Talk:Status Effect: Difference between revisions
imported>Jumping Jack (historical) No edit summary |
imported>Weatherby Goode (historical) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
== True Status Effects == | |||
Should Knockback and Slow be on this list? I don't feel Slow should. In any case, if either of them stays on, the entries for other effects shouldn't say "All status effects work the same way." because neither KB nor Slows use the magnitude mechanics. [[User:Corebreach|Corebreach]] 11:32, 1 March 2007 (PST) | Should Knockback and Slow be on this list? I don't feel Slow should. In any case, if either of them stays on, the entries for other effects shouldn't say "All status effects work the same way." because neither KB nor Slows use the magnitude mechanics. [[User:Corebreach|Corebreach]] 11:32, 1 March 2007 (PST) | ||
:No, neither should. That said, they should all be linked to by the definition of 'Mitigation'. --[[User:Talen Lee|Talen Lee]] | :No, neither should. That said, they should all be linked to by the definition of 'Mitigation'. --[[User:Talen Lee|Talen Lee]] | ||
::Technically, Knock* powers do use the magnitude system although it is slightly modified. I agree that Movement Snares and Recharge Slows should not be in this category since they do not use the magnitude system. On a related note, Taunt and Placate don;t use magnitudes either, but Untouchable and Affect Only Self (the two halves of Phase Shift powers) do use it. [[User:Weatherby Goode|Weatherby Goode]] 22:30, 27 February 2009 (UTC) | |||
::::A minor correction: Placate does use the magnitude system, though I don't believe it stacks from multiple caster. [[User:Weatherby Goode|Weatherby Goode]] 23:28, 27 February 2009 (UTC) | |||
:::Moved Slow out of the list. It's a debuff, but players often call it a Status Effect. Knocks have been referred to as status effects by the devs a couple times, so I'm leaving them there for the moment...more consensus is needed. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 22:46, 27 February 2009 (UTC) | |||
Umm, why were teleport and fly added? They are not status effects. Status effects are powers with or without a duration that cause your character to stop functioning in one or more ways. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 01:10, 28 February 2009 (UTC) | |||
:Both effects use the magnitude system, and I wasn't sure where else they would go. Even though they are generally usefull to the target (ie when self targeted) they are as much a Status Effect as Repel is. [[User:Weatherby Goode|Weatherby Goode]] 01:18, 28 February 2009 (UTC) | |||
== Stay or go? == | == Stay or go? == | ||
I was unable to find definitive descriptions for how any of these work, so I simply went by memory. Problematic varieties are: Slow, Knockback, and Taunt. I expect that the next editor can go through and cite things. --[[User:Jumping Jack|Jumping Jack]] 21:03, 25 October 2007 (EDT) | I was unable to find definitive descriptions for how any of these work, so I simply went by memory. Problematic varieties are: Slow, Knockback, and Taunt. I expect that the next editor can go through and cite things. --[[User:Jumping Jack|Jumping Jack]] 21:03, 25 October 2007 (EDT) | ||
== Equivalent page for Buffs/Debuffs == | |||
Does one exist? I've been searching for one, and I can't find anything. [[User:Weatherby Goode|Weatherby Goode]] 23:30, 27 February 2009 (UTC) |
Latest revision as of 01:18, 28 February 2009
True Status Effects
Should Knockback and Slow be on this list? I don't feel Slow should. In any case, if either of them stays on, the entries for other effects shouldn't say "All status effects work the same way." because neither KB nor Slows use the magnitude mechanics. Corebreach 11:32, 1 March 2007 (PST)
- No, neither should. That said, they should all be linked to by the definition of 'Mitigation'. --Talen Lee
- Technically, Knock* powers do use the magnitude system although it is slightly modified. I agree that Movement Snares and Recharge Slows should not be in this category since they do not use the magnitude system. On a related note, Taunt and Placate don;t use magnitudes either, but Untouchable and Affect Only Self (the two halves of Phase Shift powers) do use it. Weatherby Goode 22:30, 27 February 2009 (UTC)
- A minor correction: Placate does use the magnitude system, though I don't believe it stacks from multiple caster. Weatherby Goode 23:28, 27 February 2009 (UTC)
- Moved Slow out of the list. It's a debuff, but players often call it a Status Effect. Knocks have been referred to as status effects by the devs a couple times, so I'm leaving them there for the moment...more consensus is needed. -- Agge (talk) 22:46, 27 February 2009 (UTC)
- Technically, Knock* powers do use the magnitude system although it is slightly modified. I agree that Movement Snares and Recharge Slows should not be in this category since they do not use the magnitude system. On a related note, Taunt and Placate don;t use magnitudes either, but Untouchable and Affect Only Self (the two halves of Phase Shift powers) do use it. Weatherby Goode 22:30, 27 February 2009 (UTC)
Umm, why were teleport and fly added? They are not status effects. Status effects are powers with or without a duration that cause your character to stop functioning in one or more ways. -- Agge (talk) 01:10, 28 February 2009 (UTC)
- Both effects use the magnitude system, and I wasn't sure where else they would go. Even though they are generally usefull to the target (ie when self targeted) they are as much a Status Effect as Repel is. Weatherby Goode 01:18, 28 February 2009 (UTC)
Stay or go?
I was unable to find definitive descriptions for how any of these work, so I simply went by memory. Problematic varieties are: Slow, Knockback, and Taunt. I expect that the next editor can go through and cite things. --Jumping Jack 21:03, 25 October 2007 (EDT)
Equivalent page for Buffs/Debuffs
Does one exist? I've been searching for one, and I can't find anything. Weatherby Goode 23:30, 27 February 2009 (UTC)