Template:DropRecipeHead/doc: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Blondeshell (historical)
m (add note for Costume Piece switch)
imported>Sekoia (historical)
(adding example output)
Line 30: Line 30:


In the event that a recipe does not follow the usual convention for buyback price at a store (100 * level for uncommon or 200 * level for rare), an optional "price" parameter may be specified to override calculation of the sales price for the recipe with the value specified.  For instance, if a level 1 recipe can be sold for 3000 at a store, add "|price=3000" in the template call.
In the event that a recipe does not follow the usual convention for buyback price at a store (100 * level for uncommon or 200 * level for rare), an optional "price" parameter may be specified to override calculation of the sales price for the recipe with the value specified.  For instance, if a level 1 recipe can be sold for 3000 at a store, add "|price=3000" in the template call.
==Example==
'''This invocation:'''
<pre>{{DropRecipeHead|Bruising Blow|U}}</pre>
'''Will result in the following:'''
{{DropRecipeHead|Bruising Blow|U|nocat=1}}


==See also==
==See also==

Revision as of 19:54, 27 November 2010

This is a documentation subpage for Template:DropRecipeHead (see that page for the template itself).
It contains usage information, categories and other content that is not part of the original template page.

This template is used on an IO enhancement/recipe article. It is used to create the opening text in the recipe section. It provides the recipe's image, the recipe's rareness and how to obtain it, and it indicates how much it sells for in stores. It leads into the {{DropRecipeTables}} template, which provides tables detailing the crafting requirements of the recipe for each level.

Usage

The template requires two positional arguments, the set's name and the recipe's rarity/drop method. For example,

{{DropRecipeHead|Bruising Blow|U}}

There are two special cases for the set's name. If the recipe is for a costume, it must be "Costume". If the recipe is for a temporary power, it must be "Temp Powers". Otherwise, it should be the invention set's name.

The recipe's rarity/drop method must be one of several keywords as follows.

  • U for uncommon drops (pool A) Uncommon Critter.png
  • R for rare drops (pool A) Rare Critter.png
  • VR for very rare drops ("purples", pool A) Very Rare Critter.png
  • M for mission drops (pool B) Badge stature 01.png
  • TF for random rare recipe rolls (previously pools C and D) Badge task force 01.png
  • TR DELETED for trial drops (pool D) Badge trial zone 01.png
  • S for special drops Exclaimation.png
  • P for PvP drops Badge DayJob Griefer.png
  • CP for Costume Pieces Uncommon Critter.png (to distinguish between merit costs of other uncommon pool A drops)
  • TP for Temp Powers Rare Critter.png (to distinguish between merit costs of other rare pool A drops)
  • ? for unknown drops Icon clue generic.png

The template may also take an optional third parameter. When provided, this overrides the default selling and crafting costs for the recipe to match the provided level.

For special drops, specifying an optional "special" parameter will allow inclusion of instructions for obtaining the recipe.

In the event that a recipe does not follow the usual convention for buyback price at a store (100 * level for uncommon or 200 * level for rare), an optional "price" parameter may be specified to override calculation of the sales price for the recipe with the value specified. For instance, if a level 1 recipe can be sold for 3000 at a store, add "|price=3000" in the template call.

Example

This invocation:

{{DropRecipeHead|Bruising Blow|U}}

Will result in the following:

Uncommon Drop
Recipe Bruising Blow.png

This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is an uncommon drop.

This recipe may be sold to a store for 100 inf per level. However, other players may be willing to pay more for it through the Auction House.

The following tables show the requirements for crafting this enhancement:


See also