Cathedral of Pain Trial: Difference between revisions
imported>Eabrace (historical) mNo edit summary |
imported>Zombie Man (historical) (Rough draft reworking in preparation for I18. Needs a lot more work and updating from anyone willing to do so.) |
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== Overview == | |||
The '''Cathedral of Pain Trial''' is a [[trial]] launched from a [[Supergroup]] base. The participant obtain a reward by completing it. | |||
__TOC__ | |||
{{clr}} | {{clr}} | ||
== Requirements == | == Requirements == | ||
Your Supergroup Base needs either an [[Oracle]] or [[Mission Computer]] and a [[Raid Telepad]] or [[Raid Teleportal]] in order to start the trial. | |||
The Trial accommodates up to 24 players which can form three teams. | |||
All players are sidekicked/lackeyed to 50. | |||
Players who are defeated in any part of the trial are transported back to their own personal base hospital or to the hospital of the last zone they were in. Because of this, most raids begin in Pocket D so that participants who are guests of the Base from which the raid is launched can get back quickly. | |||
== Badges == | |||
It is expected that this will award a badge with this image: | |||
[[File:V badge CathedralOfPainBadge.png]] | |||
For a brief time a progress bar appeared under [[Supergroup Badges]] with a counter for how many times the supergroup had successfully completed the trial. Unsuccessful attempts to complete the trial during the period when it was live in 2006 '''did''' count for progress on this badge. | |||
== The Trial == | |||
[[File:Cathedral_of_pain.jpg|thumb|100px|Aspect of Rularuu and the Willforge]] | |||
*Beginning the Trial | |||
After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer starts. The teams have that long to complete the trial. | |||
*[[The Courtyard of Shadows]] | |||
There are three beams shooting up into the air. Next to each beam emitter (called [[Psionic Resonators]]) there is a cube-like object (called a [[Willforge]]) floating in midair. It spawns large groups of [[Soldiers of Rularuu]]. In order to destroy the resonators, defeat all guardian Rularuu that are spawned. Once all the Rularuu are defeated, attack the resonator. It must be brought down very close to the same time with the other two resonators, which the other teams should be working on. Once you bring them all down, the door to the Cathedral of Pain opens. | |||
*[[Master of the Shards]] | |||
After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Warburg nukes and [[Shivans]], and other enemy debuffs can improve the chance to defeat the AV in one attempt. Once he is defeated, players can choose a Temp Power with a small number of Merits, or the large number of Merits reward. Each member also gets a huge end of mission bonus, due to not getting any XP or drops in the mission. | |||
== History == | |||
{{Historical|type=section|reason=change}} | |||
=== Overview === | |||
The '''Cathedral of Pain Trial''' was a [[trial]] in which your [[Supergroup]] participated in obtaining an [[Item of Power]] by completing it. Your Supergroup needed either an [[Oracle]] or [[Mission Computer]] in order to start the trial. The Cathedral of Pain Trial is no longer accessible, awaiting a complete rewrite of [[Base Raid]]s and the trial itself. | |||
=== Requirements === | |||
The Trial can only be attempted during a 7-day window during a 28-day period. After the 7 days, a 21 day raidable cycle begins. (Note: Base Raids were disabled in [[Issue 13]].) Your base item is currently saved during this time period, but in the future, that will all change! | The Trial can only be attempted during a 7-day window during a 28-day period. After the 7 days, a 21 day raidable cycle begins. (Note: Base Raids were disabled in [[Issue 13]].) Your base item is currently saved during this time period, but in the future, that will all change! | ||
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10/11/06 01:56 PM | 10/11/06 01:56 PM | ||
== Badges == | === Badges === | ||
It is expected that this will award a badge with this image: | It is expected that this will award a badge with this image: | ||
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For a brief time a progress bar appeared under [[Supergroup Badges]] with a counter for how many times the supergroup had successfully completed the trial. Unsuccessful attempts to complete the trial during the period when it was live in 2006 '''did''' count for progress on this badge. | For a brief time a progress bar appeared under [[Supergroup Badges]] with a counter for how many times the supergroup had successfully completed the trial. Unsuccessful attempts to complete the trial during the period when it was live in 2006 '''did''' count for progress on this badge. | ||
== The Trial == | === The Trial === | ||
*Beginning the Trial | *Beginning the Trial | ||
After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer starts. The supergroup has that long to complete the trial. | After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer starts. The supergroup has that long to complete the trial. | ||
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After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Warburg nukes and [[Shivans]], and other enemy debuffs can improve the chance to defeat the AV in one attempt. Once he is defeated, the Supergroup gets an Item of Power in the [[Vault]], and each member gets a huge end of mission bonus, due to not getting any in the mission. Note: a supergroup cannot do this trial again until they have room for another Item of Power. | After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Warburg nukes and [[Shivans]], and other enemy debuffs can improve the chance to defeat the AV in one attempt. Once he is defeated, the Supergroup gets an Item of Power in the [[Vault]], and each member gets a huge end of mission bonus, due to not getting any in the mission. Note: a supergroup cannot do this trial again until they have room for another Item of Power. | ||
== | ===Notes=== | ||
*The Trial was initially only available for part of one cycle (see above). It went up in late September 2006 and was taken down from Live on or around October 11, 2006. | *The Trial was initially only available for part of one cycle (see above). It went up in late September 2006 and was taken down from Live on or around October 11, 2006. |
Revision as of 00:00, 16 August 2010
Cathedral of Pain Trial | |
---|---|
Contact | Oracle / Mission Computer |
Zone | Supergroup Base |
Suggested Team Size |
|
Level Range | 10-50 |
Enemy Groups | |
Overview
The Cathedral of Pain Trial is a trial launched from a Supergroup base. The participant obtain a reward by completing it.
Requirements
Your Supergroup Base needs either an Oracle or Mission Computer and a Raid Telepad or Raid Teleportal in order to start the trial.
The Trial accommodates up to 24 players which can form three teams.
All players are sidekicked/lackeyed to 50.
Players who are defeated in any part of the trial are transported back to their own personal base hospital or to the hospital of the last zone they were in. Because of this, most raids begin in Pocket D so that participants who are guests of the Base from which the raid is launched can get back quickly.
Badges
It is expected that this will award a badge with this image:
For a brief time a progress bar appeared under Supergroup Badges with a counter for how many times the supergroup had successfully completed the trial. Unsuccessful attempts to complete the trial during the period when it was live in 2006 did count for progress on this badge.
The Trial
- Beginning the Trial
After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer starts. The teams have that long to complete the trial.
There are three beams shooting up into the air. Next to each beam emitter (called Psionic Resonators) there is a cube-like object (called a Willforge) floating in midair. It spawns large groups of Soldiers of Rularuu. In order to destroy the resonators, defeat all guardian Rularuu that are spawned. Once all the Rularuu are defeated, attack the resonator. It must be brought down very close to the same time with the other two resonators, which the other teams should be working on. Once you bring them all down, the door to the Cathedral of Pain opens.
After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Warburg nukes and Shivans, and other enemy debuffs can improve the chance to defeat the AV in one attempt. Once he is defeated, players can choose a Temp Power with a small number of Merits, or the large number of Merits reward. Each member also gets a huge end of mission bonus, due to not getting any XP or drops in the mission.
History
Overview
The Cathedral of Pain Trial was a trial in which your Supergroup participated in obtaining an Item of Power by completing it. Your Supergroup needed either an Oracle or Mission Computer in order to start the trial. The Cathedral of Pain Trial is no longer accessible, awaiting a complete rewrite of Base Raids and the trial itself.
Requirements
The Trial can only be attempted during a 7-day window during a 28-day period. After the 7 days, a 21 day raidable cycle begins. (Note: Base Raids were disabled in Issue 13.) Your base item is currently saved during this time period, but in the future, that will all change!
In order to take on this enormous challenge, the supergroup must also have a Base with the following items:
- 8 rooms
- 6 Dimensional Anchors
- Mission Computer or Oracle
- Raid Telepad or Raid Teleportal
- An Item of Power Base for the Item of Power
The Trial accommodates up to 24 players which can form three teams.
All players are sidekicked/lackeyed to 50. Players who are defeated in any part of the trial are transported back to their base hospital.
10/11/06 01:56 PM
Badges
It is expected that this will award a badge with this image:
For a brief time a progress bar appeared under Supergroup Badges with a counter for how many times the supergroup had successfully completed the trial. Unsuccessful attempts to complete the trial during the period when it was live in 2006 did count for progress on this badge.
The Trial
- Beginning the Trial
After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer starts. The supergroup has that long to complete the trial.
There are three beams shooting up into the air. Next to each beam emitter (called Psionic Resonators) there is a cube-like object (called a Willforge) floating in midair. It spawns large groups of Soldiers of Rularuu. In order to destroy the resonators, defeat all guardian Rularuu that are spawned. Once all the Rularuu are defeated, attack the resonator. It must be brought down very close to the same time with the other two resonators, which the other teams should be working on. Once you bring them all down, the door to the Cathedral of Pain opens.
After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Warburg nukes and Shivans, and other enemy debuffs can improve the chance to defeat the AV in one attempt. Once he is defeated, the Supergroup gets an Item of Power in the Vault, and each member gets a huge end of mission bonus, due to not getting any in the mission. Note: a supergroup cannot do this trial again until they have room for another Item of Power.
Notes
- The Trial was initially only available for part of one cycle (see above). It went up in late September 2006 and was taken down from Live on or around October 11, 2006.
- The Trial was taken offline due to a game-breaking exploit. The exploit enabled any member of the SG running the trial to run a delivery mission or "fedex" type mission and upon clicking the end contact, the mission would not complete but the character and team would still receive the mission completion bonus. This resulted in several people clicking their way from level 1 to level 50 in a matter of hours, and also allowed the accumulation of large amounts of prestige and influence for various SGs and players.
- The Trial is scheduled to return with Issue 18.