Invulnerability: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
(Added to Sentinel Secondary category)
(Added Sentinel levels and new powers.)
Line 2: Line 2:
== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
{{Power Set Icon|Freem}}
'''Invulnerability''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s and [[Scrapper]]s.
'''Invulnerability''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s, [[Scrapper]]s and [[Sentinel]]s.


"Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks."
"Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks."
Line 8: Line 8:


== Power Table ==
== Power Table ==
=== Brute/Tanker/Scrapper ===
The Invulnerability power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s and [[Scrapper]]s. The following table shows the levels at which each power is available:
The Invulnerability power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s and [[Scrapper]]s. The following table shows the levels at which each power is available:


Line 20: Line 21:
{{Powers_SplitLevelRow|Icon=Invulnerability ToughHide.png|Power=Tough Hide|PriLevel=26|SecLevel=35|Effect=Auto: Self +DEF(All but Psionics), +Res(DEF Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=Invulnerability ToughHide.png|Power=Tough Hide|PriLevel=26|SecLevel=35|Effect=Auto: Self +DEF(All but Psionics), +Res(DEF Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=Invulnerability Unstoppable.png|Power=Unstoppable|PriLevel=32|SecLevel=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery|Border=1}}
{{Powers_SplitLevelRow|Icon=Invulnerability Unstoppable.png|Power=Unstoppable|PriLevel=32|SecLevel=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery|Border=1}}
{{Powers_Footer}}
=== Sentinel ===
The Invulnerability power set is available as a secondary set for [[Sentinel]]s. The following table shows the levels at which each power is available:
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Invulnerability TemporaryInvulnerabilty.png|Power=Temp Invulnerability|Level=1|Effect=Toggle: Self +Res(Smash, Lethal)|Border=1}}
{{Powers_LevelRow|Icon=Invulnerability ResToPhysicalDmg.png|Power=Resist Physical Damage|Level=2|Effect=Auto: Self +Res(Smash, Lethal, DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=Invulnerability Durability.png|Power=Durability|Level=4|Effect=Auto: Self +Max HP, +Max End, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=Invulnerability DullPain.png|Power=Dull Pain|Level=10|Effect=Self Heal ,+Max Health|Border=1}}
{{Powers_LevelRow|Icon=Invulnerability UnyeildlingStance.png|Power=Unyielding|Level=16|Effect=Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}
{{Powers_LevelRow|Icon=Invulnerability ResToSpecialDmg.png|Power=Environmental Resistance|Level=20|Effect=Auto: Self +Res(Fire, Cold, Toxic, Energy, Negative, Slow, Endurance)|Border=1}}
{{Powers_LevelRow|Icon=Invulnerability Invincibility.png|Power=Invincible|Level=28|Effect=Toggle: Self +DEF(All but Psionics), +To Hit|Border=1}}
{{Powers_LevelRow|Icon=Invulnerability ToughHide.png|Power=Tough Hide|Level=35|Effect=Auto: Self +DEF(All but Psionics), +Res(DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=Invulnerability Unstoppable.png|Power=Unstoppable|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


Line 30: Line 46:
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 10 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Effects|Self +Heal, +Max Health}}
{{PowerBlock_Effects|Self +Heal, +Max Health}}
Line 36: Line 53:
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock_End}}
=== [[File:Invulnerability_Durability.png]] Durability ===
Your body is naturally durable, as a result you have higher hit points and endurance, you are also naturally resistant to toxic damage. This power is always on and costs no Endurance.
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 4 (Sentinel)}}
{{PowerBlock_Effects|Auto: Self +Max HP, +Max End, +Res(Toxic)}}
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_End}}
=== [[File:Invulnerability_ResToSpecialDmg.png]] Environmental Resistance ===
You are naturally resistant to the environmental damage and always take less Fire, Cold, Energy, Negative and Toxic Damage as well as Debuff effects which reduce your speed, endurance or recovery. This power is always on and costs no Endurance.
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 20 (Sentinel)}}
{{PowerBlock_Effects|Auto: Self +Res(Fire, Cold, Toxic, Energy, Negative, Slow, Endurance)}}
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 53: Line 94:
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock Blank|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
=== [[File:Invulnerability_Invincibility.png]] Invincible ===
While this power is active your defenses are reinforced, increasing your Defense against all attacks but Psionics. Your attacks are also reinforced, allowing you to ignore some of your target's Defense.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 28 (Sentinel)}}
{{PowerBlock_Effects|Toggle: Self +DEF(All but Psionics), +To Hit}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock Sets|{{Set Defense}}}}
Line 88: Line 144:
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Smashing, Lethal, Defense Debuff)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Smashing, Lethal, Defense Debuff)}}
Line 101: Line 158:
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal)}}
Line 115: Line 173:
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 35 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}
{{PowerBlock_Effects|Auto: Self +Defense(All but Psionics), +Resistance(Defense Debuff)}}
{{PowerBlock_Effects|Auto: Self +Defense(All but Psionics), +Resistance(Defense Debuff)}}
Line 128: Line 187:
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 38 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}
{{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery}}
{{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery}}
Line 146: Line 206:
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 16 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)}}
Line 167: Line 228:
** [[Invulnerability#Resist Energies|Resist Energies]] - Add 25% Endurance Debuff Resistance.
** [[Invulnerability#Resist Energies|Resist Energies]] - Add 25% Endurance Debuff Resistance.
** [[Invulnerability#Resist Elements|Resist Elements]] - Add 20% Movement Slow Resistance
** [[Invulnerability#Resist Elements|Resist Elements]] - Add 20% Movement Slow Resistance
* This set was included with the release of [[Sentinel]]s in [[Issue 25]].


== External Links ==
== External Links ==

Revision as of 16:36, 19 June 2020

Overview

Invulnerability is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers and Sentinels.

"Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks."

Power Table

Brute/Tanker/Scrapper

The Invulnerability power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Resist Physical Damage 1 1 Auto: Self +Res(Smash, Lethal, DEF Debuff)
Temp Invulnerability 1 2 Toggle: Self +Res(Smash, Lethal)
Dull Pain 2 4 Self Heal ,+Max Health
Resist Elements 6 10 Auto: Self +Res(Fire, Cold, Toxic, -Recharge, -SPD, -Jump)
Unyielding 8 16 Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)
Resist Energies 12 20 Auto: Self +Res(Energy, Negative, End Drain)
Invincibility 18 28 Toggle: PBAoE, Foe Taunt, Self +DEF(All DMG but Psionics), +To Hit
Tough Hide 26 35 Auto: Self +DEF(All but Psionics), +Res(DEF Debuff)
Unstoppable 32 38 Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery

Sentinel

The Invulnerability power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Temp Invulnerability 1 Toggle: Self +Res(Smash, Lethal)
Resist Physical Damage 2 Auto: Self +Res(Smash, Lethal, DEF Debuff)
Durability 4 Auto: Self +Max HP, +Max End, +Res(Toxic)
Dull Pain 10 Self Heal ,+Max Health
Unyielding 16 Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)
Environmental Resistance 20 Auto: Self +Res(Fire, Cold, Toxic, Energy, Negative, Slow, Endurance)
Invincible 28 Toggle: Self +DEF(All but Psionics), +To Hit
Tough Hide 35 Auto: Self +DEF(All but Psionics), +Res(DEF Debuff)
Unstoppable 38 Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery

Powers

Invulnerability DullPain.png Dull Pain

You can activate this power to increase your maximum Hit Points for a short time.

Recharge Very Long
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon sentinel.png 10 (Sentinel)
Archetypeicon tanker.png 2 (Tanker)
Effects Self +Heal, +Max Health
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Invulnerability Durability.png Durability

Your body is naturally durable, as a result you have higher hit points and endurance, you are also naturally resistant to toxic damage. This power is always on and costs no Endurance.

Minimum Level Archetypeicon sentinel.png 4 (Sentinel)
Effects Auto: Self +Max HP, +Max End, +Res(Toxic)
Enhancements Enhance Heal
Enhance Endurance Modification
Enhance Damage Resistance
Set Categories Healing/Absorb
Endurance Modification
Resist Damage

Invulnerability ResToSpecialDmg.png Environmental Resistance

You are naturally resistant to the environmental damage and always take less Fire, Cold, Energy, Negative and Toxic Damage as well as Debuff effects which reduce your speed, endurance or recovery. This power is always on and costs no Endurance.

Minimum Level Archetypeicon sentinel.png 20 (Sentinel)
Effects Auto: Self +Res(Fire, Cold, Toxic, Energy, Negative, Slow, Endurance)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability Invincibility.png Invincibility

When this power is on, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your chance to hit. This power is most effective when fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus.

Recharge Slow
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon tanker.png 18 (Tanker)
Effects Toggle: Point Blank Area of Effect
Foe Taunt
Self +Defense(All Damage but Psionics), +To Hit
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Enhance ToHit Buff
Set Categories Defense
To Hit Buff

Invulnerability Invincibility.png Invincible

While this power is active your defenses are reinforced, increasing your Defense against all attacks but Psionics. Your attacks are also reinforced, allowing you to ignore some of your target's Defense.

Recharge Moderate
Minimum Level Archetypeicon sentinel.png 28 (Sentinel)
Effects Toggle: Self +DEF(All but Psionics), +To Hit
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories Defense
To Hit Buff

Invulnerability ResToSpecialDmg.png Resist Elements

You are naturally resistant to the elements and always take less Fire, Cold and Toxic damage. You are also resistant to Slow effects. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon tanker.png 6 (Tanker)
Effects Auto: Self +Resistance(Fire Cold, Toxic, -Recharge, -Speed, -Jump)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability ResToCosmicDmag.png Resist Energies

You are naturally resistant to Energy and Negative Energy damage, as well as Debuff effects which reduce your endurance or recovery. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Auto: Self +Resistance(Energy, Negative, Endurance Drain)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability ResToPhysicalDmg.png Resist Physical Damage

You are naturally tough and inherently resistant to Smashing and Lethal damage as well as Defense Debuff effects. This power is always on, and costs no Endurance.

Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 2 (Sentinel)
Archetypeicon tanker.png 1 (Tanker)
Effects Auto: Self +Resistance(Smashing, Lethal, Defense Debuff)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability

When you toggle on this power, you become highly resistant to Smashing and Lethal damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Smashing, Lethal)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability ToughHide.png Tough Hide

Your thickened skin makes you much tougher to hit and resistant to Defense Debuff effects. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.

Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon sentinel.png 35 (Sentinel)
Archetypeicon tanker.png 26 (Tanker)
Effects Auto: Self +Defense(All but Psionics), +Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Set Categories Defense

Invulnerability Unstoppable.png Unstoppable

When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
Archetypeicon sentinel.png 38 (Sentinel)
Archetypeicon tanker.png 32 (Tanker)
Effects Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery
Self -90% Hit Points, -100% Endurance (after 3 min delay)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Endurance Modification

Invulnerability UnyeildlingStance.png Unyielding

When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.

Recharge Slow
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon sentinel.png 16 (Sentinel)
Archetypeicon tanker.png 8 (Tanker)
Effects Toggle: Self +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • This set has been in the game for Scrappers and Tankers since Issue 0.
  • Unyielding was originally called Unyielding Stance and caused the character to be immobilized, a true stance. This was changed in Issue 3.
    • Unyielding had -Defense which was compensated for by Invincibility's +Defense, and countered by Tough Hide.
  • This set was included with the original release of Brutes in Issue 6.
  • Invulnerability was adjusted in Issue 13:
  • This set was included with the release of Sentinels in Issue 25.

External Links