Echo: Faultline: Difference between revisions
(→Images: I'm removing this gallery - it seems redundant now people can just go and look at it.) |
(Rewrite now it's back in the game, not a bit of history preserved.) |
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{{ | {{otheruses4|1=the Ouroboros Echo|2=other uses of Faultline|3=Faultline (Disambiguation)}} | ||
{{Zone | |||
|{{Hero City Zone}} | |||
|Zone Name=Echo: Faultline | |||
|Splash Image= | |||
|Zone Map=Map Faultline (old).jpg | |||
|Width=84 | |||
|Type of Zone=Hero City Zone | |||
|Level Range=15-25 | |||
|Trainer=''none'' | |||
|Task Force Contact=''none'' | |||
|Event=''none'' | |||
|Exploration Badges = [[Apex]], [[Claim Denied]], [[Dug Too Deep]], [[Faultless Mystic]], [[Forsaken]], [[Newsman]], [[Pristine]], [[Spare Parts]] | |||
|Plaques=[[Disciple Badge#Monument 6|Disciple VI]], [[Disciple Badge#Monument 7|VII]], [[Just Said No to Superadine Badge#Monument 5|Just Said No to Superadine V]], [[Scholar Badge#Monument 5|Scholar V]] | |||
|Day Jobs=''none'' | |||
|Enemies=[[Circle of Thorns]], [[Clockwork]], [[Vahzilok]] | |||
|Connecting Zones=[[Ouroboros]] (was [[Skyway City|Skyway City]]) | |||
|Lines=''none'' | |||
|MoreMaps4U=Echo Faultline|MoreMapsAlt=Echo Faultline | |||
}} | |||
== Overview == | == Overview == | ||
In [[issue 8]], the [[Faultline]] Trial zone was given a major overhaul resulting in a vastly different zone, supposedly as a result of a reconstruction effort in a previously completely devastated area. The old zone is available via [[Ouroboros]]. | |||
In [[issue 8]] | |||
[[ | |||
== Enemies == | == Enemies == | ||
[[Vahzilok]] - large gangs used to roam the area and usually included one or more lieutenants | [[Vahzilok]] - large gangs used to roam the area and usually included one or more lieutenants. | ||
[[Circle of Thorns]] - No one was ever sure what the [[Circle of Thorns]] was seeking in Faultline but their gangs were as large as the other villains in the zone | [[Circle of Thorns]] - No one was ever sure what the [[Circle of Thorns]] was seeking in Faultline but their gangs were as large as the other villains in the zone. | ||
[[Clockwork]] - The ruined buildings throughout the zone provided these scavengers with a wealth of metal they could use to construct even more of their members | [[Clockwork]] - The ruined buildings throughout the zone provided these scavengers with a wealth of metal they could use to construct even more of their members. | ||
== Notes == | == Notes == | ||
* Prior to [[Issue 8]], the "dammed" lake area at the southernmost portion of the zone was inaccessible. It is accessible now via a door at the south end of the "Reservoir" neighbourhood. Unlike the corresponding door in [[Faultline]], it is at the very bottom of the chasm before the zone. It is marked on the map in-game. | |||
* Prior to [[Issue 8]], the "dammed" lake area at the southernmost portion of the zone was inaccessible. | |||
== Neighborhoods == | == Neighborhoods == | ||
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* Downfall (Orange - Level 14-17) ([[Media:Faultline_Downfall.ogg|Music]]) - The second neighborhood after you enter the north end of the zone. | * Downfall (Orange - Level 14-17) ([[Media:Faultline_Downfall.ogg|Music]]) - The second neighborhood after you enter the north end of the zone. | ||
* Precipice (Orange - Level 16-19) ([[Media:Faultline_Precipice.ogg|Music]]) - The neighborhood along the east central side of the zone | * Precipice (Orange - Level 16-19) ([[Media:Faultline_Precipice.ogg|Music]]) - The neighborhood along the east central side of the zone | ||
* Reservoir (Red - Level 18-19) ([[Media:Faultline_Reservoir.ogg|Music]]) - The neighborhood at the south end of the zone. | * Reservoir (Red - Level 18-19) ([[Media:Faultline_Reservoir.ogg|Music]]) - The neighborhood at the south end of the zone, which now includes the entire area beyond the dam. | ||
* Subduction (Yellow - Level 14-17) ([[Media:Faultline_Subduction.ogg|Music]]) - The first neighborhood as you enter the north end of the zone. | * Subduction (Yellow - Level 14-17) ([[Media:Faultline_Subduction.ogg|Music]]) - The first neighborhood as you enter the north end of the zone. | ||
== Transfer Points == | |||
The [[Ouroboros]] teleporter is near the Hazard Zone gate that used to give access to [[Skyway City]] at the north end of the zone. | |||
== Exploration Badges == | == Exploration Badges == | ||
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{{BadgeBox|Pristine}} | {{BadgeBox|Pristine}} | ||
{{BadgeBox|Spare Parts}} | {{BadgeBox|Spare Parts}} | ||
== Historical Plaques == | |||
Note that these plaques are present, but may be more readily accessible in [[Faultline]]. | |||
* Two [[Disciple Badge]] monuments | |||
* One [[Just Said No to Superadine Badge]] monument | |||
* One [[Scholar Badge]] monument | |||
== Notes == | == Notes == | ||
* This zone has been in the game for [[Hero|Heroes]] since [[Issue 0]]. | * This zone has been in the game for [[Hero|Heroes]] since [[Issue 0]]. | ||
* Access to this zone for new characters was removed in [[Issue 8]] | * Access to this zone for new characters was removed in [[Issue 8]]; it was restored in [[issue 25]]. | ||
[[ |
Revision as of 18:16, 1 June 2020
This article is about the Ouroboros Echo. For other uses of Faultline, see Faultline (Disambiguation).
- Trainers:
- none
- Trial / TF Contacts:
- none
- Events:
- none
- Exploration Badges:
- Apex, Claim Denied, Dug Too Deep, Faultless Mystic, Forsaken, Newsman, Pristine, Spare Parts
- Plaque Badges:
- Disciple VI, VII, Just Said No to Superadine V, Scholar V
- Day Jobs:
- none
- Enemies:
- Circle of Thorns, Clockwork, Vahzilok
- Connecting Zones:
- Ouroboros (was Skyway City)
- Transits:
- none
Overview
In issue 8, the Faultline Trial zone was given a major overhaul resulting in a vastly different zone, supposedly as a result of a reconstruction effort in a previously completely devastated area. The old zone is available via Ouroboros.
Enemies
Vahzilok - large gangs used to roam the area and usually included one or more lieutenants.
Circle of Thorns - No one was ever sure what the Circle of Thorns was seeking in Faultline but their gangs were as large as the other villains in the zone.
Clockwork - The ruined buildings throughout the zone provided these scavengers with a wealth of metal they could use to construct even more of their members.
Notes
- Prior to Issue 8, the "dammed" lake area at the southernmost portion of the zone was inaccessible. It is accessible now via a door at the south end of the "Reservoir" neighbourhood. Unlike the corresponding door in Faultline, it is at the very bottom of the chasm before the zone. It is marked on the map in-game.
Neighborhoods
- Aftershock (Red - Level 16-19) (Music) - The large central neighborhood of the zone.
- Dark Canyons (Orange - Level 16-17) (Music) - The neighborhood along the west central side of the zone.
- Downfall (Orange - Level 14-17) (Music) - The second neighborhood after you enter the north end of the zone.
- Precipice (Orange - Level 16-19) (Music) - The neighborhood along the east central side of the zone
- Reservoir (Red - Level 18-19) (Music) - The neighborhood at the south end of the zone, which now includes the entire area beyond the dam.
- Subduction (Yellow - Level 14-17) (Music) - The first neighborhood as you enter the north end of the zone.
Transfer Points
The Ouroboros teleporter is near the Hazard Zone gate that used to give access to Skyway City at the north end of the zone.
Exploration Badges
Apex tracked Dr. Vahzilok down to this location, but interference from the Circle of Thorns prevented him from capturing the mad scientist.
The owner of this building tried to claim he lost the structure due to a fault line, but the insurance company was uncompromising in its definition of an event versus an individual.
Though magical runes and protection spells were once used to hide Oranbega from the rest of the world, all that ended with the Rikti War. Now, anyone who finds a physical entrance in the dark canyons may reach the sunken city... if they're brave or foolish enough to do so.
Ley Lines are powerful forces of mystical energy that crisscross the planet. Paragon City's proximity to Ley Line crossings makes it a prime location for magical villain supergroups.
Once a technological pride and joy of the city of Overbrook, the city's hydroelectric power plant was largely abandoned after the Rikti attack. It now languishes in disrepair.
The Theodore Knight building was home to many Super Groups in the years before the Rikti War.
This area looks very peaceful; the perfect place for a picnic after a day of hiking around the reservoir. A nice safe spot for a bit of walking. You're not afraid of spiders... are you?
Large groups of Vahzilok roam this area, day or night. Guided by the depraved Dr. Vahzilok, they defile the very laws of nature with their never ceasing desire for human flesh.
Historical Plaques
Note that these plaques are present, but may be more readily accessible in Faultline.
- Two Disciple Badge monuments
- One Just Said No to Superadine Badge monument
- One Scholar Badge monument