Call to Arms: Accuracy/Damage/Recharge: Difference between revisions
Jump to navigation
Jump to search
imported>Blondeshell (historical) m (moved Call to Arms: Acc/Dam/Rech to Call to Arms: Accuracy/Damage/Recharge: Article naming consistency) |
mNo edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{InventionEnhHead|Call to Arms}} | {{InventionEnhHead|Call to Arms}} | ||
{{MeritCost|50}} | |||
== Effects == | == Effects == | ||
{{IOEffectPreamble|accuracy|damage|recharge | {{IOEffectPreamble|accuracy|damage|recharge time}} | ||
{{IOEffectTables|num=3|from=10|to=30|Accuracy|Damage|Recharge}} | {{IOEffectTables|num=3|from=10|to=30|Accuracy|Damage|Recharge}} | ||
Line 8: | Line 9: | ||
{{DropRecipeHead|Call to Arms|M}} | {{DropRecipeHead|Call to Arms|M}} | ||
{{DropRecipeTables|from=10|to=30 | {{DropRecipeTables|from=10|to=30 | ||
|{{ISalvage|Human Blood Sample|1|10 | |{{ISalvage|Human Blood Sample|1|10-25}}<br />{{ISalvage|Luck Charm|1|10-25}}<br />{{ISalvage|Soulbound Armor|1|10-25}}<br />{{ISalvage|Page from the Malleus Mundi|1|10-25}}<br /> | ||
|{{ISalvage|Stabilized Mutant Genome|1|26 | |{{ISalvage|Stabilized Mutant Genome|1|26-30}}<br />{{ISalvage|Rune|1|26-30}}<br />{{ISalvage|Alchemical Gold|1|26-30}}<br />{{ISalvage|Mu Vestment|1|26-30}}<br /> | ||
|}} | |}} |
Latest revision as of 15:20, 18 September 2020
Call to Arms: Accuracy/Damage/Recharge is an enhancement in the Call to Arms set.
The Reward Merit cost of this recipe is 50 Merits.
Effects
This enhancement improves the accuracy, damage, and recharge time of your power by the following amounts:
Level | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|
Accuracy | +5.8% | +6.7% | +7.5% | +8.3% | +8.9% | +9.6% | +10.3% | +10.9% | +11.6% | +12.1% |
Damage | +5.8% | +6.7% | +7.5% | +8.3% | +8.9% | +9.6% | +10.3% | +10.9% | +11.6% | +12.1% |
Recharge | +5.8% | +6.7% | +7.5% | +8.3% | +8.9% | +9.6% | +10.3% | +10.9% | +11.6% | +12.1% |
Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|
Accuracy | +12.8% | +13.5% | +14.1% | +14.8% | +15.4% | +16.0% | +16.7% | +16.9% | +17.1% | +17.2% | +17.4% |
Damage | +12.8% | +13.5% | +14.1% | +14.8% | +15.4% | +16.0% | +16.7% | +16.9% | +17.1% | +17.2% | +17.4% |
Recharge | +12.8% | +13.5% | +14.1% | +14.8% | +15.4% | +16.0% | +16.7% | +16.9% | +17.1% | +17.2% | +17.4% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by completing a mission, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
10 | 3,600 | 1 Human Blood Sample 1 Luck Charm 1 Soulbound Armor 1 Page from the Malleus Mundi |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Stabilized Mutant Genome 1 Rune 1 Alchemical Gold 1 Mu Vestment |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 87,400 |