawns or the server reboots (or someone else kills it). | ||
* Defeated turrets re-spawn every 5 minutes no matter what. This is not based on a timer that starts after defeat, this is a constant every 5 minutes the turrets re-spawn. | * Defeated turrets re-spawn every 5 minutes no matter what. This is not based on a timer that starts after defeat, this is a constant every 5 minutes the turrets re-spawn. |
Revision as of 07:45, 6 June 2006
"The Shivan Shard power only works within the Bloody Bay zone."
Is this verified? Because I'm pretty sure I used it in Siren's Call as well. Didn't think to try it in a PvE zone, but I think it works in any of the PvP zones.
You are correct, sir.
Yes, I read somewhere that it's only good in a PvP zone, but I have verified that the Shivan Shard works anywhere. I've corrected the article. Thanks for the info!
Oh, and I corrected a change from the beta. The firebase defenses no longer fight for you, they merely stay deactivated while you process the ore.
Misinformation
Wow this has a lot of mis-information. I'm fixing most of it and including the guide I read on the coh boards for taking out the firebases solo. Trouble is, I don't have the link and my search fu on those boards isn't very good. I'll be typing it from memory.--Konoko 00:45, 6 June 2006 (PDT)
Firebase facts
- Turrets do NOT regenerate. If you leave one at half health, it will remain at half health until it de-spawns or the server reboots (or someone else kills it).
- Defeated turrets re-spawn every 5 minutes no matter what. This is not based on a timer that starts after defeat, this is a constant every 5 minutes the turrets re-spawn.