Talk:Silver Mantis Strike Force: Difference between revisions

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:Also got him to spawn after defeating 28 Dual Artillery Guns, maybe 8 or so pop ups and 2 Missile turrets. Maybe they're point weighted or something. I suspect that each turret causes damage to the base, maybe Dual Artillery Guns and Popups are worth 1 and the HE Boss turrets are worth 3, so you have to reach a total of 40 damage? -[[User:Aberrant|Aberrant]] ([[User talk:Aberrant|talk]]) 14:46, 17 May 2020 (UTC)
:Also got him to spawn after defeating 28 Dual Artillery Guns, maybe 8 or so pop ups and 2 Missile turrets. Maybe they're point weighted or something. I suspect that each turret causes damage to the base, maybe Dual Artillery Guns and Popups are worth 1 and the HE Boss turrets are worth 3, so you have to reach a total of 40 damage? -[[User:Aberrant|Aberrant]] ([[User talk:Aberrant|talk]]) 14:46, 17 May 2020 (UTC)
:And this time, all 96 pop-up turrets and 31 Dual Artillery Guns. Convinced that the Pop-up ones do nothing at this point. The base only starts catching fire as you defeat the Dual Artillery Guns, still not sure about the HE Missile Turrets. --[[User:Aberrant|Aberrant]] ([[User talk:Aberrant|talk]]) 16:45, 17 May 2020 (UTC)
::I think I may have blinked too early on confirming 28 and 4. Suggest perhaps "Colonel Duray will spawn after around 32 large turrets have been defeated. Pop Up Anti-Personnel Guns do not appear to contribute significantly to the objective. There are sufficient turrets on the top and middle part of the structure to meet this quota." ?
:::Close enough! I'm sick of testing it and now never want to see that map again! lol --[[User:Aberrant|Aberrant]] ([[User talk:Aberrant|talk]]) 08:10, 21 May 2020 (UTC)

Latest revision as of 08:10, 21 May 2020

Council mission chatter: (unformatted) - Baalus Seth 23:17, 7 March 2009 (UTC)

[NPC] Captain Drake: Go on. [NPC] Archon Tiger: N-Fragment technology, Sonic Assault weaponry, our 'Cor Leonis' super-soldier process, and of course our advanced robotics. [NPC] Captain Drake: Very impressive. [NPC] Archon Tiger: Thank you. [NPC] Captain Drake: Well, I'll report all of this to the Colonel, but we'll want to see a demonstration.

[NPC] Captain Drake: Here's your chance, Archon! [NPC] Archon Tiger: Here, let me give you a demonstration of our power!

Crey mission chatter:

[NPC] Inferno Raider: The interior teams are saying there are paranormals in there. [NPC] Inferno Raider: That doesn't make any sense!

(aggroed) [NPC] Inferno Raider: No time for that. It's Strike Force Scalpel! Defenseive patterns!

(aggroed) [NPC] Crey Protector: I wasn't even supposed to be here today!

(unnecessary solisomething) What are you doing back here? You're supposed to be blowing up turrets in the middle of the ocean!

120 turrets seems wrong

I was on a Silver Mantis SF tonight with someone who said that the 120 turret number was no longer accurate; you just have to defeat the large ones, and the pop-ups don't matter.

Someone might want to investigate this. —Robotech Master (talk) 03:19, 17 May 2020 (UTC)

Definitely not 120. Played it today solo, cleared the mid layer of 8 Artillery Guns + 4 HE Missiles, then the top layer of 20 Dual Artillery Guns. Total of 32 turrets destroyed, none of them Popups and Duray spawned. Didn't even touch the ground floor layer. Updated the main page with 28 Dual Artillery and 4 HE Missiles. Feel free to update further if anyone determines it as more specific than that. It might be only the top layer needs destroying? Or just any 32 turrets? But definitely no popups are required. -Aberrant (talk) 12:36, 17 May 2020 (UTC)
Also got him to spawn after defeating 28 Dual Artillery Guns, maybe 8 or so pop ups and 2 Missile turrets. Maybe they're point weighted or something. I suspect that each turret causes damage to the base, maybe Dual Artillery Guns and Popups are worth 1 and the HE Boss turrets are worth 3, so you have to reach a total of 40 damage? -Aberrant (talk) 14:46, 17 May 2020 (UTC)
And this time, all 96 pop-up turrets and 31 Dual Artillery Guns. Convinced that the Pop-up ones do nothing at this point. The base only starts catching fire as you defeat the Dual Artillery Guns, still not sure about the HE Missile Turrets. --Aberrant (talk) 16:45, 17 May 2020 (UTC)
I think I may have blinked too early on confirming 28 and 4. Suggest perhaps "Colonel Duray will spawn after around 32 large turrets have been defeated. Pop Up Anti-Personnel Guns do not appear to contribute significantly to the objective. There are sufficient turrets on the top and middle part of the structure to meet this quota." ?
Close enough! I'm sick of testing it and now never want to see that map again! lol --Aberrant (talk) 08:10, 21 May 2020 (UTC)