Essence of Curare: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>SekoiaBot (historical)
m (Robot: Automated text replacement (-\{\{SetBonus(Endurance|Health|Mez|Recovery|Regen|Resist|Speed)\| +{{Set Bonus|class=\1|))
m (updating set bonuses)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{InvSetOverview|Name=Essence of Curare|Type=Holds|20|53
{{InvSetOverview|Name=Essence of Curare|Type=Holds|20|50
|Accuracy/Recharge|Endurance/Hold|Accuracy/Endurance|Hold/Range|Accuracy/Hold|Accuracy/Hold/Recharge}}
|Accuracy/Recharge|Endurance/Hold|Accuracy/Endurance|Hold/Range|Accuracy/Hold|Accuracy/Hold/Recharge}}


{{SetBonusPreamble}}
{{SetBonusPreamble}}
{{Set Bonus|class=Less Mez|type=Fear|num=2|amt=1.65}}
{{Set Bonus|class=Resist|type=Toxic|type2=Psionic|num=2|amt=1.5}}
{{Set Bonus|class=Less Mez|type=Confuse|num=3|amt=1.65}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Stun|num=4|amt=1.65}}
{{Set Bonus|class=Less Mez|type=Hold|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Stun|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Sleep|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Fear|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Confuse|num=2|amt=2.5}}
{{Set Bonus|class=Resist|type=Fire|type2=Cold|num=3|amt=1.5}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=3|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Hold|num=3|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Stun|num=3|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Sleep|num=3|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Fear|num=3|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Confuse|num=3|amt=2.5}}
{{Set Bonus|class=Resist|type=Smashing|type2=Lethal|num=4|amt=2.25}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=4|amt=3.75}}
{{Set Bonus|class=Less Mez|type=Hold|num=4|amt=3.75}}
{{Set Bonus|class=Less Mez|type=Stun|num=4|amt=3.75}}
{{Set Bonus|class=Less Mez|type=Sleep|num=4|amt=3.75}}
{{Set Bonus|class=Less Mez|type=Fear|num=4|amt=3.75}}
{{Set Bonus|class=Less Mez|type=Confuse|num=4|amt=3.75}}
{{Set Bonus|class=Mez|type=Hold|num=5|amt=1.5}}
{{Set Bonus|class=Mez|type=Hold|num=5|amt=1.5}}
{{Set Bonus|class=Defense|type=Ranged|num=6|amt=1.88}}
{{Set Bonus|class=Defense|type=Ranged|num=6|amt=1.875}}
{{Set Bonus|class=Defense|type=Energy|type2=Negative Energy|num=6|amt=0.9375}}

Latest revision as of 01:41, 2 October 2020

IO Essence of Curare.png

Essence of Curare is a Holds enhancement set in the Invention System. It is available in the 20-50 level range.

There are six enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements increases Toxic and Psionic Resistance by 1.5%.
  • Two enhancements reduces the duration of Immobilize effects on you by 2.5%.
  • Two enhancements reduces the duration of Hold effects on you by 2.5%.
  • Two enhancements reduces the duration of Stun effects on you by 2.5%.
  • Two enhancements reduces the duration of Sleep effects on you by 2.5%.
  • Two enhancements reduces the duration of Fear effects on you by 2.5%.
  • Two enhancements reduces the duration of Confuse effects on you by 2.5%.
  • Three enhancements increases Fire and Cold Resistance by 1.5%.
  • Three enhancements reduces the duration of Immobilize effects on you by 2.5%.
  • Three enhancements reduces the duration of Hold effects on you by 2.5%.
  • Three enhancements reduces the duration of Stun effects on you by 2.5%.
  • Three enhancements reduces the duration of Sleep effects on you by 2.5%.
  • Three enhancements reduces the duration of Fear effects on you by 2.5%.
  • Three enhancements reduces the duration of Confuse effects on you by 2.5%.
  • Four enhancements increases Smashing and Lethal Resistance by 2.25%.
  • Four enhancements reduces the duration of Immobilize effects on you by 3.75%.
  • Four enhancements reduces the duration of Hold effects on you by 3.75%.
  • Four enhancements reduces the duration of Stun effects on you by 3.75%.
  • Four enhancements reduces the duration of Sleep effects on you by 3.75%.
  • Four enhancements reduces the duration of Fear effects on you by 3.75%.
  • Four enhancements reduces the duration of Confuse effects on you by 3.75%.
  • Five enhancements improves the duration of your Hold effects by 1.5%.
  • Six enhancements increases Ranged Defense by 1.875%.
  • Six enhancements increases Energy and Negative Energy Defense by 0.9375%.