Template:IOEffect/D/2: Difference between revisions

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imported>Sekoia (historical)
(New page: {{#switch:{{{level|{{{1|}}}}}} |10=? |11=? |12=? |13=? |14=? |15=? |16=? |17=? |18=? |19=? |20=? |21=? |22=? |23=? |24=? |25=? |26=? |27=? |28=? |29=? |30=? |31=? |32=? |33=? |34=? |35=? |...)
 
imported>Eabrace (historical)
(added data for remaining levels)
 
(3 intermediate revisions by 2 users not shown)
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{{#switch:{{{level|{{{1|}}}}}}
<includeonly>{{#switch:{{{level|{{{1|}}}}}}
|10=?
|10=13.7
|11=?
|11=15.0
|12=?
|12=16.9
|13=?
|13=18.8
|14=?
|14=20.2
|15=?
|15=21.6
|16=?
|16=23.1
|17=?
|17=24.5
|18=?
|18=25.9
|19=?
|19=27.4
|20=?
|20=28.9
|21=?
|21=30.3
|22=?
|22=31.8
|23=?
|23=33.2
|24=?
|24=34.6
|25=?
|25=36.1
|26=?
|26=37.5
|27=?
|27=37.9
|28=?
|28=38.4
|29=?
|29=38.8
|30=?
|30=39.2
|31=?
|31=39.6
|32=?
|32=40.1
|33=?
|33=40.5
|34=?
|34=40.9
|35=?
|35=41.3
|36=?
|36=41.8
|37=?
|37=42.2
|38=?
|38=42.6
|39=?
|39=43.1
|40=?
|40=43.4
|41=?
|41=43.9
|42=?
|42=44.3
|43=?
|43=44.8
|44=?
|44=45.2
|45=?
|45=45.6
|46=?
|46=46.0
|47=?
|47=46.4
|48=?
|48=46.9
|49=?
|49=47.3
|50=?
|50|51|52|53=47.8
|#default=0
|#default=0
}}
}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude>

Latest revision as of 00:00, 4 May 2008

[edit] [purge] Documentation


The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.

Usage

This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.

  Schedule A Schedule B Schedule C Schedule D
1 Aspect {{IOEffect/A/1}} {{IOEffect/B/1}} {{IOEffect/C/1}} {{IOEffect/D/1}}
2 Aspects {{IOEffect/A/2}} {{IOEffect/B/2}} {{IOEffect/C/2}} {{IOEffect/D/2}}
3 Aspects {{IOEffect/A/3}} {{IOEffect/B/3}} {{IOEffect/C/3}} {{IOEffect/D/3}}
4 Aspects {{IOEffect/A/4}} {{IOEffect/B/4}} {{IOEffect/C/4}} {{IOEffect/D/4}}

The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}} will yield 16.0.

If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)

As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}} yields 53.0.