Template:Set Bonus/doc: Difference between revisions

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imported>Rigel Kent (historical)
(Issue 14 update)
imported>Sekoia (historical)
(→‎Allowed Classes and Types: moving Slow from Mez to All Powers)
 
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:''Optional.'' Another type of effect (see below).  Some bonuses have two types.  Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold
:''Optional.'' Another type of effect (see below).  Some bonuses have two types.  Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold
;pvp
;pvp
:''Optional.'' Specifies the bonus is only given while on PvP maps.
:''Optional.'' "pvp=y" specifies the bonus is only given while on PvP maps.


==Allowed Classes and Types==
==Allowed Classes and Types==
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|-
|-
| All Powers
| All Powers
| Accuracy, Damage, Knockback, Range, Recharge, Healing
| Accuracy, Damage, Knockback, Range, Recharge, Healing, Slow
| {{Set Bonus|class=All Powers|type=Accuracy|num=4|amt=5.00|nocat}}
| {{Set Bonus|class=All Powers|type=Accuracy|num=4|amt=5.00|nocat}}
|-
|-
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|-
|-
| Mez
| Mez
| Confuse, Stun, Fear, Hold, Immobilize, Sleep, Slow
| Confuse, Stun, Fear, Hold, Immobilize, Sleep
| {{Set Bonus|class=Mez|type=Hold|num=6|amt=2.00|nocat}}
| {{Set Bonus|class=Mez|type=Hold|num=6|amt=2.00|nocat}}
|-
|-
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| Knockback
| Knockback
| {{Set Bonus|class=Mez Protection|type=Knockback|num=3|amt=3|nocat}}
| {{Set Bonus|class=Mez Protection|type=Knockback|num=3|amt=3|nocat}}
|-
| Proc
| ''none''
| {{Set Bonus|class=Proc|amt=10% chance for '''[[Repel]]''' protection for 10s|num=3|pvp=y|nocat}}
|-
|-
| Recovery
| Recovery
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|-
|-
| Resist
| Resist
| Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic
| Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic, Slow
| {{Set Bonus|class=Resist|type=Fire|type2=Cold|num=4|amt=1.50|nocat}}
| {{Set Bonus|class=Resist|type=Fire|type2=Cold|num=4|amt=1.50|nocat}}
|-
|-

Latest revision as of 19:16, 30 December 2010

This is a documentation subpage for Template:Set Bonus (see that page for the template itself).
It contains usage information, categories and other content that is not part of the original template page.

This template is for declaring a set bonus in an Invention Set's page. It takes the following parameters:

num
Required. The number of set enhancements needed to get the bonus. One decimal digit.
amt
Required. The amount of the bonus, usually a percentage, without the percent sign. Please use two decimal places (e.g. 5.00 instead of 5) so the formatting on summary pages looks right.
class
Required. The class of the bonus (see below).
type
Optional. The type of effect (see below).
type2
Optional. Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold
pvp
Optional. "pvp=y" specifies the bonus is only given while on PvP maps.

Allowed Classes and Types

Class Types Example
All Powers Accuracy, Damage, Knockback, Range, Recharge, Healing, Slow
  • Four enhancements improves the Accuracy of all your powers by 5.00%.
Debt Protection none
  • Five enhancements grants 1.00% debt protection.
Defense Area Effect, Melee, Ranged, Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic
Endurance none
  • Four enhancements increases maximum Endurance by 1.50%.
Health none
  • Three enhancements increases maximum Health by 0.50%.
Less Mez Confuse, Stun, Fear, Hold, Immobilize, Sleep
  • Two enhancements reduces the duration of Stun effects on you by 1.50%.
Mez Confuse, Stun, Fear, Hold, Immobilize, Sleep
  • Six enhancements improves the duration of your Hold effects by 2.00%.
Mez Protection Knockback
  • Three enhancements provides 3 points of protection against Knockback effects on you.
Proc none
  • Three enhancements gives a 10% chance for Repel protection for 10s. (PvP only)
Recovery none
  • Four enhancements increases Recovery by 2.50%.
Regen none
Resist Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic, Slow
Speed F, J, R, M (for Flight, Jumping, Running, and Movement)