Long Jack: Difference between revisions
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== Story Arc == | == Story Arc == | ||
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=== Hear and Now (20-24) === | === Hear and Now (20-24) === |
Revision as of 14:49, 18 July 2020
Overview
Long Jack | |
---|---|
Longshoreman | |
Zone | Striga Isle |
Coordinates | (-956, -25.5, -826.5) |
Level Range | 20-24 |
Introduced By | Stephanie Peebles |
Introduces |
Level 20-24 Tobias Hansen Kirsten Woods |
Enemy Groups | |
Long Jack is a hero contact in the Port Noble neighborhood of Striga Isle at coordinates (-956, -25.5, -826.5). His level range is 20-24.
Introductions
Contact Introduced By
Contact Introduces
- Single contact option
- +++ Missing Information +++
Regular Contacts
I've been asked to keep this very quiet, but someone from the CIA wants to meet you. Her name is Kirsten Woods and she knows quite a bit about the Sky Raiders. She also thinks there may be more to the Lost than meets the eye. As a CIA operative, Agent Woods has access to Training Enhancements.
Keep a low profile when you are working with Kirsten.
In-Zone Contacts
There's a fellow named Tobias Hansen who you ought to meet. Most folks around here call him 'Old Toby.' He's a little bit older than he looks, see, and he's got a wealth of experience when it comes to dealing with the Council. Toby can get you Science and Mutation Enhancements.
Toby knows what he's talking about, Character. He's been around this island longer than most people care to admit.
Information
Longshoreman
Long Jack has worked the docks in Port Noble since he was a petty officer in the Second World War. He was training himself up to be a natural hero, but that wasn't in the cards. He lost his health—not to an accident or a disease, but to an unethical army doctor who used Jack's body for experimentation at the behest of the Council villain, Maestro. Jack's sad history may be the reason the Council seems to leave him alone these days. Unfortunately for the Council, Jack has no intention of returning the favor.
Prior to Introduction
I'm afraid we're not acquainted. You better talk to Stephanie Peebles instead.
Initial Contact
I've known Stephanie Peebles a lot of years, Character. If she thinks you're a hero, that's good enough for me.
Greeting
Missing At Least One Greeting Dialogue
Too Busy
You're up to your eyeballs in work, Character. Best get cracking.
No More Missions
You've helped me more than you know, Character. Truth is, you helped me come to terms with my past. I won't forget this.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
Friend, you're all right in my book. Let me see if I can find some Enhancements you could use. You need anything at all, call me.
- Inspirations (all)
- Level 20 Natural/Technology Dual Origin Enhancements (200% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (200% base costs)
You've convinced me, Character: you're one of the best. I was saving these Enhancements for my own career as a hero, but I guess that ship has sailed. Take a look.
- Level 25 Natural Single Origin Enhancements (150% base costs)
Story Arc
Merit Rewards: This activity awards 27 Reward Merits.
Hear and Now (20-24)
Souvenir
Whenever you get a whiff of sea air, you think about Long Jack and the events you have come to know as...
Hear and Now
Long Jack has had a long hard road, due to the Council's meddling. He asked you to aid him in his vendetta against them. What could it hurt except some Council, right? However, what you discovered was the deep hatred and anger Long Jack felt towards not just the Council but his own life.
This all came to a head when Jack managed to track down where the doctor who had experimented on him was located. Dr. Goldsmith was in hiding and Jack sent you to arrest him. You expected a fight, but really all you got was an apologetic, scared man afraid of his employers, but more afraid of Long Jack. Dr. Goldsmith "sung like a canary", revealing the location of Maestro's secret base. Long Jack would have normally wanted blood, but at with the capture of Dr. Goldsmith, he was sated with simple justice. Maestro was angry at the loss of Goldsmith and felt the need to "try" and take it out on you. That was fine. It made the fight a little more worthwhile. In the end, Long Jack got his justice and hopefully a little peace in the process.
Put the hurt on the Council press gangs
Briefing
The Family isn't the only group who thinks everything and everyone on Striga in theirs to take. The Council's been running press gangs lately, and a lot of good citizens have gone missing. I'd like you to take to the streets and see if you can put the hurt on the Council's press gangs. Maybe you can even find out where to go looking for the missing men.
Mission Acceptance
It's gotten so that Port Noble isn't safe for any decent person. Help me turn that around, Character.
Stop press gangs in Port Noble
Unnecessary Solicitation
The Council won't stop hassling people until somebody makes 'em.
Mission Objective(s)
- Stop press gangs in Port Noble
- Defeat 10 Council
On one of the Council soldiers, you found some orders.
Enemies
These orders, taken off a Council soldier, read:
'Take the new recruits to this location for indoctrination.'
Below is a set of coordinates.
Rescue unwilling recruits
Unnecessary Solicitation
Those people won't break free of the Council without you.
Mission Objective(s)
A quick glance at the reinforced door confirms Jack's fears: no one leaves here without the Council's ok.
- Rescue unwilling recruits
- 4 recruits remaining
- 2 keys to find
Enemies
One of the Council soldiers was carrying a key card.
You found this card on a Council patrol. It should allow you deeper into the base.
One of the Council soldiers was carrying a key card.
You found this card on a Council patrol. It should allow you into the inner sanctum of the base.
Notable NPCs
- Unwilling recruit x 4 (NPC Hostage)
- Archon Jannsen (Council Vortex Elite Archon) (Boss)
Debriefing
Not a bad day's work, hero. You put the hurt on the Council and kept a few boys from going over to the dark side. Stephanie's right, friend; you're just what Striga Isle needs.
Evict the Sky Raiders from the Maw
Briefing
Character, I need you to get over to the Maw. The Sky Raiders have been holding it for some time, and I need a hero strong enough to punch through their defenses. It's time we stopped letting them cut us off from the Bonny Morass. After all, there are people who live out there: the vicar, Old Toby, and his brother, Lars. If the Sky Raiders are allowed to hold that bridge, Toby and Lars will be stranded out in the Morass indefinately. I need you to evict the Sky Raiders from the Maw.
Mission Acceptance
The Sky Raiders won't be turned away easily. They've got military discipline and plenty of determination.
Unnecessary Solicitation
The Sky Raiders still hold the Maw.
Mission Objective(s)
- Clear Sky Raiders from Maw
- Defeat 20 Sky Raiders
You have defeated enough Sky Raiders.
Enemies
Debriefing
Good work, Character. I imagine I'll have to work for you beyond the Maw from now on. You should brace yourself; the rest of Striga Isle is a lot more deadly than you might imagine.
Stop the Council from raising the bridge
Briefing
I appreciate your efforts to keep the Maw open, but I'm afraid we've got new problems. The Council has dreamed up a scheme for cutting Port Noble off from the rest of Striga indefinitely; they're planning to raise the bridge that spans the Maw. If they manage it, they should be able to cement their control over the eastern side of the island. You've got to stop the Council from raising that bridge!
Mission Acceptance
The vicar and his brother are good people, Character, and if the Council manages to raise the bridge, they'll be stranded on the other side of the island. Don't let that happen.
Unnecessary Solicitation
If that bridge goes up, those people over in the Morass will be in a world of hurt.
Mission Objective(s)
You hear the creaks and groans of heavy machinery
- Defeat all villains in warehouse
You stopped the Council from raising the bridge.
Enemies
Notable NPCs
- Archon Yancey / Archon Barstok / Archon Paulson (Council Vortex Elite Archon) (Boss)
Archon Barstok snarled, 'Just you wait, little hero. The Council has big plans in store for your precious city!'
The Council Archon you defeated told you:
'Just you wait, little hero. The Council has big plans in mind for your precious city!'
Debriefing
You've done good work, my friend. I'm sure Old Toby would like to thank you for keeping Striga Isle in one piece. Be nice to me and I may introduce you some day.
Clear a path through the Pantheon and the Council
Briefing
I've got a task for you, Character, if you're willing. I need you to get to the Bog and clear a path down to the swampy region, through the Banished Pantheon and the Council War Wolves. I don't expect it to be easy. But heroes like you need access to the Bog if you're ever going to clear the Council out. What do you say? Will you clear a path through the Pantheon and the Council?
Mission Acceptance
There are wicked things in the Bog, my friend. Watch yourself.
Unnecessary Solicitation
The Council and the Pantheon are still all over the Bog.
Mission Objective(s)
- Clear path through Bog
- Defeat 15 Council
- Defeat 15 Banished Pantheon
You cleared out enough Banished Pantheon and Council troops.
Enemies
Debriefing
I'm impressed, Character. You should know, though, that this is only the beginning. So far you've seen only the tip of Striga Isle's iceberg; now it's time to plunge headfirst under the water.
Arrest the man who experimented on Jack
Briefing
I wonder if you'd be willing to help me with something kind of personal. You see, after years of searching, I've finally located somebody who hurt me very badly. I've located his lab, and all I need you to do is go in and arrest him. Character, make sure he doesn't hurt anyone else.
Mission Acceptance
You want the whole ugly story? Well, ok. You see, I was injured in a squall back in '67. My shipmates brought me to a new doctor on the island, a man known as Dr. Goldsmith. If we'd only known! Goldsmith was in league with a shadowy group that later materialized as the Council. He did gruesome experiments on me for months before I escaped. To tell you the truth, I haven't been the same since.
Unnecessary Solicitation
If you could arrest Dr. Goldsmith, it might finally help me come to terms with my past.
Mission Objective(s)
This secret lab is well stocked and state of the art
- Arrest Dr. Goldsmith & his guards
You defeated Dr. Goldsmith.
Enemies
Notable NPCs
- Dr. Goldsmith (Council Vortex Elite Archon) (Boss)
Goldsmith gasped, 'I'll tell you everything. Just don't let that maniac Jack hurt me!'
When you arrested him, Dr. Goldsmith gasped:
'Maestro made me perform those crazy experiments. He's obsessed with regaining his hearing, and he'll jump at any chance to learn more about human tissue and regeneration. I'll tell you where he is, if you'll keep me away from Long Jack. That man is scary!'
Debriefing
Words can't express my gratitude, Character. Maybe now I can finally make my peace with the past.
And that's not all! Goldsmith is singing like a canary, all about the location of Maestro's hidden base. Seems to think I'll hurt him if he doesn't give up the goods. You may not have noticed, but I cultivate a reputation as sort of a tough guy. Always knew it would come in handy some day.
Defeat Maestro
Briefing
Thanks to Dr. Goldsmith, we now have the location of one of the Council's big wigs, Maestro. I don't think I need to tell you what happens next. Go to Maestro's lair, find him, and defeat him.
I also heard that he has some of the Center's special guard, the Ascendants, guarding his lair. That'll make him one tough nut to crack. I'd recommend bringing a crackerjack team.
Mission Acceptance
I hear Maestro's a deaf man who'll stop at nothing to regain what he's lost. Unethical experimentation, dark magic, you name it. He's one twisted human being.
Unnecessary Solicitation
I want to see Maestro in prison, Character.
Mission Objective(s)
A faint and beautiful music wafts through these corridors.
- Defeat Maestro
You defeated Maestro!
Enemies
Note: Ascendants will be part of the Council forces in this mission.
Notable NPCs
Debriefing
Good work, Character, good work. With Maestro in jail, I think we can expect things to improve on Striga. For a while, at least.
Missions
Show the Family press gangs who's boss
Note: This is the first mission Long Jack will always give to new heroes.
Briefing
Stephanie Peebles is a smart cookie, Character. If she trusts you to look after Striga, so do I. I've got a problem you could help me with right now, in fact: the Family has been running press gangs up and down the dock, forcing the young sailors to join up or pay the piper. Will you show those Family press gangs who's boss around Striga? As far as they're concerned, you are.
Mission Acceptance
I don't want to see good young men muscled into a life of crime.
Unnecessary Solicitation
Those Family press gangs are still scouring the docks.
Mission Objective(s)
- Stop press gangs in Port Noble
- Defeat 20 Family
You have discouraged the Family from running press gangs in Port Noble.
Enemies
Debriefing
Woo, Character! You sure gave those Family goons a lickin'! With any luck it'll be a long time before they try throwing their weight around Port Noble again. Thank you, Character. You've done this community a great service.