Homecoming Wiki:Power Sets: Difference between revisions
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==Overview== | {{wip|date=2007-10-31}} | ||
== Overview == | |||
Discuss and document powerset article layout/rules. | Discuss and document powerset article layout/rules. | ||
=General Layout= | = General Layout = | ||
==Overview== | == Overview == | ||
Brief description of who gets access to this powerset. The exact wording of this overview should be consistent across articles. ''{{color|green|[[User:Konoko|Konoko]] keeps re-writing it on new powerset articles. Bad admin.}}'' | Brief description of who gets access to this powerset. The exact wording of this overview should be consistent across articles. ''{{color|green|[[User:Konoko|Konoko]] keeps re-writing it on new powerset articles. Bad admin.}}'' | ||
Also included should be an in game description of the powerset | Also included should be an in game description of the powerset | ||
==Power Tables== | == Power Tables == | ||
Contains clear, concise table that describes the powerset. Can contain more than one for similar or identical primary/secondary sets. Must contain two or more if powersets differ in the slightest. | Contains clear, concise table that describes the powerset. Can contain more than one for similar or identical primary/secondary sets. Must contain two or more if powersets differ in the slightest. | ||
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** Scrapper melee sets contain a power usually called something other than Taunt (Confront mostly) that is a Single Target taunt. ''{{color|green|This is cause for grief for Konoko, who would rather have 1 table with a note on the taunt power rather than 2 nearly identical tables}}'' | ** Scrapper melee sets contain a power usually called something other than Taunt (Confront mostly) that is a Single Target taunt. ''{{color|green|This is cause for grief for Konoko, who would rather have 1 table with a note on the taunt power rather than 2 nearly identical tables}}'' | ||
*i.e.2 [[Force Field]] | * i.e.2 [[Force Field]] | ||
** Defender and Controller Force Field sets are identical (except one is primary, the other secondary ''see below''), while the Mastermind version has powers shuffled a fair bit. | ** Defender and Controller Force Field sets are identical (except one is primary, the other secondary ''see below''), while the Mastermind version has powers shuffled a fair bit. | ||
Powersets that are exactly identical except one is a Primary while the other is Secondary (Dark Miasma, most Brute/Tanker melee sets) '''''could''''' be combined in the same table, however an exact method has not been decided on. ''[[Archery]] for example.'' | Powersets that are exactly identical except one is a Primary while the other is Secondary (Dark Miasma, most Brute/Tanker melee sets) '''''could''''' be combined in the same table, however an exact method has not been decided on. ''[[Archery]] for example.'' | ||
===General Layout=== | === General Layout === | ||
Below we have some examples and code to help one get started making the power tables section of a powerset article. Included is both the traditional as well as the current split pri/sec attempts. Note that the template creates an in-article link to the power specified in '''power name'''. | Below we have some examples and code to help one get started making the power tables section of a powerset article. Included is both the traditional as well as the current split pri/sec attempts. Note that the template creates an in-article link to the power specified in '''power name'''. | ||
<blockquote> | <blockquote> | ||
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</blockquote> | </blockquote> | ||
==Powers== | == Powers == | ||
Expanded and detailed list of powers in the set. Most well established powersets have this list sorted in alphabetical order. ''{{color|green|Konoko would rather they be in level order, but this does not work on Force Field and most Stalker secondaries}}'' | Expanded and detailed list of powers in the set. Most well established powersets have this list sorted in alphabetical order. ''{{color|green|Konoko would rather they be in level order, but this does not work on Force Field and most Stalker secondaries}}'' | ||
=== General Layouts === | === General Layouts === | ||
The powers section makes liberal use of the [[:Category:PowerBlock Templates|PowerBlock]] templates. Also of note are the [[Enhancement]] | The powers section makes liberal use of the [[:Category:PowerBlock Templates|PowerBlock]] templates. Also of note are the [[:Category:Enhancement Templates|Enhancement]] and [[:Category:Enhancement_Set_Categories_Templates|Set]] templates. | ||
''{{color|green|This section needs a better way of describing each template}}'' | ''{{color|green|This section needs a better way of describing each template}}'' | ||
<blockquote> | <blockquote> | ||
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<nowiki>{{PowerBlock_End}}</nowiki> ''--end of wikitable''<br /> | <nowiki>{{PowerBlock_End}}</nowiki> ''--end of wikitable''<br /> | ||
---- | ---- | ||
=== [[File:Archery_MediumArrow.png]] Aimed Shot === | |||
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|High(Lethal)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} | ||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Effects|Ranged | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Accuracy}}}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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</blockquote> | </blockquote> | ||
---- | ---- | ||
===Pet Layouts=== | |||
=== Pet Layouts === | |||
Many Mastermind powers and other Pet summoning powers have an additional section that describes the pet's powers. For now, here's an example from [[Thugs]]. | Many Mastermind powers and other Pet summoning powers have an additional section that describes the pet's powers. For now, here's an example from [[Thugs]]. | ||
---- | ---- | ||
<blockquote> | <blockquote> | ||
=== [[ | === [[File:Thugs HirePosse.png]] Call Thugs === | ||
Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | ||
''((Note: THe Arsonist Appears to have the Scourge Ability.))'' | ''((Note: THe Arsonist Appears to have the Scourge Ability.))'' | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon 1-3 Thugs}} | {{PowerBlock_Effects|Summon 1-3 Thugs}} | ||
{{PowerBlock_Other|Header=''Thug''|Text=''Level 1 and 6 pets are '''Punks'''''}} | {{PowerBlock_Other|Header=''Thug''|Text=''Level 1 and 6 pets are '''Punks'''''}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[ | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Thugs_TargetedRangedMinorDmg.png|18px]] [[Thugs#Pistols|Pistols]] (Minor Damage)}} | ||
{{PowerBlock_Other|Header=Equip Powers|Text=[[ | {{PowerBlock_Other|Header=Equip Powers|Text=[[File:Thugs_TargetedRangedHeavyDmg.png|18px]] [[Thugs#Dual Wield|Dual Wield]] (Moderate Damage)}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[ | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Thugs_ConeRangedModerateDmg.png|18px]] Empty Clips(Cone Moderate Damage)}} | ||
{{PowerBlock_Other|Header=''Arsonist''|Text=''Level 18 pet is an '''Arsonist'''''}} | {{PowerBlock_Other|Header=''Arsonist''|Text=''Level 18 pet is an '''Arsonist'''''}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[ | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:FireBlast_FireBall.png|18px]] Molotov Cocktail (AoE Minor DoT)}} | ||
{{PowerBlock_Other|Header=Equip Powers|Text=[[ | {{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast_ArcOfFire.png|18px]] Spit Fire (Cone Moderate DoT)}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[ | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] Fire Bomb (AoE)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
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</blockquote> | </blockquote> | ||
==Powers History== | == Powers History == | ||
Optional section that could contain very brief description of changes to the powerset. See [[Regeneration#Powers History]] for example. | Optional section that could contain very brief description of changes to the powerset. See [[Regeneration#Powers History]] for example. | ||
==External Links== | == External Links == | ||
Most powersets are detailed on http:// | Most powersets are detailed on http://tomax.cohtitan.com/, however the layout of the website has changed. Other websites that detail or discuss the powerset could be linked to from here. | ||
==Categories== | |||
== Categories == | |||
Not a section, but powersets should be in these categories | Not a section, but powersets should be in these categories | ||
* All powersets should be in the [[:Category: | * All powersets should be in the [[:Category:Power Sets|Power Sets]] category | ||
*: <nowiki>[[Category: | *: <nowiki>[[Category:Power Sets]]</nowiki> | ||
* Each powerset should also be in the applicable Primary or Secondary category for the archetype that use them. | * Each powerset should also be in the applicable Primary or Secondary category for the archetype that use them. | ||
*: Example: Dual Blades | *: Example: Dual Blades |
Latest revision as of 04:25, 14 December 2013
Overview
Discuss and document powerset article layout/rules.
General Layout
Overview
Brief description of who gets access to this powerset. The exact wording of this overview should be consistent across articles. Konoko keeps re-writing it on new powerset articles. Bad admin.
Also included should be an in game description of the powerset
Power Tables
Contains clear, concise table that describes the powerset. Can contain more than one for similar or identical primary/secondary sets. Must contain two or more if powersets differ in the slightest.
- i.e. Scrapper vs Tanker/Brute taunt power.
- Tanker and Brute melee sets contain a power usually called Taunt that is a Targeted AoE taunt.
- Scrapper melee sets contain a power usually called something other than Taunt (Confront mostly) that is a Single Target taunt. This is cause for grief for Konoko, who would rather have 1 table with a note on the taunt power rather than 2 nearly identical tables
- i.e.2 Force Field
- Defender and Controller Force Field sets are identical (except one is primary, the other secondary see below), while the Mastermind version has powers shuffled a fair bit.
Powersets that are exactly identical except one is a Primary while the other is Secondary (Dark Miasma, most Brute/Tanker melee sets) could be combined in the same table, however an exact method has not been decided on. Archery for example.
General Layout
Below we have some examples and code to help one get started making the power tables section of a powerset article. Included is both the traditional as well as the current split pri/sec attempts. Note that the template creates an in-article link to the power specified in power name.
- CODE traditional
The {{PAGENAME}} powerset is available as a <pri/sec> set for [[<Archetype>]]s. The following table shows which powers are available and at what level:
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=<power icon(without Image:)>.png|Power=<power name>|Level=<level>|Effect=<short help text>|Border=1}} What would happen if we left Border off? it seems to be 1 no matter what
{{Powers_LevelRow|Icon=ForceField ForceBubble.png|Power=Test Power|Level=1|Effect=Toggle: Self +Resist (Nerf)|Border=1}}
{{Powers_Footer}}
- RESULT
Power Level Effect <power name> <level> <short help text> Test Power 1 Toggle: Self +Resist (Nerf)
- CODE pri/sec split
The {{PAGENAME}} powerset is available as a primary set for [[Blaster]]s, or as a secondary set for [[Defender]]s. The following table shows which powers are available and at what level:
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=<power icon>.png|Power=<power name>|PriLevel=<primary level>|SecLevel=<secondary level>|Effect=<short help text>|Border=1}}
{{Powers_SplitLevelRow|Icon=Archery_MediumArrow.png|Power=Aimed Shot|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate Damage (Lethal)|Border=1}}
{{Powers_Footer}}
- RESULT
Power Level as Primary Level as Secondary Effect <power name> <primary level> <secondary level> <short help text> Aimed Shot 1 2 Ranged, Moderate Damage (Lethal)
Powers
Expanded and detailed list of powers in the set. Most well established powersets have this list sorted in alphabetical order. Konoko would rather they be in level order, but this does not work on Force Field and most Stalker secondaries
General Layouts
The powers section makes liberal use of the PowerBlock templates. Also of note are the Enhancement and Set templates. This section needs a better way of describing each template
=== [[Image:Power Icon.png]] Power Name ===
In game description --as stated, in game description. some powers have notes here
{{PowerBlock_Start}} --required, starts a wiki table
{{PowerBlock_Recharge|Slow}} --recharge description, at this time no numbers
{{PowerBlock_Damage|Minor(Lethal)}} --damage description
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 10 (Brute)}} --archetype icon, level, and archetype name
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 6 (Tanker)}} --additional archetype, note the use of PowerBlock_BLank
{{PowerBlock_Effects|Toggle}} --some articles put all effects on one line, others break them up, use best judgment
{{PowerBlock_Blank|Self +Resist (Disorient, Hold, Sleep, Knockback)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} --use enhancement template so that all articles look consistent
{{PowerBlock_Blank|{{Enhance Defense}}}} --more enhancements
{{PowerBlock Sets|{{Set Defense}}}} --use invention set template (icon is in dispute(as in just added))
{{PowerBlock_End}} --end of wikitable
Aimed Shot
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Damage High(Lethal) Recharge Moderate Minimum Level 1 (Blaster) 2 (Defender) Effects Ranged Enhancements Reduce Endurance Cost Enhance Range Increase Attack Rate Enhance Damage Enhance Accuracy Set Categories Ranged Damage
Pet Layouts
Many Mastermind powers and other Pet summoning powers have an additional section that describes the pet's powers. For now, here's an example from Thugs.
Call Thugs
Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail. ((Note: THe Arsonist Appears to have the Scourge Ability.))
Recharge Very Long Minimum Level 1 (Mastermind) Effects Summon 1-3 Thugs Thug Level 1 and 6 pets are Punks Basic Powers Brawl (Smashing) Pistols (Minor Damage) Equip Powers Dual Wield (Moderate Damage) Upgrade Powers Empty Clips(Cone Moderate Damage) Arsonist Level 18 pet is an Arsonist Basic Powers Brawl (Smashing) Molotov Cocktail (AoE Minor DoT) Equip Powers Spit Fire (Cone Moderate DoT) Upgrade Powers Fire Bomb (AoE) Enhancements Reduce Endurance Cost Enhance Knockback Distance Enhance Defense Debuff Enhance Damage Enhance Accuracy Set Categories Pet Damage
Powers History
Optional section that could contain very brief description of changes to the powerset. See Regeneration#Powers History for example.
External Links
Most powersets are detailed on http://tomax.cohtitan.com/, however the layout of the website has changed. Other websites that detail or discuss the powerset could be linked to from here.
Categories
Not a section, but powersets should be in these categories
- All powersets should be in the Power Sets category
- [[Category:Power Sets]]
- Each powerset should also be in the applicable Primary or Secondary category for the archetype that use them.
- Example: Dual Blades
- [[Category:Tanker Primary]]
- [[Category:Scrapper Secondary]]
- [[Category:Brute Secondary]]
- [[Category:Stalker Secondary]]