Template:IOEffect/B/1: Difference between revisions

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imported>Sekoia (historical)
(New page: {{#switch:{{{level|{{{1|}}}}}} |10=0.070 |11=0.080 |12=0.090 |13=0.100 |14=0.108 |15=0.115 |16=0.123 |17=0.131 |18=0.138 |19=0.146 |20=0.154 |21=0.162 |22=0.169 |23=0.177 |24=0.185 |25=0.1...)
 
imported>Sekoia (historical)
m (+doc)
 
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{{#switch:{{{level|{{{1|}}}}}}
<includeonly>{{#switch:{{{level|{{{1|}}}}}}
|10=0.070
|10=7.0
|11=0.080
|11=8.0
|12=0.090
|12=9.0
|13=0.100
|13=10.0
|14=0.108
|14=10.8
|15=0.115
|15=11.5
|16=0.123
|16=12.3
|17=0.131
|17=13.1
|18=0.138
|18=13.8
|19=0.146
|19=14.6
|20=0.154
|20=15.4
|21=0.162
|21=16.2
|22=0.169
|22=16.9
|23=0.177
|23=17.7
|24=0.185
|24=18.5
|25=0.192
|25=19.2
|26=0.200
|26=20.0
|27=0.202
|27=20.2
|28=0.205
|28=20.5
|29=0.207
|29=20.7
|30=0.209
|30=20.9
|31=0.211
|31=21.1
|32=0.214
|32=21.4
|33=0.216
|33=21.6
|34=0.218
|34=21.8
|35=0.220
|35=22.0
|36=0.223
|36=22.3
|37=0.225
|37=22.5
|38=0.227
|38=22.7
|39=0.230
|39=23.0
|40=0.232
|40=23.2
|41=0.234
|41=23.4
|42=0.236
|42=23.6
|43=0.239
|43=23.9
|44=0.241
|44=24.1
|45=0.243
|45=24.3
|46=0.245
|46=24.5
|47=0.248
|47=24.8
|48=0.250
|48=25.0
|49=0.252
|49=25.2
|50=0.255
|50|51|52|53=25.5
|#default=0.00
|#default=0
}}
}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude>

Latest revision as of 07:28, 3 March 2008

[edit] [purge] Documentation


The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.

Usage

This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.

  Schedule A Schedule B Schedule C Schedule D
1 Aspect {{IOEffect/A/1}} {{IOEffect/B/1}} {{IOEffect/C/1}} {{IOEffect/D/1}}
2 Aspects {{IOEffect/A/2}} {{IOEffect/B/2}} {{IOEffect/C/2}} {{IOEffect/D/2}}
3 Aspects {{IOEffect/A/3}} {{IOEffect/B/3}} {{IOEffect/C/3}} {{IOEffect/D/3}}
4 Aspects {{IOEffect/A/4}} {{IOEffect/B/4}} {{IOEffect/C/4}} {{IOEffect/D/4}}

The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}} will yield 16.0.

If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)

As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}} yields 53.0.