Invention: Hold Duration: Difference between revisions
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{{ | {{InventionEnhHeadCommon|Hold Duration}} | ||
{{MeritCost|5}} | |||
== Enhancement == | |||
{{IOEffectPreamble|hold duration}} | |||
{{CommonIOEffectTable|Hold}} | |||
== Recipe == | |||
{{CommonRecipeHeader|Hold}} | |||
{{RecipeTableEntry|level=10|buy=1150|sell=287|make=2300|mem=1200|srows=4|salvage={{ISalvage|Human Blood Sample|1|10-25}} <br /> {{ISalvage|Simple Chemical|2|10-25}}}} | |||
{{RecipeTableEntry|level=15|buy=2350|sell=587|make=4700|mem=2400}} | |||
{{RecipeTableEntry|level=20|buy=10800|sell=2700|make=21600|mem=10800}} | |||
{{RecipeTableEntry|level=25|buy=11700|sell=2925|make=23400|mem=11700}} | |||
{{RecipeTableEntry|level=30|buy=20475|sell=5118|make=27300|mem=13700|srows=3|salvage={{ISalvage|Demonic Blood Sample|2|30-40}} <br /> {{ISalvage|Stabilized Mutant Genome|1|30-40}}}} | |||
{{RecipeTableEntry|level=35|buy=31050|sell=7762|make=41400|mem=20700}} | |||
{{RecipeTableEntry|level=40|buy=49125|sell=12281|make=65500|mem=32800}} | |||
{{RecipeTableEntry|level=45|buy=117000|sell=29250|make=117000|mem=58500|srows=2|salvage={{ISalvage|Ruby|1|45-50}} <br /> {{ISalvage|Regenerating Flesh|1|45-50}} <br /> {{ISalvage|Mathematic Proof|1|45-50}}}} | |||
{{RecipeTableEntry|level=50|buy=306500|sell=76625|make=306500|mem=153300}} | |||
|} | |||
=== Crafting Badges === | |||
{{CraftingBadges|Hold Duration}} | |||
== | |||
Latest revision as of 02:20, 8 September 2020
This is a Common Hold Duration enhancement.
The Reward Merit cost of this recipe is 5 Merits.
Enhancement
This enhancement improves the hold duration of your power by the following amounts:
Level | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
---|---|---|---|---|---|---|---|---|---|
Hold | +11.7% | +19.2% | +25.6% | +32.0% | +34.8% | +36.7% | +38.6% | +40.5% | +42.4% |
Recipe
This recipe can be bought at an Invention Worktable, obtained by defeating enemies, bought from another player at Wentworth's or the Black Market, or by trading. It is a common drop.
The following table shows the purchase and sale prices, and the requirements for crafting this enhancement:
Level | Influence/Infamy | Invention Salvage | |||
---|---|---|---|---|---|
Purchase | Resale | Crafting | Memorized | ||
10 | 1,150 | 287 | 2,300 | 1,200 | 1 Human Blood Sample 2 Simple Chemicals |
15 | 2,350 | 587 | 4,700 | 2,400 | |
20 | 10,800 | 2,700 | 21,600 | 10,800 | |
25 | 11,700 | 2,925 | 23,400 | 11,700 | |
30 | 20,475 | 5,118 | 27,300 | 13,700 | 2 Demonic Blood Samples 1 Stabilized Mutant Genome |
35 | 31,050 | 7,762 | 41,400 | 20,700 | |
40 | 49,125 | 12,281 | 65,500 | 32,800 | |
45 | 117,000 | 29,250 | 117,000 | 58,500 | 1 Ruby 1 Regenerating Flesh 1 Mathematic Proof |
50 | 306,500 | 76,625 | 306,500 | 153,300 |
Crafting Badges
Crafting Invention: Sleep Duration, Invention: Slow, Invention: Hold Duration, Invention: Disorient Duration, Invention: Immobilization Duration, or Invention: Fear Duration enhancements counts toward these badges:
Additionally, crafting any enhancements counts toward these badges:
You have created 50 inventions, proving you are an Artisan.
You have created 100 inventions, justifying your title of Master Artisan.
You are a true Craftsman, and have created 500 inventions.
A Master Craftsman they call you, as you have created 1,000 inventions.
Your ingenuity knows no bounds, and after 2,000 inventions you are now a Fabricator.