Far Strike: Difference between revisions

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imported>Lin Chiao Feng (historical)
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{{SetBonusPreamble}}
{{SetBonusPreamble}}
{{SetBonusLessMez|type=Fear|num=2|amt=1.1}}
{{Set Bonus|class=Resist|type=Toxic|type2=Psionic|num=2|amt=1.5}}
{{SetBonusHealth|num=3|amt=0.75}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Hold|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Stun|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Sleep|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Fear|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Confuse|num=2|amt=2.5}}
{{Set Bonus|class=Health|num=3|amt=0.75}}

Latest revision as of 19:31, 29 August 2020

IO Far Strike.png

Far Strike is a Ranged Damage enhancement set in the Invention System. It is available in the 10-25 level range.

There are three enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements increases Toxic and Psionic Resistance by 1.5%.
  • Two enhancements reduces the duration of Immobilize effects on you by 2.5%.
  • Two enhancements reduces the duration of Hold effects on you by 2.5%.
  • Two enhancements reduces the duration of Stun effects on you by 2.5%.
  • Two enhancements reduces the duration of Sleep effects on you by 2.5%.
  • Two enhancements reduces the duration of Fear effects on you by 2.5%.
  • Two enhancements reduces the duration of Confuse effects on you by 2.5%.
  • Three enhancements increases maximum Health by 0.75%.