Template:IOEffect/A/4: Difference between revisions

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imported>Sekoia (historical)
(New page: {{#switch:{{{level|{{{1|}}}}}} |10=5.1 |11=5.8 |12=6.6 |13=7.3 |14=7.8 |15=8.4 |16=9.0 |17=9.5 |18=10.1 |19=10.6 |20=11.2 |21=11.8 |22=12.3 |23=12.9 |24=13.4 |25=14.0 |26=? |27=? |28=? |29...)
 
m (adding superior enhancement value)
 
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{{#switch:{{{level|{{{1|}}}}}}
<includeonly>{{#switch:{{{level|{{{1|}}}}}}
|10=5.1
|10=5.1
|11=5.8
|11=5.8
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|24=13.4
|24=13.4
|25=14.0
|25=14.0
|26=?
|26=14.6
|27=?
|27=14.7
|28=?
|28=14.9
|29=?
|29=15.1
|30=15.2
|30=15.2
|31=15.4
|31=15.4
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|48=18.2
|48=18.2
|49=18.4
|49=18.4
|50=18.6
|50|51|52|53=18.5
|purple=23.2
|super=23.2
|#default=0
|#default=0
}}
}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude>

Latest revision as of 17:17, 15 August 2020

[edit] [purge] Documentation


The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.

Usage

This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.

  Schedule A Schedule B Schedule C Schedule D
1 Aspect {{IOEffect/A/1}} {{IOEffect/B/1}} {{IOEffect/C/1}} {{IOEffect/D/1}}
2 Aspects {{IOEffect/A/2}} {{IOEffect/B/2}} {{IOEffect/C/2}} {{IOEffect/D/2}}
3 Aspects {{IOEffect/A/3}} {{IOEffect/B/3}} {{IOEffect/C/3}} {{IOEffect/D/3}}
4 Aspects {{IOEffect/A/4}} {{IOEffect/B/4}} {{IOEffect/C/4}} {{IOEffect/D/4}}

The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}} will yield 16.0.

If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)

As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}} yields 53.0.