Template:Petcommands: Difference between revisions
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imported>StarGeek (historical) m (resort) |
imported>Konoko (historical) m (→Conflict) |
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==== Conflict ==== | ==== Conflict ==== | ||
*[[Image:PetCommand_ConflictingCommand.png|20px]] This icon is displayed in the pet window when 2 pets that fall under the same power are given commands that do not match.<noinclude>[[Category:Slash Command Templates|{{PAGENAME}}]]</noinclude> | *[[Image:PetCommand_ConflictingCommand.png|20px]] This icon is displayed in the pet window when 2 pets that fall under the same power are given commands that do not match. ''This does not indicate error, simply informational.''<noinclude>[[Category:Slash Command Templates|{{PAGENAME}}]]</noinclude> |
Revision as of 14:33, 20 February 2007
Stances
Aggressive Attack everything in sight.
Defensive Retaliate to damage taken by the Player or other pets of the same player.
Passive Will not attack unless specifically told to
Actions
Attack Attacks the player's currently selected target, regardless of Stance. Will default back to Follow after target has been defeated.
Follow Follow the player. Stance still applies.
Stay Hold position. Will move short distances if in Aggressive and Defensive mode.
Goto Gives the player a targetting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay.
Dismiss Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in Recluses Victory hang around.