Mission:Tip - Radio Distress Call: Difference between revisions
imported>Sekoia (historical) m (moved Mission:Radio Distress Call to Mission:Tip - Radio Distress Call: Fixing name, see Paragon Wiki:Mission articles) |
imported>Felderburg (historical) m (Typo; male / female dialogue (assumed - old version just said "him", changed to "him / her")) |
||
(14 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Infobox Tip | ||
=== {{UL|Radio Distress Call | |type=alignment | ||
|place=Paragon City | |||
|available=herovig | |||
|levelfrom=20 | |||
|levelto=29 | |||
|choice=herovig | |||
}} | |||
=== {{UL|Radio Distress Call}} === | |||
'''Briefing''' | '''Briefing''' | ||
You find a broken radio and hit it a few times before it starts to work again, allowing you to overhear a transmission... | You find a broken radio and hit it a few times before it starts to work again, allowing you to overhear a transmission... | ||
''In an underground military base not too far from here a saboteur has stolen the override codes of an experimental weapons system on behalf of [[Maestro]], a lieutenant within the [[Council]]. These are codes to electromagnetic pulse generators beneath several parts of the city. If the saboteur manages to activate the codes, it could level multiple parts of [[Paragon City]]!'' | |||
This situation does seem dire - the saboteur would be able to activate the codes for at least two of the generators before you would be able to stop him, meaning parts of Paragon may very well be destroyed. In order to stop any innocent lives from being lost, someone needs to destroy those generators before they can be activated! | |||
However, that would mean the saboteur would get away - with the codes! The lives of some civilians within Paragon is a price the city might just have to pay in order to stop whoever is behind this scheme! | |||
{{TipChoice|align1=Hero|choice1=Destroy the Pulse Charges before they destroy part of the City!|align2=Vigilante|choice2=Ignore the charges and stop the Saboteur!}} | {{TipChoice|align1=Hero|choice1=Destroy the Pulse Charges before they destroy part of the City!|align2=Vigilante|choice2=Ignore the charges and stop the Saboteur!}} | ||
Line 10: | Line 23: | ||
'''Hero Acceptance''' | '''Hero Acceptance''' | ||
The cataclysmic events that the agent in the military complex is describing would send chills down anyone's back. There's no way you can allow something like this to happen. Those Pulse Charges need to be stopped at all costs. Even though there may be more problems that Maestro and the Council will cause if the saboteur brings back those codes to him, the immediate loss of life is far too great to ignore. This time the Maestro may get away with his plans, but you'll be there to stop him when he does. For now, innocent lives are in peril! | The cataclysmic events that the agent in the military complex is describing would send chills down anyone's back. There's no way you can allow something like this to happen. Those Pulse Charges need to be stopped at all costs. | ||
Even though there may be more problems that [[Maestro]] and the [[Council]] will cause if the saboteur brings back those codes to him, the immediate loss of life is far too great to ignore. This time the Maestro may get away with his plans, but you'll be there to stop him when he does. For now, innocent lives are in peril! | |||
{{green|Stop the pulse charges from going off!}} | |||
The agent on the radio has revealed the location of where the military complex can be found. That alone should be enough to show how great the danger is, if they're willing to blow the cover of their secret location. Get to that complex and find those Pulse Charges. If you can destroy them before they go off, you just might be able to stop them from triggering even worse destruction. | |||
{{Mission Objective|Entrance= | {{Mission Objective|Entrance=You hear the sound of boots marching in the area - the Council has already sent troops here to protect the pulse charges!|Primary=Destroy the Pulse Charges!|Secondary=3 Pulse Charges remaining|Additional=|Completion=You've stopped the pulse charges from going off, thereby saving a whole swath of the city from certain destruction}} | ||
[[File:Overdrive2.jpg|100px|thumb|{{center|Overdrive}}]] | |||
'''Enemies''' | '''Enemies''' | ||
{{Enemy Council}} | |||
{{enemy 5th Column}} | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
* | |||
* Pulse Charge x3 (Object) | |||
* [[Overdrive]] (Boss) (Ally) | |||
{{clr}} | |||
{{NPC Text|type=villain|title=Overdrive's Guards Dialogue|text= | |||
'''Before combat:''' | |||
:'''Council Soldier:''' ''Maybe you should just stay down. It'll be faster that way. ''<br> | |||
:'''Overdrive:''' ''I am not down for the count just yet...! ''<br> | |||
'''Combat start:''' | |||
:'''Council Soldier:''' ''Ugh, {{Character}}, deal with {{GenderDialogue|female=her|male=him}}!''<br> | |||
:'''Overdrive:''' ''You're a sight for sore eyes, {{Character}}!''<br> | |||
'''Once free:''' ''Thanks for the help. I wasn't sure I was going to make it through that one.''<br> | |||
:::''I'll follow you - we need to stop this right away!'' | |||
}} | |||
{{NPC Text|type=villain|title=Council Soldiers Dialogue|text= | |||
'''Council Soldier 1:''' ''[[Maestro]]'s tolerance for the turncoats is very... slim, it seems. ''<br> | |||
'''Council Soldier 2:''' ''Almost to the point of blind rage, if you ask me. ''<br> | |||
}} | |||
{{NPC Text|type=villain|title=Pulse Charges Guards Dialogue|text= | |||
'''Before combat:''' | |||
:'''Council Soldier 1:''' ''We can't have any more heroes interfering in these plans.''<br> | |||
:'''Council Soldier 2:''' ''But... they'll... they'll radio us when the pulse charges should be going off.''<br> | |||
::::''...right?'' | |||
'''Combat start:''' | |||
:'''Coulcil Soldier 2:''' ''Delta squadron, be aware we've got an intruder down here. We're engaging them now.''<br> | |||
---- | |||
'''Before combat:''' | |||
:'''Council Soldier 1:''' ''Maestro's orders were clear.We are to defend these generators with our lives to further the fight against the [[5th Column]]! ''<br> | |||
:'''Council Soldier 2:''' ''History will show us as villains... but we shall be the ones who will save the world!''<br> | |||
'''Combat start:''' | |||
:'''Council Soldier 2:''' ''You can't stop our glory, {{Character}}! Not today! ''<br> | |||
---- | |||
'''Before combat:''' | |||
:'''Council Soldier 1:''' ''If these work, we'll be able to use them to flush out all the 5th Column!''<br> | |||
:'''Council Soldier 2:''' ''We'll show those traitors what happens when they cross the Council! ''<br> | |||
'''Combat start:''' | |||
:'''Council Soldier 2:''' ''Is it the 5th Column? No... it's {{Character}}...! ''<br> | |||
}} | |||
{{Mission Clue|Name=The Council Civil War|Text=You found data on a fallen member of the Council detailing the civil war going on currently in the Council. Many former members of the 5th Column have emerged, attacking their former comrades in arms. Other members of the Council who were ''not'' part of the 5th Column have been seen aiding the rebel soldiers. | |||
What exactly this will lead to is anyone's guess, though Maestro seems to be very focused on stomping out those who have betrayed [[The Center]]}} | |||
{{Ambush|''We have the location! Take control of the operation! | |||
'''After destroying the pulse charges''' the 5th Column will attack the base.}} | |||
'''Debriefing''' | |||
You were able to stop the pulse charges from going off, though it was disconcerting to see that this was all a result of the war between the Council and the 5th Column. As long as this war continues, more innocent people will be put in harms way. | |||
Unless more people like you step in to ensure the safety of those who cannot defend themselves. | |||
==== {{UL|Vigilante Acceptance}} ==== | ==== {{UL|Vigilante Acceptance}} ==== | ||
'''Vigilante Acceptance''' | '''Vigilante Acceptance''' | ||
You have no idea what the Council has in mind for those weapons systems codes. All you know from what the inside agent in the military complex said, and it doesn't sound good. If it's as dangerous as it sounds, then there are many lives that may be put at risk | You have no idea what the Council has in mind for those weapons systems codes. All you know from what the inside agent in the military complex said, and it doesn't sound good. If it's as dangerous as it sounds, then there are many lives that may be put at risk. | ||
{{Mission Objective|Entrance= | It's entirely possible that those Pulse Charges may go off, but the Council usually works on a bigger scale. This ultimately comes down to acceptable losses, and the greater potential loss of life outweighs the ones that will likely die. Unfortunately, this is the way the world works whether people like it or not. It's not all sunshine and roses. | ||
{{green|Stop the Saboteur before they give Maestro those codes!}} | |||
The person giving the distress call on the radio has revealed where the base's location is. If you get there fast enough, you can intercept the saboteur. Don't leave anyone standing, unless you want to risk a copy of the codes getting back to the Council. You're a professional here, not some sloppy amateur. | |||
'''Unnecessary Solicitation''' | |||
Waiting any longer means the difference between one city block being leveled and the entire city being brought to the ground! | |||
{{Mission Objective|Entrance=You enter the building as the floor beneath you rumbles - one of the pulse charges has already gone off! You need to hurry before more are activated!|Primary=Defeat the saboteur and his henchmen!|Secondary=Defeat the saboteur|Additional=|Completion=You discovered the Council was using Flambeaux as the saboteur and stopped their operation, though one neighborhood in Paragon City was already leveled!}} | |||
[[File:Flambeaux.jpg|thumb|100px|{{center|Flambeaux}}]] | |||
'''Enemies''' | '''Enemies''' | ||
{{Enemy Council}} | |||
{{enemy Rogues Gallery}} | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
* [[Paragon Heroes#Flambeaux|Flambeaux]] (Boss) | |||
{{clr}} | |||
{{NPC Text|type=villain|title=Council Troops Dialogue|text= | |||
''' | '''Vortex Elite Marksman:''' ''Those traitorous dogs...we take them in and this is what they do!''<br> | ||
'''Penumbra Elite Fire:''' ''Calm yourself. We'll hunt all of the [[5th Column]] down, in due time.''<br> | |||
'''Penumbra Elite Fire:''' ''This is just the first step of many.'' | |||
---- | |||
'''Before Combat:''' | |||
:'''Nebula Cor Leonis Assault:''' ''We've got the device fully working, she'll take the fall once the authorities try to come this way.'' | |||
:'''Vortex Elite Fire:''' ''Excellent, we can't waste time dealing with them.'' | |||
'''Combat Start:''' | |||
:'''Nebula Cor Leonis Assault:''' ''{{Character}}?! How did you find us here?'' | |||
---- | |||
'''Galaxy:''' ''How difficult was it to use the mind control on her?'' | |||
'''Nebula Cor Leonis Fire:''' ''That's the weird thing, we barely powered it up!'' | |||
}} | |||
: | {{NPC Text|type=villain|title=Flambeaux Dialogue|text= | ||
: | '''Before combat:''' ''Uhh... can barely... control my mind... want a real big... explosion... ''<br> | ||
'''Combat start:''' ''{{Character}}! ''<br> | |||
:::''Can't... control... my mind...! ''<br> | |||
:::''Totally... under mind control... Council forcing me... to do all this...! ''<br> | |||
'''At 75% Life:''' ''Can't help it... need to fight {{Character}}... to blow up the [[5th Column]]...!''<br> | |||
'''At 50% Life:''' ''Really... deep into the mind control...!''<br> | |||
'''At 25% Life:''' ''I feel... no pain... in the mind control...!''<br> | |||
'''Defeated:''' ''Ooof!''<br> | |||
:::''Oh... {{Character}}... what happened?'' | |||
}} | |||
'''Debriefing''' | |||
Flambeaux was teleported to a nearby hospital, where she'll have her mind properly looked at. | |||
The Council's scheme has been foiled, at the price of one of the neighborhoods in Paragon. Better a small neighborhood than the entire city, however - it's the big picture that matters. |
Latest revision as of 15:34, 17 June 2014
Radio Distress Call | |
---|---|
Alignment Mission | |
Type | Alignment Tip |
Place | Paragon City |
Available to | Heroes and Vigilantes |
Level range | 20–29 |
Choice | Hero or Vigilante |
Radio Distress Call
Briefing
You find a broken radio and hit it a few times before it starts to work again, allowing you to overhear a transmission...
In an underground military base not too far from here a saboteur has stolen the override codes of an experimental weapons system on behalf of Maestro, a lieutenant within the Council. These are codes to electromagnetic pulse generators beneath several parts of the city. If the saboteur manages to activate the codes, it could level multiple parts of Paragon City!
This situation does seem dire - the saboteur would be able to activate the codes for at least two of the generators before you would be able to stop him, meaning parts of Paragon may very well be destroyed. In order to stop any innocent lives from being lost, someone needs to destroy those generators before they can be activated!
However, that would mean the saboteur would get away - with the codes! The lives of some civilians within Paragon is a price the city might just have to pay in order to stop whoever is behind this scheme!
Hero Acceptance
Hero Acceptance
The cataclysmic events that the agent in the military complex is describing would send chills down anyone's back. There's no way you can allow something like this to happen. Those Pulse Charges need to be stopped at all costs.
Even though there may be more problems that Maestro and the Council will cause if the saboteur brings back those codes to him, the immediate loss of life is far too great to ignore. This time the Maestro may get away with his plans, but you'll be there to stop him when he does. For now, innocent lives are in peril!
Stop the pulse charges from going off!
The agent on the radio has revealed the location of where the military complex can be found. That alone should be enough to show how great the danger is, if they're willing to blow the cover of their secret location. Get to that complex and find those Pulse Charges. If you can destroy them before they go off, you just might be able to stop them from triggering even worse destruction.
Mission Objective(s)
You hear the sound of boots marching in the area - the Council has already sent troops here to protect the pulse charges!
- Destroy the Pulse Charges!
- 3 Pulse Charges remaining
You've stopped the pulse charges from going off, thereby saving a whole swath of the city from certain destruction
Enemies
Notable NPCs
- Pulse Charge x3 (Object)
- Overdrive (Boss) (Ally)
You found data on a fallen member of the Council detailing the civil war going on currently in the Council. Many former members of the 5th Column have emerged, attacking their former comrades in arms. Other members of the Council who were not part of the 5th Column have been seen aiding the rebel soldiers.
What exactly this will lead to is anyone's guess, though Maestro seems to be very focused on stomping out those who have betrayed The Center
Debriefing
You were able to stop the pulse charges from going off, though it was disconcerting to see that this was all a result of the war between the Council and the 5th Column. As long as this war continues, more innocent people will be put in harms way.
Unless more people like you step in to ensure the safety of those who cannot defend themselves.
Vigilante Acceptance
Vigilante Acceptance
You have no idea what the Council has in mind for those weapons systems codes. All you know from what the inside agent in the military complex said, and it doesn't sound good. If it's as dangerous as it sounds, then there are many lives that may be put at risk.
It's entirely possible that those Pulse Charges may go off, but the Council usually works on a bigger scale. This ultimately comes down to acceptable losses, and the greater potential loss of life outweighs the ones that will likely die. Unfortunately, this is the way the world works whether people like it or not. It's not all sunshine and roses.
Stop the Saboteur before they give Maestro those codes!
The person giving the distress call on the radio has revealed where the base's location is. If you get there fast enough, you can intercept the saboteur. Don't leave anyone standing, unless you want to risk a copy of the codes getting back to the Council. You're a professional here, not some sloppy amateur.
Unnecessary Solicitation
Waiting any longer means the difference between one city block being leveled and the entire city being brought to the ground!
Mission Objective(s)
You enter the building as the floor beneath you rumbles - one of the pulse charges has already gone off! You need to hurry before more are activated!
- Defeat the saboteur and his henchmen!
- Defeat the saboteur
You discovered the Council was using Flambeaux as the saboteur and stopped their operation, though one neighborhood in Paragon City was already leveled!
Enemies
Notable NPCs
- Flambeaux (Boss)
Debriefing
Flambeaux was teleported to a nearby hospital, where she'll have her mind properly looked at.
The Council's scheme has been foiled, at the price of one of the neighborhoods in Paragon. Better a small neighborhood than the entire city, however - it's the big picture that matters.